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VESDK/Android/Features
Text Design
The TextDesign tool of the VideoEditor SDK for Android offers a automated text layouting engine.
A picture says more than a thousand words, however sometimes it still takes a few more. The robust text-design feature of the VideoEditor SDK provides a simple and automated creative text layouting engine to any picture.
The backend settings are implemented in the TextDesignLayerSettings
class and displayed using the TextDesignToolPanel
.
If you want to customize the appearance of this tool, take a look at the customization section.
TextDesign configuration#
UiConfigTextDesign uiConfigTextDesign = settingsList.getSettingsModel(UiConfigTextDesign.class);uiConfigTextDesign.setTextDesignList(new TextDesignItem(TextDesignBlocks.ID, R.string.pesdk_textDesign_asset_blocks, ImageSource.create(R.drawable.imgly_icon_text_design_blocks)),new TextDesignItem(TextDesignRotated.ID, R.string.pesdk_textDesign_asset_rotated, ImageSource.create(R.drawable.imgly_icon_text_design_rotated)),new TextDesignItem(TextDesignBlocksLight.ID, R.string.pesdk_textDesign_asset_blocksLight, ImageSource.create(R.drawable.imgly_icon_text_design_blocks_light)),new TextDesignItem(TextDesignEqualWidth.ID, R.string.pesdk_textDesign_asset_equalWidth, ImageSource.create(R.drawable.imgly_icon_text_design_equal_width)),new TextDesignItem(TextDesignMasked.ID, R.string.pesdk_textDesign_asset_masked, ImageSource.create(R.drawable.imgly_icon_text_design_masked)),new TextDesignItem(TextDesignCelebrate.ID, R.string.pesdk_textDesign_asset_celebrate, ImageSource.create(R.drawable.imgly_icon_text_design_celebrate)),new TextDesignItem(TextDesignSunshine.ID, R.string.pesdk_textDesign_asset_sunshine, ImageSource.create(R.drawable.imgly_icon_text_design_sunshine)),new TextDesignItem(TextDesignMaskedBadge.ID, R.string.pesdk_textDesign_asset_maskedBadge, ImageSource.create(R.drawable.imgly_icon_text_design_masked_badge)),new TextDesignItem(TextDesignBlocksCondensed.ID, R.string.pesdk_textDesign_asset_blocksCondensed, ImageSource.create(R.drawable.imgly_icon_text_design_blocks_condensed)),new TextDesignItem(TextDesignCelebrateSimple.ID, R.string.pesdk_textDesign_asset_celebrateSimple, ImageSource.create(R.drawable.imgly_icon_text_design_celebrate_simple)),new TextDesignItem(TextDesignEqualWidthFat.ID, R.string.pesdk_textDesign_asset_equalWidthFat, ImageSource.create(R.drawable.imgly_icon_text_design_equal_width_fat)),new TextDesignItem(TextDesignWatercolor.ID, R.string.pesdk_textDesign_asset_watercolor, ImageSource.create(R.drawable.imgly_icon_text_design_watercolor)),new TextDesignItem(TextDesignParticles.ID, R.string.pesdk_textDesign_asset_particles, ImageSource.create(R.drawable.imgly_icon_text_design_particles)),new TextDesignItem(TextDesignMaskedSpeechBubble.ID, R.string.pesdk_textDesign_asset_maskedSpeechBubble, ImageSource.create(R.drawable.imgly_icon_text_design_masked_speech_bubble)),new TextDesignItem(TextDesignMaskedSpeechBubbleComic.ID, R.string.pesdk_textDesign_asset_maskedSpeechBubbleComic, ImageSource.create(R.drawable.imgly_icon_text_design_masked_speech_bubble_comic)),new TextDesignItem(TextDesignMultiline.ID, R.string.pesdk_textDesign_asset_multiline, ImageSource.create(R.drawable.imgly_icon_text_design_multiline)));
Initial Text Design#
To determine a specific Text Design Item as the initial Text Design on opening the feature add the following code example:
// Create TextDesignLayerSettings with some of the available Layouts ("TextDesign*()")TextDesignLayerSettings textDesignLayer = new TextDesignLayerSettings(new TextDesignBlocks());// Set a TexttextDesignLayer.setText("Tap here to edit your text");// Set a fixed seed, to have always the same TextDesign Layout, otherwise, the seed is taken randomly, so the layout will switch randomly.textDesignLayer.setSeed(12345L);// Add the Layer to your settingsListsettingsList.getSettingsModel(LayerListSettings.class).addLayer(textDesignLayer);