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Getting Started - Vue JS

Getting started integration tutorial

Let's get started!#

Free Trial#

Our tech is modified to be used for testing purposes without a license key. To start testing just follow this Get Started guide and leave out the step of entering the commercial license keys. The editor will simply render a watermark over the preview and final results. And in case you need any technical assistance, make sure to reach out to us: We’ll be glad to help.

We will be using vue cli for simplicity.

Create a project#

  • Start a new project by folowing the vue cli prompts.
vue create my-app
cd my-app
npm run serve
  • Then open http://localhost:8080/ to see your app.

Installing peer dependencies#

PhotoEditor SDK needs following peer dependencies:

  1. React >= 16.8.6
  2. React DOM >= 16.8.6
  3. Styled Components >= 4.4
  • Run npm install --save react react-dom styled-components to include them in the project.

Installing PhotoEditor SDK#

  • Run npm install --save photoeditorsdk.
  • Copy the assets folder from node_modules/photoeditorsdk to public.

Creating an Editor component#

In src/components create the PhotoEditor.vue file.

<div ref="container" style="width: 100vw; height: 100vh;" />
import React from 'react';
import ReactDom from 'react-dom';
import Vue from 'vue';
import { PhotoEditorSDKUI, UIEvent } from 'photoeditorsdk';
window.React = window.React || React;
window.ReactDom = window.ReactDom || ReactDom;
const supportedUis = ['advanced', 'basic'];
const supportedThemes = ['dark', 'light'];
export default {
name: 'PhotoEditor',
props: {
layout: {
type: String,
default: 'advanced',
validator: value => supportedUis.some(type => type === value),
theme: {
type: String,
default: 'dark',
validator: value => supportedThemes.some(type => type === value),
license: {
type: String,
required: true,
default: '',
imagePath: {
type: String,
required: true,
default: '',
assetPath: {
type: String,
default: 'assets',
options: {
type: Object,
data: () => ({
editor: null,
image: null,
watch: {
layout() {
created() {
this.image = new Image();
if (this.imagePath) {
this.image.onload = this.renderUi.bind(this);
this.image.src = this.imagePath;
methods: {
async renderUi() {
const editor = await PhotoEditorSDKUI.init({
image: this.image,
layout: this.layout,
theme: this.theme,
container: this.$refs.container,
license: this.license,
assetBaseUrl: this.assetPath,
this.editor = editor;
* Save the editor instance as a vue instance property
* so you are able to access it from anywhere with
* `this.$pesdk` and listen on events.
Vue.prototype.$pesdk = this.editor;
this.$pesdk.on(UIEvent.EXPORT, result => {
// eslint-disable-next-line

Add the Component to the App.vue file.

<div id="app">
<PhotoEditor :layout="layout" :license="license" :image-path="path" />
import PhotoEditor from './components/PhotoEditor.vue';
// Please replace this with your license:
const myLicense = '{"owner":"Imgly Inc.","version":"2.4", ...}';
export default {
name: 'App',
components: {
data: () => ({
layout: 'advanced',
license: myLicense,
path: 'example.jpg',
body {
margin: 0;


If you are loading images from external sources (e.g. from an AWS bucket), you need to first configure Cross-Origin Resource Sharing for both the server and the image. Otherwise, you will see errors such as

Failed to execute 'texImage2D' on 'WebGLRenderingContext': The cross-origin image at [...] may not be loaded.or Unable to get image data from canvas because the canvas has been tainted.

Please follow the instructions on how to properly configure CORS here.

Ready to go!#

There you have it. PhotoEditor SDK for the Web is ready to use. Refer to the configuration documentaion for more configuration options.