Getting Started - Vue JS
Let's get started!#
Free Trial#
Our tech is modified to be used for testing purposes without a license key. To start testing just follow this Get Started guide and leave out the step of entering the commercial license keys. The editor will simply render a watermark over the preview and final results. And in case you need any technical assistance, make sure to reach out to us: https://img.ly/support. We’ll be glad to help.
We will be using vue cli for simplicity.
Create a project#
- Start a new project by folowing the
vue cli
prompts.
vue create my-appcd my-appnpm run serve
- Then open
http://localhost:8080/
to see your app.
Installing peer dependencies#
PhotoEditor SDK needs following peer dependencies:
- React >= 16.8.6
- React DOM >= 16.8.6
- Styled Components >= 4.4
- Run
npm install --save react react-dom styled-components
to include them in the project.
Installing PhotoEditor SDK#
- Run
npm install --save photoeditorsdk
. - Copy the
assets
folder fromnode_modules/photoeditorsdk
topublic
.
Creating an Editor component#
In src/components
create the PhotoEditor.vue
file.
<template><div ref="container" style="width: 100vw; height: 100vh;" /></template><script>import React from 'react';import ReactDom from 'react-dom';import Vue from 'vue';import { PhotoEditorSDKUI, UIEvent } from 'photoeditorsdk';window.React = window.React || React;window.ReactDom = window.ReactDom || ReactDom;const supportedUis = ['advanced', 'basic'];const supportedThemes = ['dark', 'light'];export default {name: 'PhotoEditor',props: {layout: {type: String,default: 'advanced',validator: value => supportedUis.some(type => type === value),},theme: {type: String,default: 'dark',validator: value => supportedThemes.some(type => type === value),},license: {type: String,required: true,default: '',},imagePath: {type: String,required: true,default: '',},assetPath: {type: String,default: 'assets',},options: {type: Object,},},data: () => ({editor: null,image: null,}),watch: {layout() {this.renderUi();},},created() {this.image = new Image();if (this.imagePath) {this.image.onload = this.renderUi.bind(this);this.image.src = this.imagePath;}},methods: {async renderUi() {const editor = await PhotoEditorSDKUI.init({...this.options,image: this.image,layout: this.layout,theme: this.theme,container: this.$refs.container,license: this.license,assetBaseUrl: this.assetPath,});this.editor = editor;/*** Save the editor instance as a vue instance property* so you are able to access it from anywhere with* `this.$pesdk` and listen on events.*/Vue.prototype.$pesdk = this.editor;this.$pesdk.on(UIEvent.EXPORT, result => {// eslint-disable-next-lineconsole.log(result);});},},};</script>
Add the Component to the App.vue
file.
<template><div id="app"><PhotoEditor :layout="layout" :license="license" :image-path="path" /></div></template><script>import PhotoEditor from './components/PhotoEditor.vue';// Please replace this with your license: https://img.ly/dashboardconst myLicense = '{"owner":"Imgly Inc.","version":"2.4", ...}';export default {name: 'App',components: {PhotoEditor,},data: () => ({layout: 'advanced',license: myLicense,path: 'example.jpg',}),};</script><style>body {margin: 0;}</style>
Related Pages#
CORS#
If you are loading images from external sources (e.g. from an AWS bucket), you need to first configure Cross-Origin Resource Sharing for both the server and the image. Otherwise, you will see errors such as
Failed to execute 'texImage2D' on 'WebGLRenderingContext': The cross-origin image at [...] may not be loaded.or Unable to get image data from canvas because the canvas has been tainted.Please follow the instructions on how to properly configure CORS here.
Ready to go!#
There you have it. PhotoEditor SDK for the Web is ready to use. Refer to the configuration documentaion for more configuration options.