Getting Started - Vanilla JS
Let's get started!#
Free Trial#
Our tech is modified to be used for testing purposes without a license key. To start testing just follow this Get Started guide and leave out the step of entering the commercial license keys. The editor will simply render a watermark over the preview and final results. And in case you need any technical assistance, make sure to reach out to us: https://img.ly/support. We’ll be glad to help.
This snippet includes the minimal code necessary to get the editor running in a simple Web file.
<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8" /><metaname="viewport"content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"/><meta http-equiv="X-UA-Compatible" content="ie=edge" /><title>Photoeditor SDK</title><script src="https://unpkg.com/react@16.13.1/umd/react.production.min.js"></script><script src="https://unpkg.com/react-dom@16.13.1/umd/react-dom.production.min.js"></script><script src="https://unpkg.com/react-dom@16.13.1/umd/react-dom-server.browser.production.min.js"></script><script src="https://unpkg.com/styled-components@4.4.1/dist/styled-components.min.js"></script><script src="https://cdn.img.ly/packages/imgly/photoeditorsdk/latest/umd/no-polyfills.js"></script><style>body {margin: 0;}</style></head><body><div id="editor" style="width: 100vw; height: 100vh;"></div><script>PhotoEditorSDK.PhotoEditorSDKUI.init({container: '#editor',// Please replace this with your license: https://img.ly/dashboardlicense: '',image:'https://cdn.img.ly/packages/imgly/photoeditorsdk/latest/assets/example.jpg',assetBaseUrl:'https://cdn.img.ly/packages/imgly/photoeditorsdk/latest/assets',});</script></body></html>
Let's go step by step#
Adding peer dependencies#
PhotoEditor SDK needs the following peer dependencies:
- React >= 16.8.6
- React DOM >= 16.8.6
- Styled Components >= 4.4
We would recommend to download these files and add them to your js
folder instead of providing external links to your customers.
<script src="./js/photoeditorsdk/react.production.min.js"></script><script src="./js/photoeditorsdk/react-dom.production.min.js"></script><script src="./js/photoeditorsdk/react-dom-server.browser.production.min.js"></script><script src="./js/photoeditorsdk/styled-components.min.js"></script>
Adding the PhotoEditor SDK#
The files for the PhotoEditor SDK can be copied from our public GitHub repo to your application.
umd/index.js includes all necessary polyfills to get the editor running in IE11. You must also copy
no-polyfills.tsto your project as this is required by the
index.js` file.
<script src="./js/photoeditorsdk/index.js"></script>
If you want to provide your own polyfills you will only need umd/no-polyfills.js
<script src="./js/photoeditorsdk/no-polyfills.js"></script>
Initialising the PhotoEditor SDK#
<body><div id="editor" style="width: 100vw; height: 100vh;"></div><script>const initEditor = async () => {const editor = await PhotoEditorSDK.PhotoEditorSDKUI.init({container: '#editor',// Please replace this with your license: https://img.ly/dashboardlicense: '',image: '',assetBaseUrl: '',});// The export event will be called if the user clicks on the export buttoneditor.on(PhotoEditorSDK.UIEvent.EXPORT, async image => {// handle the returned image here});};initEditor();</script></body>
Providing the assets#
The assets folder can be copied from the public GitHub repo to your project.
Afterwards you need to provide the assets path to assetBaseUrl
e.g.: assetBaseUrl: "assets/photoeditor"
.
The assetBaseUrl
will also accept an external link and you are free to provide the assets from an AWS bucket or your own server.
CORS#
If you are loading images from external sources (e.g. from an AWS bucket), you need to first configure Cross-Origin Resource Sharing for both the server and the image. Otherwise, you will see errors such as
Failed to execute 'texImage2D' on 'WebGLRenderingContext': The cross-origin image at [...] may not be loaded.or Unable to get image data from canvas because the canvas has been tainted.Please follow the instructions on how to properly configure CORS here.
Ready to go!#
There you have it. PhotoEditor SDK for the Web is ready to use. Refer to the configuration documentaion for more configuration options.