Getting Started - Parcel JS
Let's get started!#
Free Trial#
Our tech is modified to be used for testing purposes without a license key. To start testing just follow this Get Started guide and leave out the step of entering the commercial license keys. The editor will simply render a watermark over the preview and final results. And in case you need any technical assistance, make sure to reach out to us: https://img.ly/support. We’ll be glad to help.
We will be using parcel-js for simplicity.
Create a project#
- Start a new project in an empty directory by running
npm init
. - A
package.json
file will be created, with minimal information about the project.
Installing peer dependencies#
PhotoEditor SDK needs following peer dependencies:
- React >= 16.8.6
- React DOM >= 16.8.6
- Styled Components >= 4.4
- Run
npm install --save react react-dom styled-components
to include them in the project.
Installing PhotoEditor SDK#
- Run
npm install --save photoeditorsdk
. - Create a
dist
folder. - Copy the
assets
folder fromnode_modules/photoeditorsdk
todist
.
Adding a container for PhotoEditor SDK#
- Create a
index.html
in the root of the project.
<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8" /><meta name="viewport" content="width=device-width, initial-scale=1.0" /></head><body></body></html>
- Create a
<div>
tag as a container for the editor. The editor will adapt its size according to the dimensions of the container. For the sake of simplicity, specify the dimensions using inline styles.
<body>+ <div role="PhotoEditor SDK" id="editor" style="width: 100vw; height: 100vh;"></div></body>
Initialize the editor#
- Finally, in order to initialize the editor, instantiate the UI using JavaScript. Create a
index.js
in the root of the project.
import { UIEvent, PhotoEditorSDKUI } from 'photoeditorsdk';PhotoEditorSDKUI.init({container: '#editor',image: 'example.png', // Image url or Image path relative to assets directory// Please replace this with your license: https://img.ly/dashboardlicense: '',}).then(editor => {console.log('PhotoEditorSDK for Web is ready!');editor.on(UIEvent.CLOSE, () => {console.log('closed');});});
- Include the
index.js
script in our html file
<body><div role="PhotoEditor SDK" id="editor" style="width: 100vw; height: 100vh;"></div>+ <script src="./index.js"></script></body>
CORS#
If you are loading images from external sources (e.g. from an AWS bucket), you need to first configure Cross-Origin Resource Sharing for both the server and the image. Otherwise, you will see errors such as
Failed to execute 'texImage2D' on 'WebGLRenderingContext': The cross-origin image at [...] may not be loaded.or Unable to get image data from canvas because the canvas has been tainted.Please follow the instructions on how to properly configure CORS here.
Ready to go!#
This is all that is necessary to get PhotoEditor SDK up and running. Now all you have to do is launch a webserver.
- Run
npx parcel index.html
. - Then open
http://localhost:1234/
to see yout app.
Note: (npx comes with npm 5.2+ and higher, see instructions for older npm versions)
There you have it. PhotoEditor SDK for the Web is ready to use. Refer to the configuration documentaion for more configuration options.