From App Bundle
VideoEditor SDK supports loading audio files from the app bundle.
Create Audio Clips#
In order to load audio files from our bundle, we need to create
AudioClips from them first. Therefore, we dynamically generate the identifier from the local source and combine this into a valid
Note that the
AudioClip class is not optimized to handle remote resources, see next section on how to handle loading audio clips from remote resource.
Add to Configuration#
We then need to add the audio clips to an
AudioClipCategory object which holds the metadata of the category such as a preview image and a title. These categories can then be added to the
configuration.audio.categories in order to be loaded into the editor once it is opened.