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Localization

PhotoEditor SDK can easily be localized for your target audience.

We provide an English fallback localization, that will be used when no matching localization is found. To determine the matching language, PhotoEditor SDK uses NSLocale.preferredLanguages. To add support for a language, please refer to Apple's localization guidelines. We also provide two properties to customize your localization, PESDK.localizationDictionary and PESDK.localizationBlock.

localizationDictionary#

The first way to add another language is to set PESDK.localizationDictionary to a dictionary containing your localization. The key of the dictionary needs to be the locale that you want to add, the value should be another dictionary containing the localization keys and the corresponding localized strings as values. All available localization keys are defined in the Localizable.strings file.

localizationDictionary#

The more advanced way to add localization is passing a closure, which will be called for each string that can be localized. You can then use that closure to look up a matching localization in your app's localizationBlock or do something completely custom.

Localizable.strings#

A list of strings that are used in the SDK is available within the framework's bundle at ImglyKit.framework/ImglyKit.bundle/en.lproj/Localizable.strings. The contents of that file are in binary format. To convert them back into a readable format please use the following command:

plutil -convert xml1 ImglyKit.framework/ImglyKit.bundle/en.lproj/Localizable.strings
File:
import PhotoEditorSDK
import UIKit
class PhotoLocalizationSwift: Example, PhotoEditViewControllerDelegate {
override func invokeExample() {
// Create a `Photo` from a URL to an image in the app bundle.
let photo = Photo(url: Bundle.main.url(forResource: "LA", withExtension: "jpg")!)
// The default option to localize the editor is to use a `Localizable.strings`
// file containing the localization keys and the corresponding localized
// strings as values.
// For further reference, please take a look at the official guides by
// Apple: https://developer.apple.com/documentation/Xcode/localization
// Another way to localize the editor is to provide a custom localization
// dictionary. The key of the dictionary needs to be the locale that
// you want to add or change, the value should be another dictionary
// containing the localization keys and the corresponding localized
// strings as values.
// For this example, the editor overrides some values for the provided
// English localization.
PESDK.localizationDictionary = [
"en": [
"pesdk_transform_title_name": "Crop",
"pesdk_adjustments_title_name": "Correct",
"pesdk_adjustments_button_reset": "Clear"
]
]
// The more advanced way to add localization is passing a closure,
// which will be called for each string that can be localized.
// You can then use that closure to look up a matching localization
// in your app's `Localizable.strings` file or do something completely custom.
//
// Please note that if the `localizationBlock` and the `localizationDictionary`
// both include a localization value for the same string, the value of the
// `localizationBlock` takes precedence.
PESDK.localizationBlock = { stringToLocalize in
switch stringToLocalize {
case "pesdk_brush_title_name":
return "Draw"
case "pesdk_filter_title_name":
return "Effects"
case "pesdk_textDesign_title_name":
return "Designs"
default:
return nil
}
}
// Create and present the photo editor. Make this class the delegate of it to handle export and cancelation.
let photoEditViewController = PhotoEditViewController(photoAsset: photo)
photoEditViewController.delegate = self
photoEditViewController.modalPresentationStyle = .fullScreen
presentingViewController?.present(photoEditViewController, animated: true, completion: nil)
}
// MARK: - PhotoEditViewControllerDelegate
func photoEditViewControllerShouldStart(_ photoEditViewController: PhotoEditViewController, task: PhotoEditorTask) -> Bool {
// Implementing this method is optional. You can perform additional validation and interrupt the process by returning `false`.
true
}
func photoEditViewControllerDidFinish(_ photoEditViewController: PhotoEditViewController, result: PhotoEditorResult) {
// The image has been exported successfully and is passed as an `Data` object in the `result.output.data`.
// To create an `UIImage` from the output, use `UIImage(data:)`.
// See other examples about how to save the resulting image.
presentingViewController?.dismiss(animated: true, completion: nil)
}
func photoEditViewControllerDidFail(_ photoEditViewController: PhotoEditViewController, error: PhotoEditorError) {
// There was an error generating the photo.
print(error.localizedDescription)
// Dismissing the editor.
presentingViewController?.dismiss(animated: true, completion: nil)
}
func photoEditViewControllerDidCancel(_ photoEditViewController: PhotoEditViewController) {
// The user tapped on the cancel button within the editor. Dismissing the editor.
presentingViewController?.dismiss(animated: true, completion: nil)
}
}