For version 7 we added overlays to our VideoEditor SDK. Said overlays are an easy, yet powerful way to create stunning effects. To put it simply, overlays are images put on top of the input image. We provide several blend modes, that determine how exactly the overlay is applied. Each mode has its own characteristics and will add a unique flavor to the final composition. Supported asset formats are jpeg and png.
Adding and removing overlays#
To work with overlays we created the
Overlay class. It has a static array called
all that holds all overlays, available within the editor. To add an overlay, just add it to to the
all array, before the editor is presented.
The creation of an
Overlay instance is pretty straightforward.
The only thing to consider is the
identifier parameter. It must be unique since it will be used during
the serialization to identify the
Overlay and store and restore its settings.
All overlay assets provided in the SDK are prefixed with
imgly_overlay to avoid collisions.
We highly recommend you to prefix your identifiers as well. For more information, take a look at the
Overlay API documentation.
Here is an example of how to add an overlay.
let overlay = Overlay(identifier: "imgly_overlay_golden", displayName: "Golden", url: Bundle.pesdkBundle.url(forResource: "imgly_overlay_golden", withExtension: "jpg"), thumbnailURL: Bundle.pesdkBundle.url(forResource: "imgly_overlay_golden_thumb", withExtension: "jpg"), initialBlendMode: '.lighten)Overlay.all.append(overlay)
Please note that you have to set the initial blend mode. That must be one of
We could show you the math for each of these modes, but that won't help to get a feel for the resulting visual effect. Therefore we encourage you to add your overlay
with any initial mode, and use the UI to play with the blend mode and intensities.