PESDK class is the main entry point for opening the editor. You can either use the callable static function
PESDK.openEditor as shown in this example or use the
PhotoEditorModal. For reference on the last method, please take a look at the dedicated guides here.
Open the editor#
In order to load the image into the editor simply specify it as the
image parameter inside the asynchronous
PESDK.openEditor function. In this example, we load a photo from the bundle into the editor.
Once the editor finishes, a
PhotoEditorResult is returned which contains the edited image at
PhotoEditorResult.image. If no result is returned, the user has cancelled the editing process by clicking the cancel button inside the editor.