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PESDK/iOS/Customization
Menu Items
The PhotoEditor SDK for iOS can easily be tailored to meet your business needs. Learn how to swiftly create the editor your use-case requires.
PhotoEditViewController
has a constructor which takes an array of PhotoEditMenuItem
s.
PhotoEditMenuItem
is an enum with two possible cases.
case tool(ToolMenuItem)
represents a tool that can be pushed onto the stack. It has aToolMenuItem
as an associated value, which has a title, an icon and the class of the tool that should be instantiated.case action(ActionMenuItem)
represents an action that should be executed when this menu item is selected. It has anActionMenuItem
as an associated value, which has a title, an icon, the closure that should be executed and which can update the current photo edit model, and a state closure that is used to query the active state of the action.
The .tool
case can be used to present any subclass of PhotoEditToolController
, making it easier to add your very own custom tool controllers to the SDK.
Here is the code for the current default set of menu items:
/// Creates the default menu items (transform, filter, adjust, sticker, text, overlay, frame,/// brush, focus and auto enhancement)public static var defaultItems: [PhotoEditMenuItem] {let menuItems: [MenuItem?] = [ToolMenuItem.createTransformToolItem(),ToolMenuItem.createFilterToolItem(),ToolMenuItem.createAdjustToolItem(),ToolMenuItem.createFocusToolItem(),ToolMenuItem.createStickerToolItem(),ToolMenuItem.createTextToolItem(),ToolMenuItem.createTextDesignToolItem(),ToolMenuItem.createOverlayToolItem(),ToolMenuItem.createFrameToolItem(),ToolMenuItem.createBrushToolItem(),ActionMenuItem.createMagicItem()]let photoEditMenuItems: [PhotoEditMenuItem] = menuItems.compactMap { menuItem inswitch menuItem {case let menuItem as ToolMenuItem:return .tool(menuItem)case let menuItem as ActionMenuItem:return .action(menuItem)default:return nil}}return photoEditMenuItems}