Configure Inspector Bar
In this example, we will show you how to make inspector bar configurations for the mobile editor. The example is based on the Design Editor
, however, it is exactly the same for all the other solutions.
Explore a full code sample on GitHub.
Inspector Bar Architecture#
InspectorBar
is a list of items placed horizontally at the bottom of the editor. It is visible when a design block is selected and its items provide different editing capabilities to the selected design block.
It has type InspectorBar : EditorComponent
and every item in the inspector bar has type InspectorBar.Item : EditorComponent
. InspectorBar.Item
is an abstract class that currently has two implementations:
InspectorBar.Button
and InspectorBar.Custom
. InspectorBar.Button
is an editor component that has an icon and a text positioned in a column, while InspectorBar.Custom
is a fully custom editor component that allows drawing arbitrary content.
Prefer using InspectorBar.Custom
for rendering custom content in the inspector bar over inheriting from InspectorBar.Item
.
InspectorBar Configuration#
InspectorBar
is part of the EditorConfiguration
, therefore, in order to configure the inspector bar we need to configure the EditorConfiguration
.
Below you can find the list of available configurations of the inspector bar. To demonstrate the default values, all parameters are assigned to their default values.
scope
- the scope of this component. Every new value will trigger recomposition of all the lambda parameters below. If you need to accessEditorScope
to construct the scope, useLocalEditorScope
. Consider using ComposeState
objects in the lambda parameters below for granular recompositions over updating the scope, since scope change triggers full recomposition of the inspector bar. Prefer updating individualInspectorBar.Item
s over updating the whole inspector bar. Ideally, scope should be updated when the parent scope (scope of the parent component) is updated and when you want to observe changes from theEngine
. By default the scope is updated when the parent scope (accessed viaLocalEditorScope
) is updated, when selection is changed to a different design block (or unselected) and when the parent of the currently selected design block is changed to a different design block.
listBuilder
- a builder that registers the list ofInspectorBar.Item
s that should be part of the inspector bar. Note that registering does not mean displaying. The items will be displayed ifInspectorBar.Item.visible
is true for them. By defaultInspectorBar.ListBuilder.remember
is used. For more details, see ListBuilder Configuration section.
horizontalArrangement
- the horizontal arrangement that should be used to render the items in the inspector bar horizontally. Default value isArrangement.Start
.
itemsRowEnterTransition
- separate transition of the items' row only whenenterTransition
is running. Default value is a right to left horizontal transition.
itemsRowExitTransition
- separate transition of the items' row only whenexitTransition
is running. Default value is always no exit transition.
visible
- whether the inspector bar should be visible. By default the value is true when a design block is selected in the editor, false otherwise.
enterTransition
- transition of the inspector bar when it enters the parent composable. Default value is a bottom to top vertical transition.
exitTransition
- transition of the inspector bar when it exits the parent composable. Default value is a top to bottom vertical transition.
decoration
- decoration of the inspector bar. Useful when you want to add custom background, foreground, shadow, paddings etc. By default decoration adds background color, applies paddings and adds a close button to the inspector bar.
itemDecoration
- decoration of the items in the inspector bar. Useful when you want to add custom background, foreground, shadow, paddings etc to the items. Prefer using this decoration when you want to apply the same decoration to all the items, otherwise set decoration to individual items. Default value is always no decoration.
InspectorBar.ListBuilder Configuration#
There are two main ways to create an instance of InspectorBar.ListBuilder
. First way is to call modify
on an existing builder, and the second way is to create the builder from scratch.
Currently, there is a single available builder, accessible via InspectorBar.ListBuilder.remember
. It provides a single general order of items in the inspector bar.
There is a visibility information next to each item that mentions for which design blocks/fill types the item is going to be visible.
Modifying an Existing Builder#
In this example, we will modify the only available builder: InspectorBar.ListBuilder.remember
. Modifying builders can be used, when you do not want to touch the default general order of the items in the builder, but rather add additional items and replace/hide some of the default items. To achieve that, there are multiple available functions in the scope of modify
lambda:
addFirst
- prepends a newInspectorBar.Item
in the list.
addLast
- appends a newInspectorBar.Item
in the list.
addAfter
- adds a newInspectorBar.Item
right after the item with provided id. An exception will be thrown if no item exists with provided id in the default builder.
addBefore
- adds a newInspectorBar.Item
right before the item with provided id. An exception will be thrown if no item exists with provided id in the default builder.
replace
- replaces theInspectorBar.Item
with provided id. An exception will be thrown if no item exists with provided id in the default builder. Also note that the new item does not need to have the same id.
remove
- removes theInspectorBar.Item
with provided id. An exception will be thrown if no item exists with provided id in the default builder.
Warning#
Note that the order of items may change between editor versions, therefore ListBuilder.modify must be used with care. Consider creating a new builder if you want to have strict ordering between different editor versions.Creating a New Builder#
In this example, we will create a builder from scratch that will be used in the InspectorBar
of DesignEditor
solution.
Creating a new builder is recommended, when you do not want to use the default order of items provided by IMG.LY.
This example mimics reordering the default order of items in InspectorBar.ListBuilder.remember
builder. In addition, some items are removed and a new custom item is prepended.
InspectorBar.Item Configuration#
As mentioned in the InspectorBar Architecture section, InspectorBar.Item
is an EditorComponent
and it has two subtypes: InspectorBar.Button
and InspectorBar.Custom
.
InspectorBar.Button Configuration#
In order to create an inspector bar button, use InspectorBar.Button.remember
composable function. Below you can find the list of available configurations when creating an InspectorBar.Button
. To demonstrate the default values, all parameters are assigned to their default values whenever possible.
id
- the id of the button. Note that it is highly recommended that every uniqueEditorComponent
has a unique id. Parameter does not have a default value.
scope
- the scope of this component. Every new value will trigger recomposition of all the lambda parameters below. If you need to accessEditorScope
to construct the scope, useLocalEditorScope
. Consider using ComposeState
objects in the lambda parameters below for granular recompositions over updating the scope, since scope change triggers full recomposition of the button. Ideally, scope should be updated when the parent scope (scope of the parent componentInspectorBar
-InspectorBar.Scope
) is updated and when you want to observe changes from theEngine
. By default the scope is updated only when the parent component scope (InspectorBar.scope
, accessed viaLocalEditorScope
) is updated.
onClick
- the callback that is invoked when the button is clicked. Parameter does not have a default value.
icon
- the icon content of the button. If null, it will not be rendered. Default value is null.
text
- the text content of the button. If null, it will not be rendered. Default value is null.
enabled
- whether the button is enabled. Default value is always true.
visible
- whether the button should be visible. Default value is always true.
enterTransition
- transition of the button when it enters the parent composable. Default value is always no enter transition.
exitTransition
- transition of the button when it exits the parent composable. Default value is always no exit transition.
decoration
- decoration of the button. Useful when you want to add custom background, foreground, shadow, paddings etc. Default value is always no decoration.
Other than the main InspectorBar.Button.remember
function, there is one more convenience overload that has two differences:
icon
is replaced withvectorIcon
lambda, that returnsVectorIcon
instead of drawing the icon content.text
is replaced withtext
lambda, that returnsString
instead of drawing the text content.
InspectorBar.Custom Configuration#
In order to create a custom inspector bar item, use InspectorBar.Custom.remember
composable function. Below you can find the list of available configurations when creating a InspectorBar.Custom
item. To demonstrate the default values, all parameters are assigned to their default values whenever possible.
id
- the id of the custom item. Note that it is highly recommended that every uniqueEditorComponent
has a unique id. Parameter does not have a default value.
scope
- the scope of this component. Every new value will trigger recomposition of all the lambda parameters below. If you need to accessEditorScope
to construct the scope, useLocalEditorScope
. Consider using ComposeState
objects in the lambda parameters below for granular recompositions over updating the scope, since scope change triggers full recomposition of the custom item. Ideally, scope should be updated when the parent scope (scope of the parent componentInspectorBar
-InspectorBar.Scope
) is updated and when you want to observe changes from theEngine
. Parameter does not have a default value.
visible
- whether the custom item should be visible. Default value is always true.
enterTransition
- transition of the custom item when it enters the parent composable. Default value is always no enter transition.
exitTransition
- transition of the custom item when it exits the parent composable. Default value is always no exit transition.
content
- the content of the custom item. You are responsible for drawing it, handling clicks etc. Parameter does not have a default value.
List of Available InspectorBar.Buttons#
As you often saw in the previous sections, there are composable functions that look like this: InspectorBar.Button.remember{name}
. All these functions return an InspectorBar.Button
, they are public and can be used in your application. Note that all the parameters of these functions have default values, therefore, you do not need to provide any values, however, if you want to modify any of the parameters, it is exactly the same as described in InspectorBar.Button Configuration section.
Button | Id | Description | Renders For |
---|---|---|---|
Button InspectorBar.Button.rememberReplace | Id InspectorBar.Button.Id.Replace | Description Opens a library sheet via EditorEvent.Sheet.Open . By default DesignBlockType , FillType and kind of the selected design block are used to find the library in the Asset Library. Selected asset will replace the content of the currently selected design block. | Renders For Video, Image, Sticker, Audio |
Button InspectorBar.Button.rememberEditText | Id InspectorBar.Button.Id.EditText | Description Enters text editing mode for the selected design block. | Renders For Text |
Button InspectorBar.Button.rememberFormatText | Id InspectorBar.Button.Id.FormatText | Description Opens format text sheet via EditorEvent.Sheet.Open . | Renders For Text |
Button InspectorBar.Button.rememberFillStroke | Id InspectorBar.Button.Id.FillStroke | Description Opens fill & stroke sheet via EditorEvent.Sheet.Open . | Renders For Page, Video, Image, Shape, Text |
Button InspectorBar.Button.rememberVolume | Id InspectorBar.Button.Id.Volume | Description Opens volume sheet via EditorEvent.Sheet.Open . | Renders For Video, Audio |
Button InspectorBar.Button.rememberCrop | Id InspectorBar.Button.Id.Crop | Description Opens crop sheet via EditorEvent.Sheet.Open . | Renders For Video, Image |
Button InspectorBar.Button.rememberAdjustments | Id InspectorBar.Button.Id.Adjustments | Description Opens adjustments sheet via EditorEvent.Sheet.Open . | Renders For Video, Image |
Button InspectorBar.Button.rememberFilter | Id InspectorBar.Button.Id.Filter | Description Opens filter sheet via EditorEvent.Sheet.Open . | Renders For Video, Image |
Button InspectorBar.Button.rememberEffect | Id InspectorBar.Button.Id.Effect | Description Opens effect sheet via EditorEvent.Sheet.Open . | Renders For Video, Image |
Button InspectorBar.Button.rememberBlur | Id InspectorBar.Button.Id.Blur | Description Opens blur sheet via EditorEvent.Sheet.Open . | Renders For Video, Image |
Button InspectorBar.Button.rememberShape | Id InspectorBar.Button.Id.Shape | Description Opens shape sheet via EditorEvent.Sheet.Open . | Renders For Video, Image, Shape |
Button InspectorBar.Button.rememberSelectGroup | Id InspectorBar.Button.Id.SelectGroup | Description Selects the group design block that contains the currently selected design block via EditorEvent.Selection.SelectGroup . | Renders For Video, Image, Sticker, Shape, Text |
Button InspectorBar.Button.rememberEnterGroup | Id InspectorBar.Button.Id.EnterGroup | Description Changes selection from the selected group design block to a design block within that group via EditorEvent.Selection.EnterGroup . | Renders For Group |
Button InspectorBar.Button.rememberLayer | Id InspectorBar.Button.Id.Layer | Description Opens layer sheet via EditorEvent.Sheet.Open . | Renders For Video, Image, Sticker, Shape, Text |
Button InspectorBar.Button.rememberSplit | Id InspectorBar.Button.Id.Split | Description Splits currently selected design block via EditorEvent.Selection.Split in a video scene. | Renders For Video, Image, Sticker, Shape, Text, Audio |
Button InspectorBar.Button.rememberMoveAsClip | Id InspectorBar.Button.Id.MoveAsClip | Description Moves currently selected design block into the background track as clip via EditorEvent.Selection.MoveAsClip | Renders For Video, Image, Sticker, Shape, Text |
Button InspectorBar.Button.rememberMoveAsOverlay | Id InspectorBar.Button.Id.MoveAsOverlay | Description Moves currently selected design block from the background track to an overlay via EditorEvent.Selection.MoveAsOverlay | Renders For Video, Image, Sticker, Shape, Text |
Button InspectorBar.Button.rememberReorder | Id InspectorBar.Button.Id.Reorder | Description Opens reorder sheet via EditorEvent.Sheet.Open . | Renders For Video, Image, Sticker, Shape, Text |
Button InspectorBar.Button.rememberDuplicate | Id InspectorBar.Button.Id.Duplicate | Description Duplicates currently selected design block via EditorEvent.Selection.Duplicate . | Renders For Video, Image, Sticker, Shape, Text, Audio |
Button InspectorBar.Button.rememberDelete | Id InspectorBar.Button.Id.Delete | Description Deletes currently selected design block via EditorEvent.Selection.Delete . | Renders For Video, Image, Sticker, Shape, Text, Audio |