Customize Icons
PhotoEditor SDK supports full control over the icons used in the editor UI.
Before we customize the editor icons, we add a small helper extension to UIImage
in order to quickly create a new icon image for a specific size.
In this example, we replace some of the default icons with symbol images provided by SF Symbols.
Beforehand, we need to create a symbol configuration with the scale variant set to .large
as the default is too small for our use case.
In order to replace the default icons, simply register a blog using the IMGLY.bundleImageBlock
property which is called once for each icon.
Afterwards the icon image is loaded from the cache, so ideally we set this property before initializing the editor.
From this block we return the replacement images using the UIImage
extension we defined above. Returning nil
from the block will result in usage of the default icon.
Icon Names#
Most icon image names use the pt
postfix which states the expected dimensions for the used image measured
in points (pt), e.g., the postfix _48pt
stands for an image of 48x48 pixels for scale factor 1.0 and 96x96
pixels (@2x) as well as 144x144 pixels (@3x) for its high-resolution variants.
In order to find out the signifiers for the respective icons which you want to replace.
Either print their names and consult the logs at runtime or search the Imgly.bundle
located within the ImglyKit.framework
s, e.g. in the directory:
ImglyKit.xcframework/ios-arm64/ImglyKit.framework/ImglyKit.bundle/
import PhotoEditorSDKimport UIKit// Helper extension for replacing default icons with custom icons.private extension UIImage {/// Create a new icon image for a specific size by centering the input image and optionally applying alpha blending./// - Parameters:/// - pt: Icon size in point (pt)./// - alpha: Icon alpha value./// - Returns: A new icon image.func icon(pt: CGFloat, alpha: CGFloat = 1) -> UIImage? {UIGraphicsBeginImageContextWithOptions(CGSize(width: pt, height: pt), false, scale)let position = CGPoint(x: (pt - size.width) / 2, y: (pt - size.height) / 2)draw(at: position, blendMode: .normal, alpha: alpha)let newImage = UIGraphicsGetImageFromCurrentImageContext()UIGraphicsEndImageContext()return newImage}}class PhotoCustomizeIconsSwift: Example, PhotoEditViewControllerDelegate {override func invokeExample() {// This example replaces some of the default icons with symbol images provided by SF Symbols.// Create a symbol configuration with scale variant large as the default is too small for our use case.let config = UIImage.SymbolConfiguration(scale: .large)// Set up the image replacement closure (once) before the editor is initialized.IMGLY.bundleImageBlock = { imageName in// Print the image names that the SDK is requesting at run time. This allows to interact with the editor and// to identify the image names of icons that should be replaced. Alternatively, all default assets can be found// in the `ImglyKit.bundle` located within the `ImglyKit.framework`s, e.g., in the directory:// `ImglyKit.xcframework/ios-arm64/ImglyKit.framework/ImglyKit.bundle/`print(imageName)// Return replacement images for the requested image name.// Most icon image names use the `pt` postfix which states the expected dimensions for the used image measured// in points (pt), e.g., the postfix `_48pt` stands for an image of 48x48 pixels for scale factor 1.0 and 96x96// pixels (@2x) as well as 144x144 pixels (@3x) for its high-resolution variants.switch imageName {// Replace the cancel, approve, and save icons which should have a pre-applied alpha of 0.6 to match the default// toolbar appearance.case "imgly_icon_cancel_44pt":return UIImage(systemName: "multiply.circle.fill", withConfiguration: config)?.icon(pt: 44, alpha: 0.6)case "imgly_icon_approve_44pt":return UIImage(systemName: "checkmark.circle.fill", withConfiguration: config)?.icon(pt: 44, alpha: 0.6)case "imgly_icon_save":return UIImage(systemName: "arrow.down.circle.fill", withConfiguration: config)?.icon(pt: 44, alpha: 0.6)// Replace the undo and redo icons.case "imgly_icon_undo_48pt":return UIImage(systemName: "arrow.uturn.backward", withConfiguration: config)?.icon(pt: 48)case "imgly_icon_redo_48pt":return UIImage(systemName: "arrow.uturn.forward", withConfiguration: config)?.icon(pt: 48)// Returning `nil` will use the default icon image.default:return nil}}// Create a `Photo` from a URL to an image in the app bundle.let photo = Photo(url: Bundle.main.url(forResource: "LA", withExtension: "jpg")!)// Create and present the photo editor. Make this class the delegate of it to handle export and cancelation.let photoEditViewController = PhotoEditViewController(photoAsset: photo)photoEditViewController.delegate = selfphotoEditViewController.modalPresentationStyle = .fullScreenpresentingViewController?.present(photoEditViewController, animated: true, completion: nil)}// MARK: - PhotoEditViewControllerDelegatefunc photoEditViewControllerShouldStart(_ photoEditViewController: PhotoEditViewController, task: PhotoEditorTask) -> Bool {// Implementing this method is optional. You can perform additional validation and interrupt the process by returning `false`.true}func photoEditViewControllerDidFinish(_ photoEditViewController: PhotoEditViewController, result: PhotoEditorResult) {// The image has been exported successfully and is passed as an `Data` object in the `result.output.data`.// To create an `UIImage` from the output, use `UIImage(data:)`.// See other examples about how to save the resulting image.presentingViewController?.dismiss(animated: true, completion: nil)}func photoEditViewControllerDidFail(_ photoEditViewController: PhotoEditViewController, error: PhotoEditorError) {// There was an error generating the photo.print(error.localizedDescription)// Dismissing the editor.presentingViewController?.dismiss(animated: true, completion: nil)}func photoEditViewControllerDidCancel(_ photoEditViewController: PhotoEditViewController) {// The user tapped on the cancel button within the editor. Dismissing the editor.presentingViewController?.dismiss(animated: true, completion: nil)}}