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Show Editor

The PESDK class is the main entry point for opening the editor and lets you open the editor with the callable static function PESDK.openEditor as shown in this example.

Open the editor#

In order to load an image into the editor simply specify it as the named image parameter inside the asynchronous PESDK.openEditor function. In this example, we load a photo from the bundle into the editor.

Handle events#

Once the editor finishes, a PhotoEditorResult is returned which contains the edited image at PhotoEditorResult.image. If no result is returned, the user has canceled the editing process by clicking the cancel button inside the editor.

Next Steps#