Language
Show Editor
The PESDK
class is the main entry point for opening the editor and lets you open the editor with the callable static function PESDK.openEditor
as shown in this example.
Open the editor#
In order to load an image into the editor simply specify it as the named image
parameter inside the asynchronous PESDK.openEditor
function. In this example, we load a photo from the bundle into the editor.
Handle events#
Once the editor finishes, a PhotoEditorResult
is returned which contains the edited image at PhotoEditorResult.image
. If no result is returned, the user has canceled the editing process by clicking the cancel button inside the editor.