This guide walks you through integrating the CreativeEditor SDK (CE.SDK) into a Vanilla JS project using NPM and a global variable setup. By the end of this guide, you’ll have a functional CE.SDK instance running locally and ready for customization.
Who is This Guide For?
This guide is for developers who:
- Are using Vanilla JavaScript (without frameworks like React, Vue, or Angular).
- Prefer global variable integration instead of module-based imports.
- Want a quick, no-fuss setup using NPM
What You’ll Achieve
- Install and configure CE.SDK via NPM.
- Set up CE.SDK as a global variable for easy access.
- Create a basic editor using default configurations.
Prerequisites
Before getting started, ensure you have the following:
- Node.js (v20 or higher) and NPM installed. Download Node.js
- A valid CE.SDK license key (start a free trial to obtain a license key).
Step 1: Install CE.SDK
First, create a new project and install the SDK via NPM:
# Initialize a new project (if needed)npm init -y
# Install CE.SDK via npmnpm install @cesdk/cesdk-js
Step 2: Set Up Your Project Structure
Create the following files:
/my-cesdk-project ├── index.html ├── index.js ├── package.json
index.html
<!DOCTYPE html><html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>CE.SDK Integration</title> <style> body { margin: 0; overflow: hidden; } </style> </head> <body> <div id="cesdk_container" style="width: 100%; height: 100vh;"></div> <script src="./index.js" type="module"></script> </body></html>
index.js
import CreativeEditorSDK from '@cesdk/cesdk-js';
// Expose CE.SDK globallywindow.CreativeEditorSDK = CreativeEditorSDK;
const config = { license: 'YOUR_LICENSE_KEY', // Replace with a valid license key baseURL: 'https://cdn.img.ly/packages/imgly/cesdk-js/1.51.0/assets', callbacks: { onUpload: 'local' },};
// Initialize CE.SDKwindow.CreativeEditorSDK.create('#cesdk_container', config).then( async editor => { editor.addDefaultAssetSources(); editor.addDemoAssetSources({ sceneMode: 'Design' }); await editor.createDesignScene();
// Access the engine via global variable window.editorEngine = editor.engine;
// Dispose of the editor when done // editor.dispose(); },);
Step 3: Build Serve the Project Locally
Now build the project using your bundler of choice like Webpack, Rollup, Parcel or Vite and serve it locally. In this example we are using vite.
npm run dev
By default, the app will be available on your local host.
Step 4: Test the Integration
- Open
http://localhost:5000/
in your browser. - A fully functional CE.SDK editor should load.
- Use the browser console to test the global variable:
window.CreativeEditorSDK;
Troubleshooting & Common Errors
❌ Error: Module not found
- Ensure you’ve installed CE.SDK correctly via
npm install @cesdk/cesdk-js
.
❌ Error: Invalid license key
- Verify that your license key is valid and not expired.
❌ Editor does not load
- Check the browser console for errors.
- Confirm that your script paths are correct.
Next Steps
Congratulations you’ve got CE.SDK up and running. Get to know the SDK and dive into the next steps, when you’re ready: