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Scene Contents

Learn how to use the CreativeEditor SDK's CreativeEngine to explore scene contents through the scene API.

Setup#

This example uses the headless CreativeEngine. See the Setup article for a detailed guide. To get started right away, you can also access the block API within a running CE.SDK instance via cesdk.engine.block. Check out the APIs Overview to see that illustrated in more detail.

Functions#

getPages(): DesignBlockId[]

Get the sorted list of pages in the scene.

  • Returns The sorted list of pages in the scene.
setDesignUnit(designUnit: DesignUnit): void

Converts all values of the current scene into the given design unit.

  • designUnit: The new design unit of the scene
getDesignUnit(): DesignUnit

Returns the design unit of the current scene.

  • Returns The current design unit.
type DesignUnit = 'Pixel' | 'Millimeter' | 'Inch'

The unit type in which the page values (size, distances, etc.) are defined.

getCurrentPage(): DesignBlockId | null

Get the current page, i.e., the page nearest to the view port center.

  • Returns The current page in the scene or null.
findNearestToViewPortCenterByType(type: DesignBlockType): DesignBlockId[]

Find all blocks with the given type sorted by the distance to view port center.

  • type: The type to search for.
  • Returns A list of block ids sorted by distance to view port center.
findNearestToViewPortCenterByKind(kind: string): DesignBlockId[]

Find all blocks with the given kind sorted by the distance to view port center.

  • kind: The kind to search for.
  • Returns A list of block ids sorted by distance to view port center.