v1.47.0 Changelog
March 20, 2025
Breaking Changes
Non Breaking Changes
- Editor/Web: Fix a visual glitch when opening an Asset Library grid view.
- Camera/Android: Fixed countdown timer broken layout on increasing system font size.
- Engine: Fixed that a block could end up with a distorted image or video fill if
block.fillParent
was used and the resource was not yet loaded, see documentation. - Editor/Web: Fix a bug where double-clicking does not activate Crop Mode or Text Mode in Safari.
- Editor: Improved the error icons on failed blocks, e.g., if an image cannot be decoded.
- Editor/Web: Fixed an issue where image preview would not work for imported archives.
- Engine/Swift: Fixed potential crashes after loading a different scene in the same engine instance.
- Engine/Swift: Improved memory footprint when loading large videos.
- Engine: Fixed an text layouting issue for text blocks with automatic width and height where words could be clipped-off for some fonts.
- Editor/Web: Fixed missing playhead in trim seeker
- Engine: Updated the URI handling to no longer send the fragment part to the server.
- Engine: Fixed an issue that could prevent scene interactions while video thumbnails are being generated.
- Engine: Fixed variable FPS videos not showing the correct frame.
- Engine: Fixed video empty edit lists not being handled correctly.
- Editor/Web: When video editing is not supported, details about the missing APIs and codecs are logged to the console.
- Editor/Web: Introduced a new
checkVideoSupport
method that throws an error with the reason when video editing is not supported. - Editor/Web: Introduced a new
checkVideoExportSupport
method that rejects with the reason when the video export is not supported. - Editor/Web: Added a new
builder.TextArea
optionplaceholder
to set the placeholder text for the textarea. - Editor/Web: Allow using suffix as
builder.TextArea
option which renders a suffix element after theinputLabel
. - Editor/Web: The
@imgly/LoadingSpinner
icon is now animated