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v1.25.0 Changelog

April 23, 2024

Breaking Changes

Non Breaking Changes

  • Editor/Android: Add support for Recolor and Green Screen effects
  • Editor/Android: Change assets’ cdn path from https://cdn.img.ly/assets/v2 to https://cdn.img.ly/assets/v3
  • Engine: Fixed generating cutouts from flipped blocks not taking flip into account
  • Engine: Allow alignment of elements within a track.
  • Editor/Web: Fix asset library card labels all referencing to first item in collection
  • Camera/Swift: Fixed a flash problem when the app transitions to the background and then returns to the foreground.
  • Camera/Swift: Fixed a flash problem that occurred when switching the camera mode from dual to single.
  • Editor/Web: Fix canvas menu layout bugs
  • Editor/Swift: Adjust UI behavior for reordering elements in Z position.
  • Editor/Swift: Hide reorder buttons for fixed elements such as audio tracks.
  • Editor: Fix an issue where the trim inspector stays open after replacing a video
  • Editor/Swift: Resolved an issue preventing users from trimming the same track after undoing a trim operation.
  • Editor/Web: Fix ungrouping elements always focusing the first page
  • Engine: Fixed SceneAPI.getCurrentPage() to also return pages that have an image fill.
  • Editor/Web: Add audio preview player to audio assets
  • Engine: Fix a PDF export issue where images would have a low resolution or wouldn’t be included when using more than one page.
  • Editor: Pause the video playback when adding a new block from the asset library
  • Editor: Pause the video playback when editing
  • Engine: Removed the role enum setting and replaced it with dedicated setRole/getRole commands. Add subscribeToRoleChange method to register callbacks that are notified when the role changes. This can be used to configure the engine differently for individual editor roles.
  • Engine: Fixed colored shapes with transparency not rendered with transparency when exporting to PDF format.
  • Editor: Fix an issue where the video seeker stays at it’s position when zooming and then jumps when interacting