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Import Media

Overview Learn how to import, manage, and customize assets from local, remote, or camera sources in CE.SDK.
Asset Concepts Understand key asset concepts like sources, formats, metadata, and how assets are integrated into designs.
Asset Library Manage how users browse, preview, and insert media assets into their designs with a customizable asset library.
Import From Local Source Enable users to upload files from their device for use as design assets in the editor.
Import From Remote Source Connect CE.SDK to external sources like servers or third-party platforms to import assets remotely.
Capture From Camera Capture photos or videos directly from a connected camera for immediate use in your design.
Edit or Remove Assets Manage Android assets in local asset sources by updating metadata, removing individual assets, or deleting entire sources.
Source Sets Provide multiple image and video sources so CE.SDK can choose the right resolution for Android previews and exports.
Using Default Assets Load built-in CE.SDK asset sources on Android and apply shapes, stickers, and sample media with the Asset API.
Retrieve MIME Type Detect the MIME type of resources loaded in the engine to choose the correct handling, file extension, or upload content type.
Create a Custom Importer Create a custom Android media importer by registering an AssetSource that maps backend media into CE.SDK assets.
File Format Support Review the supported image, video, and audio formats for importing assets.
Size Limits Learn about file size restrictions and how to optimize large assets for use in CE.SDK.