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Open the Editor
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Open the Editor
Overview
Learn how to load and create scenes, set the zoom level, and configure URI resolvers.
Load a Scene
Load existing design scenes into the editor to resume or modify previous work.
Start With Blank Canvas
Create a new scene from scratch with the CE.SDK Engine for Swift, then size the page and add your first design element.
Create From Image
Open the editor using an image as the base design, with tools ready for immediate editing.
Create From Video
Load a video file into the editor to start editing frame-based or time-based video content.
Create From Template
Start the editor with a pre-designed template for faster editing and consistent output.
Import a Design
Load saved CE.SDK scenes from a URL or string, load self-contained archives, and create editable scenes from images and videos with the Swift Engine API.
Set Zoom Level
Control the canvas zoom level with the CE.SDK Engine — set and read zoom, frame blocks, follow content with auto-fit, clamp the camera, and observe zoom changes.
URI Resolver
Intercept and transform asset URIs before CE.SDK loads them — for authentication, redirects, and custom resolution logic.
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