Search Docs
Loading...
Skip to content

Concepts

Key Concepts and principles of CE.SDK.

Key Concepts Explore CE.SDK’s key features—manual editing, automation, templates, AI tools, and full UI and API control.
Key Capabilities Explore CE.SDK’s key features—manual editing, automation, templates, AI tools, and full UI and API control.
Architecture Understand how CE.SDK is structured around the CreativeEngine—the core runtime with six APIs for scenes, blocks, assets, events, variables, and editor state.
Terminology Definitions for the core terms and concepts used throughout CE.SDK documentation, including Engine, Scene, Block, Fill, Shape, Effect, and more.
Editing Workflow Control editing access with Creator and Adopter roles, each offering tailored permissions and UI constraints.
Blocks Learn how blocks define elements in a scene and how to structure them for rendering in CE.SDK.
Scenes Scenes act as the root container for blocks and define the full design structure in CE.SDK.
Editor State Control how users interact with content by switching between edit modes like transform, crop, and text.
Templating Understand how templates work in CE.SDK—reusable designs with variables for dynamic text and placeholders for swappable media.
Events Subscribe to block creation, update, and deletion events to track changes in your CE.SDK scene.
Buffers Use buffers to store temporary, non-serializable data in CE.SDK via the CreativeEngine API.
Working With Resources Preload all resources for blocks or scenes in CE.SDK to improve performance and avoid runtime delays.
Undo and History Manage undo and redo stacks in CE.SDK using multiple histories, callbacks, and API-based controls.