Version v1.83.0 Changelog October 1, 2026
Breaking Changes
CMYK & Spot Colors
-
Engine: Improved CMYK colors with ICC-accurate conversion through the document CMYK profile instead of basic channel inversion. A key-only black and a rich black now render as different colors, as they print. This changes previews and raster exports. An export that keeps device CMYK is unchanged, because it writes ink values and converts nothing.
-
Engine: Improved tinted CMYK colors by scaling print ink values instead of blending the converted color toward white.
-
Engine: Fixed a spot color used as a gradient color stop, which now renders with its defined approximation. It previously rendered as magenta, the placeholder for an undefined spot color.
-
Engine: Fixed the tint of a spot color used as a drop shadow color, which rendering ignored.
-
Engine: Added the
scene/colorConversionModeproperty, which selects how a scene converts CMYK values for display. A new scene isManagedand converts through the document CMYK profile. A scene saved before this release loads asLegacyand keeps the previous CMYK channel-inversion conversion. Set the property toManagedto adopt the accurate CMYK conversion for an existing design. Spot colors use the corrected approximation and tint handling in both modes; a CMYK spot approximation follows the selected mode. -
Engine:
convertColorToColorSpacenow converts a CMYK color to sRGB through the document CMYK profile in aManagedscene, so it returns the same color the engine renders. The returned values differ from the previous channel inversion. ALegacyscene keeps the previous conversion. -
Engine:
convertColorToColorSpacenow fails withCOLOR.PROFILE_NOT_LOADEDwhen a conversion needs the CMYK profile and the profile is still loading. The call requests the profile; runupdate()until loading finishes before converting again. If no usable profile can be loaded, conversion reports a missing profile with the failed URI. Fix the profile setting before retrying. It previously returned an unmanaged color that a later call would not repeat. ALegacyscene needs no profile and never fails this way. -
Engine: Added
loadCMYKProfile, which waits for the document CMYK profile before tryingfallbackCMYKProfileUriwhen needed. Await it before dependent conversions and after changing profiles. CMYK fills, text, strokes, shadows, and effects keep an export waiting while the profile loads. If no usable profile can be read, the export completes with the unmanaged conversion and reports the failed URI once. -
Engine: In Managed scenes, sRGB colors and RGB-only spot colors now convert to CMYK through the document or fallback profile. Conversion can fail while the profile loads. Wait for
loadCMYKProfile()to complete before converting a color to CMYK. Profiles that only convert CMYK to RGB continue to use a simple formula.
Asset Placement, Drag & Drop
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Engine (Android / Swift / Web / Node): Applying an asset now takes an optional placement. It puts the new block in a given parent, centered on a given point. Android: Added overloads of
applyAssetSourceAssetanddefaultApplyAssetthat take anAssetPlacement. Swift: Addedapply(sourceID:assetResult:placement:)anddefaultApplyAsset(assetResult:placement:), which take anAssetPlacement. Web / Node:engine.asset.applyandengine.asset.defaultApplyAssetnow take aplacementoption. -
Engine: Added a drag gesture that swaps two image fills. It is off by default. The
dragToSwapFills/enabledsetting turns it on. -
Engine/Web: The engine now handles drag & drop from outside the canvas. It outlines the block that would take the drop and runs the
asset.dropaction on release. By default the action replaces that block’s content, or adds the asset where it was released. Register your ownasset.dropto change it. -
Engine: The
page/highlightDropTargetoutline now follows the dragged element without a frame of delay, and marks the page the element lands on whenpage/reparentBlocksToSceneWhenOutOfPageis on. -
Engine/Web: While the swap gesture holds an image, a preview of the image follows the pointer. Escape cancels the swap.
-
Editor/Web: Users can now drag a library asset onto an image to replace it. A drop on a page adds the asset where it was released. A press and hold starts the same drag on a touch screen, and on a small screen the library closes to show the canvas. The
ly.img.dragAndDrop.assetfeature key turns it on, and the Design, Photo, Video, Advanced and Advanced Video editors have it on. -
Editor/Web: A configuration that lists its feature keys and predates this release does not list
ly.img.dragAndDrop.asset, so its library cards can no longer be dragged. Add the key, or declare the release the configuration was written for withsetEditorCompatibilityVersion. -
Editor/Web: A library drop no longer applies the asset to the selected block. To keep that behavior, register your own
asset.dropaction that applies the asset to the selection. -
Editor/Web: A drop runs the
asset.dropaction. Register your own withcesdk.actions.register('asset.drop', …)to handle drops from your own drag source. -
Editor/Web: A library drag no longer carries the
//ly.img.assetdata type. A custom drop target that read it no longer receives library drags. It now carries the asset source and the asset id under the typesASSET_SOURCE_TYPEandASSET_ID_TYPE, and the content kind undercontentKindType(kind), which@cesdk/engineexports. -
Editor/Web: Users can now swap two images. Press and hold an image, or hold Alt, then drag it onto another image. The
dragToSwapFills/enabledengine setting turns it on, and the Design, Photo, Video, Advanced and Advanced Video editors have it on. -
Editor/Web: Screen readers now announce the result of a drop.
Text Alignment
-
Engine: Text blocks and captions have a new alignment,
Justify. It widens the gaps between words to fill the block width. The last line of a paragraph keeps its natural width. An older engine opens a scene with justified text and shows it aligned likeAuto. -
Engine (Swift + Android): Swift:
HorizontalTextAlignmenthas a newjustifycase. The raw value ofautochanges from3to4. This fixes a crash when an app read the alignment of a text block set toAuto. Update aswitchthat lists every case. Android:HorizontalAlignmenthas a newJustifyvalue. Update awhenthat lists every value.
Timeline Customization
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Editor/iOS: Added timeline customization. Pass a
Timeline.ConfigurationtoTimelineto configure the timeline instead of rebuilding it. -
Editor/iOS + Android: iOS:
Timelinenow renders its tracks alone: no header, and no “Add Clip” or “Add Audio” button. An integration that mountsTimeline— or the deprecatedDefaultTimelineComponent— without a configuration loses those three surfaces and keeps compiling, so add them back withheader(_:),addClipandaddAudio. An integration built on the video starter kit is unchanged, because the starter kit declares all three. Android: The timeline now renders its tracks alone by default: no header, and no “Add Clip” or “Add Audio” button. Add each surface throughheaderListBuilder,addClipButtonandaddAudioButton. The video starter kit declares all three, so its timeline is unchanged. -
Editor/iOS: Every built-in timeline item and add-content option now takes an
isEnabled, matching the canvas menu buttons.DefaultTimelineComponentis deprecated and renamed toTimeline, which is now both the component and the namespace for everything that customizes it. -
Editor/iOS: The timeline’s “Add Clip” and “Add Audio” buttons are now configurable. Choose which sources appear and in which order, relabel or re-icon them, replace what a built-in source does, hide one conditionally, or add your own with
Timeline.AddClipOption.custom(…). Add Clip offers the camera and the asset library by default, andTimeline.AddClipOption.photoRoll()adds the privacy-friendly photo picker. Add Audio offers music and voiceover. Both buttons also take atitleand aniconthat replace the button’s own label. -
Editor/iOS: The timeline header is now configurable. Set your own items leading, centered, or trailing with
header(_:)andTimeline.ItemGroup, or adjust the built-in header withmodifyHeader(_:)so later built-in items still reach your integration.addFirst(placement:_:)andaddLast(placement:_:)place an item at an edge without naming a neighbouring one.Timeline.Labels.timecode,Timeline.Buttons.playPause,Timeline.Buttons.loop,Timeline.Buttons.toggleExpandedandTimeline.Spacerbuild the built-in items.playPauseandlooptake anicon,timecodeandtoggleExpandeda wholelabel, and each button also takes anactionthat replaces what it does. -
Editor/iOS: The timeline height is now expressed in track rows instead of points. It grows to at most three tracks by default, or you can set a fixed number of tracks.
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Editor/iOS: The timeline’s expanded state can now be driven by your own binding through
Timeline(context:configuration:isExpanded:).
Resource Loading
-
Engine:
forceLoadResourcesnow waits for fonts. Before, it could finish while a font was still loading. Text was then measured with a different font. -
Engine:
getStatenow reportsPendingaftersetFont, while the font loads. Before, it reportedReadytoo early. -
Engine:
forceLoadResourcesnow reports an error when a resource did not load. Before, it reported success. -
Migration guide: Migrating to v1.83 (iOS, Android) shows how to declare the timeline’s header and buttons.
Deprecations
All items below remain functional this release; migrate before they are removed.
Asset Sources
- Engine (Web + Node):
asset.canManageAssetsis deprecated. It reports whether a source declared the deprecatedcanManageAssetsflag, not whether assets can be added to or removed from that source. To control whether an upload button is offered, use thecanAddoption on an asset library entry instead.
Stroke Caps & Scene Duration
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Engine:
setStrokeCapandgetStrokeCapare now deprecated in the C++ API, as they already were on Web, Android and iOS. UsesetStrokeStartCapandsetStrokeEndCapto set each end, andgetStrokeStartCapandgetStrokeEndCapto read them. -
Engine:
getTotalSceneDurationis now deprecated in the C++ API, as it already was on Web and Android. UsegetDurationwith a page block instead.
Navigation Bar Configuration
- Editor/Web: The
ui.elements.navigation.positionconfiguration option is deprecated. Usecesdk.ui.setNavigationBarPosition()instead.
New Features
Editor Configuration & Platform Support
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Editor/Android: Add support for Android 17.
-
Editor/Web:
@cesdk/cesdk-jsnow exports theSceneDesignUnittype. -
Editor/Web:
cesdk.setEditorCompatibilityVersion('1.82.0')pins an editor configuration to the CE.SDK version it was written for, so listed behavior changes from later versions do not apply to it. Call it aftercesdk.resetEditor(), which clears any previous pin. The CE.SDK editor configurations and starter kits pin it for you; a configuration that does not pin gets the current release’s behavior.
Layers, Pages & Grouping
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Editor/Web: Added keyboard shortcuts for the stacking order.
Cmd/Ctrl+]andCmd/Ctrl+[move the selection one step towards the front and the back;]and[move it all the way. They run the newselection.bringForward,selection.sendBackward,selection.bringToFrontandselection.sendToBackactions, which move every selected block and can be run directly withcesdk.actions.run('selection.bringToFront'). -
Editor/Web: Added a layer and page list, opened from a new button at the bottom of the dock. It shows the document’s pages above the layers of the page being worked on. A row selects its block, renames it in place, hides it, locks it, and opens a menu of the commands that apply to it. Holding Alt on the eye or the padlock leaves only that row shown or unlocked, and holding it again brings the rest back. Dragging a row reorders the block or moves it into a group or another page. Pressing the space under the rows or a section heading clears the selection. A selection made on the canvas scrolls its row into view. The design and advanced editor configurations declare the dock button as an
ly.img.assetLibrary.dockentry keyedly.img.layerListwhose click handler opens the panel; an integration with its own dock order adds the same entry, or opens the list by its panel id,//ly.img.panel/layers. -
Editor/Web: Every row of the layer and page list can show a thumbnail of its block, kept current as the block changes. Enabled with the
ly.img.layerList.thumbnailsfeature. -
Editor/Web: The list is gated by the
ly.img.layerListfeature and its childrenly.img.layerList.panel,.visibility,.lock,.reorder,.renameand.menu, so the panel and each row control can be turned off on its own. All are enabled by default. -
Editor/Web:
ly.img.layerList.pagesandly.img.layerList.layerschoose which lists the panel holds, and are both enabled by default.ly.img.layerList.combinedreplaces both with a single tree of every page and its layers, and is off by default. -
Editor/Web:
ly.img.layerList.canvasFollowscrolls the canvas to the block a row picks, and follows a page row only by default.cesdk.feature.set('ly.img.layerList.canvasFollow', true)follows every row;cesdk.feature.disable('ly.img.layerList.canvasFollow')follows none. -
Editor/Web: The menu on a layer or page row is driven by the Component Order APIs under the new
ly.img.layerList.menuUI area (cesdk.ui.setComponentOrder,getComponentOrder,insertOrderComponent,updateOrderComponent,removeOrderComponent). A page row and a layer row read their own order, selected withwhen: { rowKind: 'page' | 'layer' }. The built-in entries are registered as components (ly.img.layerList.menu.rename,.duplicate,.delete,.group,.ungroup,.bringToFront,.bringForward,.sendBackward,.sendToBack,.page.addAbove,.page.addBelow) and custom entries can be added withcesdk.ui.registerComponent. -
Editor/Web: A row’s padlock writes the engine’s own transform lock, so it is saved with the scene and applies on the canvas. A locked block, and a block inside a locked group, does not reorder by drag, by the row menu or by the bracket keys. It can still be selected, inspected and restyled.
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Engine: A block that already belongs to a group can be grouped again, so a group can be made inside another group from a selection. A selection that spans two containers now moves every member into the new group.
isGroupablerefuses a block grouped together with a container it sits inside, which would make that container a child of itself, and it also refuses a scene, a page and an empty selection. -
Editor/Web: Added the
page.addaction. Override it to choose where a new page is inserted. -
Editor/Web: Added the
page.moveUpandpage.moveDownactions, which move the selected page.
Snapping & Image Source Sets
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Engine: Added equal-distance snapping. A dragged block snaps to equal spacing with its siblings, and a badge shows the size of each gap. While the snap holds the block, the engine does not round its position to the pixel grid. It is off by default. Turn it on with the
features/equalDistanceSnappingEnabledsetting. -
Engine: Set
features/automaticSourceSetsEnabledto true and an image fill you add gets the smaller entries of its source set by itself, so the engine can draw a small image where the full one is not needed. A fill that comes from a loaded scene gets none, and a duplicate or an undo step keeps the entries it has. The smallest entry is 512 pixels on the long edge and the largest is your own image, so an image under 1024 pixels gets none and an export still uses the full resolution. An entry is a JPEG at quality 90 for an image without alpha and a PNG for one with it. The setting is off by default. The entries are transient resources that state thebufferscheme:saveToArchivecarries their bytes and needs nothing, whilesaveToStringneeds a persistence callback (on web and iOS) or the entries stored by hand first (on Android), or it reports the scheme and stops.
Print Setup, Exclusion Areas & Photobooks
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Engine: A new
exclusionAreablock marks a region of a page that content must stay out of, for example a window on an envelope or a spine on a book cover. An exclusion area is left out of an export, or cut out of it with the newexclusionArea/punchOutproperty. The newexclusionArea/constrainsproperty says whether the exclusion area holds content out of itself while the user drags, nudges or resizes a block. It is off by default, so a new exclusion area marks a region and nothing more. Turn it on for a region the engine must hold content out of, an envelope window or a die cut. An exclusion area groups only with another exclusion area, so the marker cannot be welded to the artwork it marks. A scene that holds an exclusion area does not open in an earlier version of the engine. See Exclusion Areas. -
Engine: The new
findAllInExclusionAreasAPI returns every block that overlaps an exclusion area, see Exclusion Areas. -
Engine: Pages carry a safety inset, an inward distance from the page edge that marks where content must stay for print. Set it with the new
page/safetyEnabledandpage/safetyInset/left,/top,/right,/bottomproperties. Its guide appears while a drag, or a move or resize with the arrow keys, comes near it. Setpage/safetyRevealDuringTransformtofalseto draw the guide all the time. See Pages. -
Engine: The new export options
exportPdfWithCropMarksandexportPdfWithRegistrationMarksadd crop marks and registration marks to a PDF export, both off by default. See the Export to PDF guide. -
Editor/Web: Selecting an exclusion area now shows an Exclusion Area Settings panel with two toggles: whether the area holds other blocks out, and whether it cuts its region out of the export. Enable it with the new
ly.img.page.printMarks.exclusionAreafeature key. -
Editor/Web: Added a Photobook Editor starter kit that builds a print-ready photo book from a template: a layouts library per page format, auto-fill that matches each photo to the slot that crops it least, live design validation, a page-spread preview, and export to PDF/X-4 with a FOGRA39 output intent. Export runs in the browser by default and can offload rendering to the bundled Node server.
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Editor/Web: Added a Print Setup panel in the document inspector. Bleed is now set per side, with a lock that links the sides, replacing the single document-wide value.
-
Editor/Web: The Print Setup panel adds crop and registration marks to PDF exports, with a configurable offset, length and weight. The offset and length are in the scene’s design unit, the weight in points. Exports via the export button or
cesdk.utils.export()include them; each print-mark option a caller passes overrides the panel for that one option.cesdk.export()andengine.block.export()are unchanged. -
Editor/Web: Added Feature API keys
'ly.img.page.printMarks.crop'and'ly.img.page.printMarks.registration', which control the printer’s marks in the Print Setup panel. Enabled in the advanced editor configuration, disabled elsewhere. Their parent key'ly.img.page.printMarks'turns both on at once. -
Editor/Web: Added Feature API key
'ly.img.page.bleedColor', which controls the bleed color row in the Print Setup panel. -
Editor/Web: New Safety Margin controls set an inward inset on each of the four sides, seeded at 10mm when first enabled. The document inspector sets the margin for every page, and selecting a page sets that page alone. Enable the controls with the new
ly.img.page.printMarks.safetyMarginfeature key, which is on in the design and advanced editor configurations.
CMYK Profiles & Imported JPEGs
-
Engine: Added
setCMYKProfileandsetCMYKProfileFromDatato use a document’s CMYK profile for previews and raster exports. You can also inspect or remove the profile and configure rendering intent and black point compensation. -
Engine: Imported JPEG fills can retain and render their source color space, ICC profile and decode ranges without changing the original image bytes.
-
Engine: Such a definition applies only while its image buffer holds the bytes it was read from. A write that changes those bytes switches the definition off, and writing them back switches it on again.
Text Backgrounds
-
Engine: Added
setTextBackgroundColorandgetTextBackgroundColors. They set and read the background color of a range of text. A fully transparent color removes the background. The run background is independent of the block background and draws on top of it. -
Engine: Added the text block properties
text/backgroundPadding/left,text/backgroundPadding/top,text/backgroundPadding/right,text/backgroundPadding/bottomandtext/backgroundCornerRadius. They set the size and the corners of the background of the text runs. Caption blocks get the same properties undercaption/, and a caption track keeps them in sync.
Timeline, Navigation & Crop Customization
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Editor/iOS:
ForceCropMode.ifNeedednow takes a configurablethresholdthat sets the tolerated difference between the current dimensions and the preset, matching Android..ifNeededkeeps the previous behavior with a default threshold of0.0001. To tolerate a range of aspect ratios, use the midpoint of the range as the preset ratio and half of the range as the threshold. -
Editor/Android: Added timeline customization. Configure the timeline with
Timeline.rememberand pass it as thebottomPanelinstead of rebuilding it. -
Editor/Android: The timeline’s “Add Clip” and “Add Audio” buttons are now configurable through the new
addClipButtonandaddAudioButtonproperties ofTimeline. Both buttons and their menu entries are ordinary editor components, so they take the samevectorIcon,textString,enabledandvisibleproperties as a dock button. UseTimeline.Button.rememberAddClipandTimeline.Button.rememberAddAudioto choose and reorder the entries built byTimeline.AddClipOption.rememberCamera,rememberGallery,rememberLibrary,Timeline.AddAudioOption.rememberMusicandrememberVoiceover, or add your own source withTimeline.AddClipOption.rememberandTimeline.AddAudioOption.remember. Add Clip offers the camera and the asset library by default, Add Audio offers music and voiceover. Assignnullto remove a button, or provide your ownEditorComponentto replace it. A button with one remaining entry triggers it directly instead of opening a menu, and names that entry instead of showing the generic label. -
Editor/Android: The timeline header is now configurable through the new
headerListBuilderproperty ofTimeline. Place your own components at the start, center or end, or adjust the built-in header withTimeline.HeaderListBuilder.remember().modify { }so that header items added in a future release still reach your integration.Timeline.Label.rememberTimecode,Timeline.Button.rememberPlayPause,rememberLoopandrememberToggleExpandedbuild the built-in items. Removing every header item removes the player bar with it. -
Editor/Android: The timeline’s expanded state can now be driven by your own
MutableState<Boolean>through the newexpandedStateproperty ofTimeline. It sets the initial state and stays in sync as the user or your integration expands and collapses the timeline, because the expand/collapse toggle writes back to it. By default the editor owns the state, which starts expanded and survives configuration changes. -
Editor/Web: The navigation bar and the inspector bar can now be placed below the canvas with
cesdk.ui.setNavigationBarPosition('bottom')andcesdk.ui.setInspectorBarPosition('bottom'). Both default to'top'. Call them after the editor configuration plugin, becauseresetEditor()restores the default placement.
AI Prompts & Reference Images
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Editor/Web: Added
builder.PromptInput()to render a prompt field in a registered panel. The field grows with its text, from three lines to ten, and carries no resize handle. Itsattachmentsoption adds a row of the images the prompt refers to. Each carries a remove button, beside a button that asks the panel for another one. Without that option the field renders alone. -
Plugins/Web: The prompt takes as many reference images as the model’s schema allows. An image property of type
arrayopensmaxItemsslots and receives a list, so a gateway model such as Seedream 4.5 takes ten images and FLUX.2 edit four. A string property, or an array whose schema names no limit, keeps one. -
Plugins/Web: Added the Create Image from Reference quick action to the canvas menu of a selected image. It opens the image generation panel on the provider that owns the action, with the image attached to the prompt beside any images already there, and is disabled once the prompt has no room left. Every image-to-image provider offers it, and the feature key
ly.img.plugin-ai-image-generation-web.quickAction.createImageturns it off.
Licensed Codecs
- Engine/Node: Added support for licensed codec packs downloaded from the licensing dashboard on Linux x86_64. Packs are automatically detected in
$HOME/.local/share/cesdk-codecs; setCESDK_LICENSED_CODEC_PACKto use a custom installation directory.
Improvements & Behavior Changes
Performance
-
Engine: A PDF export with
exportPdfWithHighCompatibilitydisabled no longer holds a decoded copy of an image abovemaxImageSizein the image cache. Such an export needs less memory. -
Engine/Web:
CreativeEngine.init()is faster, and no longer hangs when a browser’s video codec does not answer. -
Engine: Improved undo and redo performance in large scenes.
-
Engine: Improved emoji detection, text creation, shaping, and typing performance while reducing memory churn for long plain and wrapped text.
-
Engine: Improved scrolling performance.
-
Engine: An image is no longer decoded at full resolution to build a hit-test mask or to read its width and height. A scene with large photos now holds much less memory, and an export of it is faster.
Color Management & PDF Output
-
Engine: A PDF export now writes the
TrimBoxand theBleedBoxof every page that has a bleed margin (page/margin). TheMediaBoxalone does not say where a print shop cuts. TheTrimBoxis the page frame and theBleedBoxis the sheet around it. A page with no bleed gets no boxes, because its sheet is already the trim. A page whose bleed is not a rectangle gets no boxes either, because a PDF page box is a rectangle. That covers a page with a non-rectangular shape and a page usingpage/marginScale, whose cut line is a die line. No export changes size, and there is no new option to set. -
Engine: CMYK and YCCK JPEGs without embedded profiles now use the document CMYK profile in managed scenes. Set
scene/colorConversionModetoManagedto update an existing scene;Legacypreserves its previous appearance. Images with embedded profiles now have consistent colors in the editor and server-side renders.
Node Native Argument Validation
-
Engine/Node Native:
block.export,block.exportAudio,block.addImage,block.applyAnimationandscene.zoomToBlockreport an error for an argument of the wrong shape instead of acting on a coerced value.block.exportAudioaccepts only(block, options), the signature it declares and the one the web bindings accept; a positional mime type is no longer taken.editor.setSettingon anIntsetting requires a whole number instead of truncating one. -
Engine/Node Native:
block.exportchecks each option’s value, not only its type, and accepts the full option set the web bindings accept.pngCompressionLevelmust be 0-9, andjpegQuality,webpQualityandpdfImageQualitymust be above 0 and at most 1; the PDF and underlayer options are now declared, so a typo in one is reported instead of ignored.block.addImageacceptsAbsolute,PercentorAutoforsizeModeandpositionMode, and reports any other value. -
Engine/Node Native:
block.exportreports an error for anabortSignalinstead of ignoring it. This binding cannot stop a running export, so accepting the option would have let code written against the web bindings run without ever aborting.onProgressis now declared too, so a misspelled name is reported rather than dropped in silence.
Editor Layout, Labels & Configuration
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Engine/Android: Explicitly declare API 34 as
minCompileSdkin AAR metadata. This preserves the existing consumer requirement when building with AGP 9. -
Editor/Web: An unnamed page now reads with its number — “Page 1”, “Page 2” — matching the title the canvas draws, and a video track and a caption track read “Track” and “Caption Track” where both previously read “Graphic”. This is the fallback name
cesdk.utils.generateBlockNamereturns, so it also shows in the inspector header and on a timeline clip. -
Editor/Web: The dock in the design and advanced editor configurations ends with a spacer that holds the new button at the bottom, so a dock entry appended with
position: 'end'lands below it. Passbefore: 'ly.img.spacer'to keep a button up with the libraries. -
Editor/Android: The timeline’s looping toggle moved from the center of the header to the end, next to the expand/collapse toggle. The play button now sits in the middle of the header.
-
Editor/Android: The timeline height is now expressed in track rows instead of pixels, through the new
heightproperty ofTimeline. It grows to at most three tracks by default withTimelineHeight.Dynamic, or you can set a fixed number of tracks withTimelineHeight.Fixed. -
Editor/Web: Removed the translation keys
input.bleedMargin.selectandproperty.bleedMargin. The panel labels the bleed withinput.bleedand its four side inputs withinput.sides.top,input.sides.right,input.sides.bottomandinput.sides.left. Override those instead. -
Editor/Web: Grid and safety margin controls now live in one “Grids & Guides” panel, opened from a row in the document and page inspectors.
-
Editor/Web: The navigation bar’s actions dropdown now has the accessible name and tooltip “Show more options”.
-
Editor/Web:
resetEditor()no longer switches the engine’s video captions off, so a video configuration no longer has to switch them back on. The caption UI stays gated by thely.img.video.captionfeature.
AI Generation Panels
-
Plugins/Web: The input tabs of the AI image and video generation panels name the conversion: “Text to Image” and “Image to Image”, or “Text to Video” and “Image to Video”. Override them with the
ly.img.plugin-ai-image-generation-web.fromText.labeland.fromImage.labelkeys, or the matching video keys. -
Plugins/Web: The input tabs no longer show an “Input” label, so the
ly.img.plugin-ai-generation-web.fromType.labelkey is no longer used. -
Plugins/Web: An AI generation panel now shows its reference image inside the prompt, rather than in a separate preview above it. An image selected on the canvas is offered in that row, outlined so it stands out on either theme, and attaches with one click. Selecting an image that is already attached highlights it.
-
Plugins/Web:
CommonProperties.ImageUrlnow renders the prompt as well as the image. A model whose schema has no image property keeps a prompt on its own. -
Plugins/Web: The Text and Image switch in an AI generation panel is now a pair of tabs, not a segmented control. The arrow keys move between them, which the segmented control did not support.
-
Plugins/Web: Quick actions gain the new prompt field: Combine Images, Create Variant, Edit Image, Remix Page with Prompt, Swap Background and Change Text To.
-
Editor/iOS: The image style thumbnails in the AI image generation plugin no longer draw a border.
License Diagnostics
- Engine: A license with a missing or wrong value now fails with
LICENSE.CLAIM_INVALID, which names the value, instead ofLICENSE.INVALID.
Bug Fixes
Engine
-
An archive no longer keeps a
buffer://URL for a resource it could not include. Such an archive pointed a block at a different file and crashed the engine when it was loaded.saveToArchivenow reportsSCENE.ARCHIVE_BUFFER_DATA_MISSING, and loading an archive that already holds one clears the reference. -
saveToArchivenow finishes when a referenced resource cannot be loaded. In the browser it returned a promise that never settled, so a download did nothing and gave no error. On the native engines it crashed the process. A missing image, an unreachable host, and an unloadable font in the settings all caused this. The archive keeps the original URI of such a resource. -
A malformed block id inside an array is refused as well, so
block.group([5.7, 8.7])reports an error rather than grouping the blocks those values round to. -
Combining blocks no longer shows a fill that the first block had hidden. The result now keeps the fill hidden, as it was.
-
A
data:URI now loads on every platform. Only the browser accepted one before, because it passes the URI to the host rather than fetching it, so a scene that loaded in a browser failed to load on Node, Android, iOS, macOS and Windows. -
block.getTypefaceanswers for a text block that was never given a typeface, on every binding. The engine bundles a default font but shipped no typeface declaring it, so the call reported that the default was not registered even though the font it names is present. -
block.getTextFontWeightsreports the weight the default font actually has. For a block with no typeface it previously answerednormalregardless — a weight the bundled default, which is Semi Bold, does not have. -
A
data:URI now loads when its base64 payload is split over several lines or holds spaces. Such a URI gave an error, or an image built from only part of the data. -
Undo, redo and applying a template no longer crash when the scene holds a page without a parent. Such a page is one that is not appended yet, or a duplicate made with
attachToParentset to false. Page carousel mode no longer crashes on such a page either. -
An image that is flipped both horizontally and vertically becomes axis-aligned again after a content-aware resize or a crop preset. The rotation could land just short of a full turn, which left the image mirrored and made the crop tool move the wrong edges.
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The fill API now reports an unknown block as
BLOCK.UNKNOWNinstead ofBLOCK.FILL_MISSING. -
An image that was added or drawn while the canvas was zoomed out is no longer shown at that low resolution after zooming in. It is decoded again at the resolution the canvas needs.
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Fixed a v4 license that failed to unlock the SDK when the license server added a field that the SDK does not read.
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A locked block now holds what sits inside it. A child of a locked group or track cannot be dragged, nudged or resized on the canvas, and
alignHorizontally,alignVertically,distributeHorizontallyanddistributeVerticallyskip it, where before only the block’s own lock counted.isAlignableandisDistributablegive the same answer as those endpoints. Each block keeps its own flag, so unlocking a container leaves a child that was locked on its own still locked. The chain stops at the page and at the scene: a lock on either holds only the block that carries it.setTransformLockedandisTransformLockedare unchanged and still read and write a block’s own flag. -
Resizing a block no longer moves the opposite edge when the handle is dragged back to the start size or against a movement constraint.
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A cropping resize that the page movement constraint or an exclusion area stops no longer keeps scaling the content. The frame held its edge while the image behind it grew with the pointer.
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A scene export no longer takes its size from a hidden block. A block that is hidden, on its own or inside a group, now changes neither the pixel size nor the content of an exported scene. The exported pixel dimensions get smaller for a scene that holds a hidden block outside its pages. A page export keeps its size from the page, so it is not affected.
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A scene export no longer takes its size from a block that stays out of the export. A block with
includedInExportset to false now changes neither the pixel size nor the content of an exported scene. A page export keeps its size from the page, so it is not affected. -
A source set now keeps every entry. Two files of the same width are two entries, and only the first one stayed before.
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The engine now reads the size of a source set entry that states a width and height of
0. Such an entry gave the engine no way to tell a small file from a large one, so it could load a large file into a small block. -
Fixed SRT caption imports with non-ASCII UTF-8 text.
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A text block on a path no longer draws its block background. The rectangle did not follow the curve. The setting stays, and the background draws again when the path is removed.
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A video export of a page no longer hangs at the first frame when a block on another page is still loading. A block with an error on another page no longer cancels the export.
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A video export of a page now draws only the blocks of that page, as an image export does. A block outside that page, for example on another page at the same place, no longer appears in the video.
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A text getter no longer moves a running camera animation, and it costs 7× less while one runs. The text APIs still refresh the text before they read it, also when implicit updates are off.
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Fixed a crash in
restoreBufferson macOS when the engine already held a buffer. The call now replaces the buffers as documented.
Engine (Web + Node)
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A promise from
engine.actions.run()that is discarded while the run is still in flight atengine.dispose()no longer surfaces as an unhandled rejection. Awaiting it still rejects withEngine has been disposed. -
Web: A string with a lone UTF-16 surrogate, such as text cut in the middle of an emoji, no longer loses characters or breaks the scene. The engine stores U+FFFD in its place. A scene saved with such a string now loads again. A scene that an older release saved with such a string still fails to load. Node: A string with a lone UTF-16 surrogate no longer loses characters or breaks the scene. The engine stores U+FFFD in its place, as
@cesdk/node-nativedoes on Node.js and Deno.
Engine (Web + Node Native)
- Node Native: A method that returns a promise now rejects when an argument is invalid, instead of throwing before the promise is created. A caller who wrote
.catch()— which is what a promise-returning method invites — did not see the failure at all. Web: A method that returns a promise now rejects when an argument is invalid, instead of throwing before the promise is created. This affectsasset.findAssets, the twoaddLocalAssetSourceFromJSON*methods,block.loadFromURL,block.loadFromArchiveURL, the twoadd*FileURIToSourceSetmethods,scene.createFromImage,scene.createFromVideo, and the foureditorURI and font helpers.
Engine/Web
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A negative block id, or one above
4294967295, now reports the same error as any other malformed id. Both used to surface an internal message about “an argument of type unsigned int”. -
A license error during initialization now rejects with its
EngineError. Before, it was aWasmLoadErrorthat reported missing assets. -
editor.getSettingandeditor.setSettingreport an unknown key as a proper engine error, carrying the same code, hint and documentation link every other engine error has. They previously threw a plainInvalid setting keyerror with none of that. The check now asks the engine instead of consulting a built-in list of keys, so a setting the engine supports is no longer refused because the list had not been updated for it.
Engine/Node
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A block id that is not a whole number in
[0, 4294967295]is now refused. Such an id used to be converted rather than rejected, so it reached a different, existing block:getName(5.7)returned block 5’s name,getName(NaN)read block 0, and a setter wrote to the block it converted onto. -
A failed license request during
CreativeEngine.initno longer stops the Node process while the engine assets still load.
Engine/Node Native
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actions.get(id)returns the function you registered instead of alwaysundefined, so a host can invoke a registered action synchronously by reference as it can on the web bindings. -
asset.fetchAssetnow reports an error for an asset source that does not implementfetchAsset. It previously terminated the whole Node process, which notry/catchcould prevent. -
editor.setSafeAreaInsetskeeps the value of every side you leave out. It previously reset an omitted side to zero. -
An asset reaches a source’s
applyAsset,applyAssetToBlockandapplyAssetPropertycallback without its empty optional fields, matching the web bindings. A callback that testedif (asset.credits)previously took that branch for an asset with no credits. -
block.setTextFontSizeandblock.getTextFontSizestreat theirunitoption the way the web bindings do. Both boundaries carry the scene’s own font-size unit, so a value already in that unit is passed through untouched. They converted to and from points instead, so on a Pixel scene at 300 dpisetTextFontSize(text, 54, { unit: 'Pixel' })stored 54 × 72 / 300, and every later read of the rawtext/fontSizevalue —block.getTextRunsamong them — was smaller than the web bindings’ by the same 4.17 factor. -
asset.canManageAssetsreports whether a source declared the deprecatedcanManageAssetsflag, matching the web bindings. It previously probed the engine and answered a different question — whether assets could be added to or removed from the source — so a source added withaddLocalSourcereportedtruewhere the web bindings reportfalse. -
block.combinereports an unknown boolean operation as the same engine error the web bindings report, naming every operation it accepts. It previously refused the call from a list kept in the binding, with an error carrying none of the usual code, hint or documentation link, and the list had to be updated by hand whenever the engine learned a new operation. -
CreativeEngine.initwith an invalid license now rejects with an error thattry/catchcan handle. Before, it stopped the Node process.
Engine/Android
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Fixed a crash in
getAudioInfoFromVideofor a video with audio tracks. The call now returns theAudioTrackInfolist. -
Fixed a crash in
setCameraPreviewwhen themirroredStateflow changes after the first frame. The orientation update now runs on the engine thread. -
Video preview and export no longer fail with a decoder resource error for high-resolution videos, such as 4K phone recordings. A decoder that decodes slowly is no longer treated as stuck and rejected, and the low-latency decode preference no longer excludes hardware decoders that do not advertise the feature.
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Fixed popping sounds when exporting videos with loud or overlapping audio.
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Fixed audio being cut off at the end of video and audio exports.
Editor/Web
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An action still running when the editor is disposed no longer logs an unhandled rejection.
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An asset or asset source credit registered without a
urlnow shows its name in the asset info popover instead of the literal text “name”. -
A locked block no longer moves in the stacking order and no longer flips. Bring Forward, Send Backward and Flip in the canvas menu, and the Position controls in the inspector, now refuse it the way dragging it on the canvas already did.
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A block inside a locked group counts as locked everywhere. It was possible to reorder, flip or align one, even though the group could not be moved.
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The camera animation started by
scroll.toPageandscroll.toBlockno longer throwsCannot read properties of null (reading 'setPositionX')when the editor is disposed mid-animation. The animation now stops instead. -
ly.img.shape.optionsnow gates only the shape option controls it names — points, inner diameter, sides, corner radius and line width. The Replace Shape and Edit Path rows keep their own flags,ly.img.replace.shapeandly.img.shape.edit, so enabling one of those is enough to show it, in the inspector panel’s Shape section and in the inspector bar’s Shape button alike. Previously all three were hidden together. -
The text background controls are disabled for text on a path.
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Fixed an issue where the measurement theme design tokens would not be parsed properly ended up breaking the layout of the asset library grid.
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The video timeline no longer scrolls to a selected clip that is already visible. Selecting, dragging or trimming a clip no longer shifts it away from the pointer, and a long clip no longer snaps to its start. The timeline still scrolls to a clip that is selected while completely out of view.
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As an Adopter, clicking a different placeholder after closing the replace panel opens the panel again. Before, it opened again only for the first placeholder that was selected.
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The replace panel stays open while you move or resize the selected block on the canvas. Before, it closed when the drag started.
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A library card dragged immediately after it is pressed now shows its thumbnail while it is dragged. It sometimes showed an empty box instead.
Editor/iOS + Android
- Fixed an issue where auto captions could not transcribe video recorded with the camera or added without the
videoblock kind.
Editor/iOS
- Fixed the “None” image style in the AI image generation plugin showing a blank box instead of an icon in the style selector and the style picker sheet.
Editor/Android
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Fixed
InspectorBar.Button.rememberVoiceover()sharing its id withrememberMoveAsClip(). The button now usesInspectorBar.Button.Id.voiceover, so it can be addressed inInspectorBar.ListBuilder.modifyand no longer collides with the move-as-clip button. -
Fixed the timeline Play button not restarting playback from the beginning when the playhead is at the end and looping is off.
Editor/Flutter + RN
- Fixed an issue on iOS where closing the editor kept it in memory and kept playing video and audio until the editor was opened again.
Camera/iOS
- Fixed second-camera clips and photos appearing at the wrong time on the timeline when a session mixed single-camera and Dual Camera captures.
Plugins/Web
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The Create Video quick action, now labelled Create Video from Reference, attaches the selected image to the video prompt beside any images already there, is disabled once the prompt has no room left, and opens the panel on the provider that owns the action. Before, the image was stored under the image provider’s id and never reached the video panel, and providers whose image property is not
image_urlsnever received it. -
A print-ready PDF export now finds its ICC profile in a bundled app.