Search
Loading...
Skip to content
/
SDK Docs
Search (⌘+K)
Search (⌘+K)
Menu
Vue
Mobile
Android
Flutter
iOS
React Native
Web
Angular
Next.js
Nuxt.js
React
Svelte
SvelteKit
Vanilla JS
Vue
Desktop
Electron
Mac Catalyst
macOS
Server
Node.js
Renderer
v1.67.0 (latest)
API Reference
Changelog
Release Notes
Demo
Support
Get Started
Concepts
Key Concepts
Key Capabilities
Architecture
Terminology
Editing Workflow
Blocks
Scenes
Pages
Assets
Editor State
Templating
Events
Buffers
Resources
Undo and History
Design Units
Headless Mode
Solutions
Plugins
Guides
API Reference
Compatibility & Security
Upgrading
CE.SDK
/
Vue
/
Concepts
Copy page
View Markdown
Open this page in Markdown
Open in ChatGPT
Ask ChatGPT about this page
Open in Claude
Ask Claude about this page
Concepts
Key Concepts and principles of CE.SDK.
Key Concepts
Explore CE.SDK’s key features—manual editing, automation, templates, AI tools, and full UI and API control.
Key Capabilities
Explore CE.SDK’s key features—manual editing, automation, templates, AI tools, and full UI and API control.
Architecture
Understand how CE.SDK is structured around the CreativeEngine—the core runtime with six APIs for scenes, blocks, assets, events, variables, and editor state.
Terminology
Definitions for the core terms and concepts used throughout CE.SDK documentation, including Engine, Scene, Block, Fill, Shape, Effect, and more.
Editing Workflow
Control editing access with Creator, Adopter, Viewer, and Presenter roles using global and block-level scopes for tailored permissions.
Blocks
Learn how blocks define elements in a scene and how to structure them for rendering in CE.SDK.
Scenes
Create, configure, save, and load scenes—the root container for all design elements in CE.SDK.
Pages
Pages structure scenes in CE.SDK and must share the same dimensions to ensure consistent rendering.
Assets
Learn how assets provide external content to CE.SDK designs and how asset sources make them available programmatically.
Editor State
Control how users interact with content by switching between edit modes like transform, crop, and text.
Templating
Understand how templates work in CE.SDK—reusable designs with variables for dynamic text and placeholders for swappable media.
Events
Subscribe to block creation, update, and deletion events to track changes in your CE.SDK scene.
Buffers
Use buffers to store temporary, non-serializable data in CE.SDK via the CreativeEngine API.
Resources
Learn how CE.SDK loads and manages external media files, including preloading for performance, handling transient data, and relocating resources when URLs change.
Undo and History
Manage undo and redo stacks in CE.SDK using multiple histories, callbacks, and API-based controls.
Design Units
Configure design units (pixels, millimeters, inches) and DPI settings for print-ready output in CE.SDK.
Headless
Run headless CE.SDK's Engine inside a browser-based app.
Previous
Licensing
Next
Key Concepts
©
IMG.LY
Contact Us
Imprint
Privacy Policy
Acknowledgements
Terms