Allow users to select different layouts without changing page content.

Prerequisites#
Before you begin, make sure you have the following:
- Node.js v20+ and npm installed locally – Download Node.js
- A supported browser – Chrome 114+, Edge 114+, Firefox 115+, Safari 15.6+
See Browser Support for the full list.
Get Started#
Create a new React application with Layouts Editor integration.
Step 1: Create a New Project#
npm create vite@latest your-project-name — —template react-ts
cd your-project-namenpm create vite@latest your-project-name — —template react-ts
cd your-project-namepnpm create vite your-project-name —template react-ts
cd your-project-namepnpm create vite your-project-name —template react-ts
cd your-project-nameyarn create vite your-project-name —template react-ts
cd your-project-nameyarn create vite your-project-name —template react-ts
cd your-project-nameStep 2: Clone the Starter Kit#
Clone the starter kit and copy the editor configuration to your project:
git clone https://github.com/imgly/starterkit-layouts-asset-source-ts-web.git
cp -r starterkit-layouts-asset-source-ts-web/src/imgly ./src/imgly
rm -rf starterkit-layouts-asset-source-ts-webgit clone https://github.com/imgly/starterkit-layouts-asset-source-ts-web.git
cp -r starterkit-layouts-asset-source-ts-web/src/imgly ./src/imgly
rm -rf starterkit-layouts-asset-source-ts-webnpx degit imgly/starterkit-layouts-asset-source-ts-web/src/imgly ./src/imglynpx degit imgly/starterkit-layouts-asset-source-ts-web/src/imgly ./src/imglyStep 3: Install Dependencies#
Install the required packages for the editor:
Core Editor#
Install the Creative Editor SDK:
npm install @cesdk/cesdk-jsnpm install @cesdk/cesdk-jspnpm add @cesdk/cesdk-jspnpm add @cesdk/cesdk-jsyarn add @cesdk/cesdk-jsyarn add @cesdk/cesdk-jsStep 4: Download Assets#
CE.SDK requires engine assets (fonts, icons, UI elements) to function. These must be served as static files from your project’s public/ directory.
curl -O https://cdn.img.ly/packages/imgly/cesdk-js/1.73.0/imgly-assets.zip
unzip imgly-assets.zip -d public/
rm imgly-assets.zipcurl -O https://cdn.img.ly/packages/imgly/cesdk-js/1.73.0/imgly-assets.zip
unzip imgly-assets.zip -d public/
rm imgly-assets.zipStep 5: Create the Editor Component#
Create a React component using the official CE.SDK React wrapper (e.g., LayoutsEditor.tsx):
import { initLayoutsAssetSource } from './imgly';import CreativeEditor from '@cesdk/cesdk-js/react';
export default function LayoutsEditor() { return ( <CreativeEditor config={{ baseURL: '/assets' }} init={initLayoutsAssetSource} width="100vw" height="100vh" /> );}Step 6: Use the Component#
Use the component in your app:
import LayoutsEditor from './components/LayoutsEditor';
function App() { return <LayoutsEditor />;}
export default App;Get Started#
Integrate the Layouts Editor into an existing React application. This adds the editor configuration to your current project structure.
Step 1: Clone#
cd your-projectcd your-projectClone the starter kit and copy the editor configuration to your project:
git clone https://github.com/imgly/starterkit-layouts-asset-source-ts-web.git
cp -r starterkit-layouts-asset-source-ts-web/src/imgly ./src/imgly
rm -rf starterkit-layouts-asset-source-ts-webgit clone https://github.com/imgly/starterkit-layouts-asset-source-ts-web.git
cp -r starterkit-layouts-asset-source-ts-web/src/imgly ./src/imgly
rm -rf starterkit-layouts-asset-source-ts-webnpx degit imgly/starterkit-layouts-asset-source-ts-web/src/imgly ./src/imglynpx degit imgly/starterkit-layouts-asset-source-ts-web/src/imgly ./src/imglyThe imgly/ folder contains the editor configuration:
imgly/├── config/│ ├── actions.ts # Export/import actions│ ├── features.ts # Feature toggles│ ├── i18n.ts # Translations│ ├── plugin.ts # Main configuration plugin│ ├── settings.ts # Engine settings│ └── ui/│ ├── canvas.ts # Canvas configuration│ ├── components.ts # Custom component registration│ ├── dock.ts # Dock layout configuration│ ├── index.ts # Combines UI customization exports│ ├── inspectorBar.ts # Inspector bar layout│ ├── navigationBar.ts # Navigation bar layout│ └── panel.ts # Panel configuration├── index.ts # Editor initialization function├── plugins/│ └── layouts/│ ├── CustomLayouts.json│ └── layout.ts└── resolveAssetPath.tsStep 2: Install Dependencies#
Install the required packages for the editor:
Core Editor#
Install the Creative Editor SDK:
npm install @cesdk/cesdk-jsnpm install @cesdk/cesdk-jspnpm add @cesdk/cesdk-jspnpm add @cesdk/cesdk-jsyarn add @cesdk/cesdk-jsyarn add @cesdk/cesdk-jsStep 3: Download Assets#
CE.SDK requires engine assets (fonts, icons, UI elements) to function. For React projects, place these in your public/ directory which is served automatically.
curl -O https://cdn.img.ly/packages/imgly/cesdk-js/1.73.0/imgly-assets.zip
unzip imgly-assets.zip -d public/
rm imgly-assets.zipcurl -O https://cdn.img.ly/packages/imgly/cesdk-js/1.73.0/imgly-assets.zip
unzip imgly-assets.zip -d public/
rm imgly-assets.zipStep 4: Create the Editor Component#
Create a React component using the official CE.SDK React wrapper (e.g., LayoutsEditor.tsx):
import { initLayoutsAssetSource } from './imgly';import CreativeEditor from '@cesdk/cesdk-js/react';
export default function LayoutsEditor() { return ( <CreativeEditor config={{ baseURL: '/assets' }} init={initLayoutsAssetSource} width="100vw" height="100vh" /> );}Step 5: Use the Component#
Use the component in your app:
import LayoutsEditor from './components/LayoutsEditor';
function App() { return <LayoutsEditor />;}
export default App;How the Layouts Plugin Works#
The Layouts Editor includes a custom layouts plugin that allows users to choose from pre-designed layout templates and apply them to existing pages while preserving content. The plugin is implemented in src/imgly/plugins/layouts/layout.ts.
Loading Layout Assets#
The plugin loads layout templates from a JSON file (CustomLayouts.json) using the engine’s asset source API:
// Load the layouts asset source using the engine API// The API handles {{base_url}} replacement automaticallyawait cesdk.engine.asset.addLocalAssetSourceFromJSONString( JSON.stringify(LAYOUT_ASSETS), baseURL);The addLocalAssetSourceFromJSONString() method registers the layout templates as an asset source. The JSON file contains layout definitions with {{base_url}} placeholders that are automatically replaced with the configured base URL at runtime.
Custom Layout Application#
When a user selects a layout, the plugin uses middleware to intercept the asset application and apply custom logic:
// Register middleware to intercept layout asset applicationthis.unsubscribeMiddleware = cesdk.engine.asset.registerApplyMiddleware( async (sourceId, assetResult, apply) => { // Only handle layouts from this source if (sourceId !== LAYOUTS_SOURCE_ID) { return apply(sourceId, assetResult); }
// Apply the layout to the current page return applyLayoutToPage(cesdk.engine, assetResult, addUndoStep); });The applyLayoutToPage() function handles the layout application by:
- Loading the layout scene from the asset URI
- Replacing the current page’s structure with the new layout
- Copying text content and images from the old page to corresponding blocks in the new layout
- Preserving fonts, colors, and image source sets during the transfer
This approach allows users to switch between layouts without losing their content—text and images are automatically mapped to the new layout’s placeholders based on visual position (top-to-bottom, left-to-right).
Adding Custom Layouts#
To add your own layouts, modify the CustomLayouts.json file. Each layout entry requires:
id: Unique identifier for the layoutmeta.uri: Path to the layout’s.scenefile (uses{{base_url}}placeholder)meta.thumbUri: Path to the thumbnail image
The layout scene files should be created using CE.SDK and exported as .scene files.
Set Up a Scene#
CE.SDK offers multiple ways to load content into the editor. Choose the method that matches your use case:
// Create a blank design canvas - starts with an empty design sceneawait cesdk.actions.run('scene.create');
// Load from a template archive - restores a previously saved projectawait cesdk.loadFromArchiveURL('https://example.com/template.zip');
// Load from an image URL - creates a new scene with the imageawait cesdk.createFromImage('https://example.com/image.jpg');
// Load from a scene file - restores a scene from JSONawait cesdk.loadFromURL('https://example.com/scene.json');The createDesignScene() method is ideal for design workflows, as it creates a blank canvas ready for content.
Customize Assets#
The Layouts Editor uses asset source plugins to provide built-in libraries for templates, stickers, shapes, and fonts. The starter kit includes a curated selection—customize what’s included based on your needs.
Asset sources are added via plugins in src/imgly/index.ts. Enable or disable individual sources:
import { FiltersAssetSource, StickerAssetSource, TextAssetSource, VectorShapeAssetSource, EffectsAssetSource, // ...} from '@cesdk/cesdk-js/plugins';
// Add only the sources you needawait cesdk.addPlugin(new FiltersAssetSource());await cesdk.addPlugin(new StickerAssetSource());await cesdk.addPlugin(new TextAssetSource());await cesdk.addPlugin(new VectorShapeAssetSource());await cesdk.addPlugin(new EffectsAssetSource());// ...For production deployments, self-hosting assets is required—the IMG.LY CDN is intended for development only. See Serve Assets for downloading assets, configuring baseURL, and excluding unused sources to optimize load times.
Configure Actions#
Actions are functions that handle user interactions like exporting designs, saving scenes, and importing files. CE.SDK provides built-in actions that you can run directly or override with custom implementations.
Key built-in actions:
exportDesign– Export the current design to PNG, JPEG, PDF, or other formatssaveScene– Save the scene as a JSON string for later editingimportScene– Import a previously saved scene (supports.sceneand.cesdkformats)exportScene– Export the scene as a JSON file or.cesdkarchive with all assetsuploadFile– Handle file uploads with progress tracking
Use cesdk.actions.run() to execute any action:
// Run a built-in actionawait cesdk.actions.run('exportDesign', { mimeType: 'image/png' });Import from File Picker#
// Let users open images from their devicecesdk.actions.register('importImage', async () => { const blobURL = await cesdk.utils.loadFile({ accept: 'image/*', returnType: 'objectURL', }); await cesdk.createFromImage(blobURL);});Export and Save#
// Register export action that downloads the edited designcesdk.actions.register('exportDesign', async exportOptions => { const { blobs, options } = await cesdk.utils.export(exportOptions); await cesdk.utils.downloadFile(blobs[0], options.mimeType);});Upload to Your Backend#
// Override the built-in exportDesign action to send to your servercesdk.actions.register('exportDesign', async exportOptions => { const { blobs } = await cesdk.utils.export(exportOptions);
const formData = new FormData(); formData.append('design', blobs[0], 'design.png');
const response = await fetch('/api/upload', { method: 'POST', body: formData, });
const { url } = await response.json(); console.log('Uploaded to:', url);});Customize (Optional)#
Theming#
CE.SDK supports light and dark themes out of the box, plus automatic system preference detection. Switch between themes programmatically:
// 'light' | 'dark' | 'system' | (() => 'light' | 'dark')cesdk.ui.setTheme('dark');See Theming for custom color schemes, CSS variables, and advanced styling options.
Localization#
Customize UI labels and add support for multiple languages. The i18n system supports translation keys for all UI elements:
// Override specific labelscesdk.i18n.setTranslations({ en: { 'actions.export.image': 'Download Design', 'common.cancel': 'Cancel', 'common.apply': 'Apply', },});
// Add a new languagecesdk.i18n.setTranslations({ de: { 'actions.export.image': 'Design herunterladen', },});
// Set the active localecesdk.i18n.setLocale('de');See Localization for supported languages, translation key reference, and right-to-left language support.
UI Layout#

Customize the editor interface by modifying the dock, inspector bar, navigation bar, and canvas menu. CE.SDK provides Order APIs to control which components appear and in what sequence.
// Get current navigation bar componentsconst navOrder = cesdk.ui.getNavigationBarOrder();
// Add a custom button to the navigation barcesdk.ui.insertNavigationBarOrderComponent( 'ly.img.spacer', { id: 'my-custom-action' }, 'after',);
// Rearrange dock itemscesdk.ui.setDockOrder([ 'ly.img.assetLibrary.dock', 'ly.img.separator', 'my-custom-dock-item',]);
// Customize the inspector barcesdk.ui.setInspectorBarOrder([ 'ly.img.fill.inspectorBar', 'ly.img.separator', 'ly.img.filter.inspectorBar',]);The Order API methods follow a consistent pattern across all UI areas:
get*Order()– Retrieve the current component orderset*Order()– Replace the entire orderinsert*OrderComponent()– Add components relative to existing ones
See Dock, Inspector Bar, Navigation Bar, Canvas Menu, and Canvas for detailed layout customization options.
Custom Components#
Build custom UI components using the builder system and integrate them in the editor. Custom components receive reactive state updates and can interact with the engine API.
// Register a custom componentcesdk.ui.registerComponent('my-custom-button', ({ builder, engine }) => { const selectedBlocks = engine.block.findAllSelected();
builder.Button('apply-effect', { label: 'Apply Effect', isDisabled: selectedBlocks.length === 0, onClick: () => { // Apply custom logic to selected blocks }, });});
// Add the component to the navigation barcesdk.ui.insertNavigationBarOrderComponent( 'ly.img.spacer', 'my-custom-button', 'after',);Custom components automatically re-render when the engine state they depend on changes—no manual subscription management required.
See Register New Component for the complete builder API and component patterns.
Settings & Features#
Fine-tune editor behavior through settings and features.
Settings configure core engine behavior—rendering, input handling, and history management:
cesdk.engine.editor.setSettingBool('page/dimOutOfPageAreas', true);cesdk.engine.editor.setSettingBool('mouse/enableZoomControl', true);cesdk.engine.editor.setSettingBool('features/undoHistory', true);Features toggle which editing tools and panels appear in the UI:
// Toggle editor featurescesdk.feature.enable('ly.img.crop', true);cesdk.feature.enable('ly.img.filter', true);cesdk.feature.enable('ly.img.adjustment', true);See Settings and Features for the complete reference.
Explore Plugins#
CE.SDK has a rich plugin ecosystem that extends the editor with powerful capabilities. Plugins can add new features, integrate third-party services, or customize editor behavior.
Print Ready PDF#
Export print-ready PDF/X-3 files with CMYK color profiles for professional printing workflows.
import PrintReadyPDFPlugin from '@imgly/plugin-print-ready-pdf';
// Add print-ready PDF export capabilityawait cesdk.addPlugin(PrintReadyPDFPlugin());See Print Ready PDF for setup instructions and configuration options.
AI Integration#
Extend the editor with generative AI capabilities for text-to-image generation, image enhancement, and intelligent editing features. CE.SDK integrates with various AI providers.
import AIPlugin from '@imgly/plugin-ai-generation';
// Configure AI generationawait cesdk.addPlugin( AIPlugin({ provider: 'your-ai-provider', apiKey: 'your-api-key', }),);See AI Integration for provider setup and supported AI features.
Custom Asset Sources#
Connect external asset libraries like Unsplash, Getty Images, or your own content management system. Asset sources let users browse and insert content from any source.
import UnsplashAssetSource from '@imgly/plugin-unsplash';
// Add Unsplash integrationawait cesdk.addPlugin( UnsplashAssetSource({ accessKey: 'your-unsplash-access-key', }),);See Custom Asset Sources for integration patterns.
Discover More Plugins#
Explore the full plugin ecosystem in the IMG.LY plugins repository. Available plugins include:
- Vectorizer – Convert raster images to vectors
- Design Presets – Pre-built design templates
- Social Media Templates – Platform-specific sizing
- And more – Check the repository for the latest additions
Key Capabilities#
The Layouts Editor includes everything needed for professional layout-based editing.
Multi-Page Documents
Create presentations, brochures, and multi-page designs with intuitive page management.
Professional Filters
Apply color grading with LUT filters, duotone effects, and customizable image adjustments.
Text & Typography
Add styled text with comprehensive typography controls, fonts, and visual effects.
Asset Libraries
Access built-in collections of templates, stickers, shapes, and graphics, plus import custom assets.
Export Options
Export to multiple formats including PNG, JPEG, and PDF with quality and size controls.
Troubleshooting#
Editor doesn’t load#
- Check the container element exists: Ensure your container element is in the DOM before calling
create() - Verify the baseURL: Assets must be accessible from the CDN or your self-hosted location
- Check console errors: Look for CORS or network errors in browser developer tools
Assets don’t appear#
- Check network requests: Open DevTools Network tab and look for failed requests to
cdn.img.ly - Self-host assets for production: See Serve Assets to host assets on your infrastructure
Export fails or produces blank images#
- Wait for content to load: Ensure images are fully loaded before exporting
- Check CORS on images: Remote images must allow cross-origin access
Watermark appears in production#
- Add your license key: Set the
licenseproperty in your configuration - Sign up for a trial: Get a free trial license at img.ly/forms/free-trial
Next Steps#
- Configuration – Complete list of initialization options
- Serve Assets – Self-host engine assets for production
- Actions – Build custom export and save workflows
- Theming – Customize colors and appearance
- Localization – Add translations and language support