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Import Media Assets
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Import Media
Overview
Learn how to import, manage, and customize assets from local, remote, or camera sources in CE.SDK.
Asset Concepts
This guide explains the foundational architecture of the CE.SDK asset system, including what asset sources are, how they organize content, and how they connect to the user interface.
Import From Remote Source
Connect CE.SDK to external sources like servers or third-party platforms to import assets remotely.
Edit or Remove Assets
Manage assets in local asset sources by updating metadata, removing individual assets, or deleting entire sources in CE.SDK.
Source Sets
Provide multiple versions of images and videos at different resolutions for optimal performance and quality across editing and export workflows.
Using Default Assets
Load shapes, stickers, images, and other built-in assets from IMG.LY's CDN to populate your CE.SDK editor using the Asset API.
Retrieve MIME Type
Detect the MIME type of resources loaded in the engine to determine file formats for processing, export, or display.
Asset Content JSON Schema
Understand the JSON schema structure for defining asset source content including version, metadata, and payload properties for images, videos, fonts, and templates.
Supported File Formats for Import (Node.js)
Review the supported image, video, audio, and template formats for importing assets into CE.SDK in Node.js environments.
Size Limits
Learn about file size restrictions and how to optimize large assets for use in CE.SDK.
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