CreativeEditor SDK (CE.SDK) supports a wide range of modern file types for importing assets and exporting final content. Whether you’re working with images, documents, or fonts, CE.SDK provides an editing environment with excellent media compatibility and performance—optimized for modern hardware.
This guide outlines supported formats and known limitations across media types.
Importing Media#
| Category | Supported Formats |
|---|---|
| Images | .png, .jpeg, .jpg, .gif, .webp, .svg, .bmp |
| Video | .mp4 (H.264/AVC, H.265/HEVC), .mov (H.264/AVC, H.265/HEVC), .webm (VP8, VP9, AV1) |
| Audio | .mp3, .m4a, .mp4 (AAC or MP3), .mov (AAC or MP3) |
| Animation | .json (Lottie) |
SVG Limitations#
CE.SDK uses Skia for SVG parsing and rendering. While most SVG files render correctly, there are some important limitations to be aware of:
Text Elements#
- SVG text elements are not supported - any text in SVG files will not be rendered.
- Convert text to paths in your vector editor before exporting if text is needed.
Styling Limitations#
- CSS styles included in SVGs are not supported - use presentation attributes instead.
- RGBA color syntax is not supported - use
fill-opacityandstroke-opacityattributes. - When exporting SVGs from design tools, choose the “presentation attributes” option.
Unsupported SVG Elements#
The following SVG elements are not supported:
- Animation elements (
<animate>) - Foreign object (
<foreignObject>) - Text-related elements (
<altGlyph>,<font>,<glyph>) - Script elements (
<script>) - Some filter elements (
<feComponentTransfer>,<feConvolveMatrix>,<feTile>,<feDropShadow>) - Inlined SVGs via
<image>or<feImage>elements
Exporting Media#
| Category | Supported Formats |
|---|---|
| Images | .png (with transparency), .jpeg, .webp, .tga |
.pdf (supports underlayer printing and spot colors) | |
| Scene | .scene (description of the scene without any assets) |
| Archive | .zip (fully self-contained archive that bundles the .scene file with all assets) |
Importing Templates#
| Format | Description |
|---|---|
.idml | InDesign |
.psd | Photoshop |
.scene | CE.SDK Native |
Font Formats#
| Format | Description |
|---|---|
.ttf | TrueType Font |
.otf | OpenType Font |
.woff | Web Open Font Format |
.woff2 | Compressed Web Open Font Format 2 |
Size Limits#
Image Resolution Limits#
| Constraint | Recommendation / Limit |
|---|---|
| Input Resolution | Maximum input resolution is 4096×4096 pixels. Images from external sources (e.g., Unsplash) are resized to this size before rendering on the canvas. You can modify this value using the maxImageSize setting. |
| Output Resolution | There is no enforced output resolution limit. Theoretically, the editor supports output sizes up to 16,384×16,384 pixels. However, practical limits depend on the device’s GPU capabilities and available memory. |
All image processing in CE.SDK is handled client-side, so these values depend on the maximum texture size supported by the user’s hardware. The default limit of 4096×4096 is a safe baseline that works universally. Higher resolutions (e.g., 8192×8192) may work on certain devices but could fail on others during export if the GPU texture size is exceeded.