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File Format Support

CreativeEditor SDK (CE.SDK) supports a wide range of modern file types for importing assets and exporting final content. Whether you’re working with images, documents, or fonts, CE.SDK provides an editing environment with excellent media compatibility and performance—optimized for modern hardware.

This guide outlines supported formats and known limitations across media types.

Importing Media#

CategorySupported Formats
Images.png, .jpeg, .jpg, .gif, .webp, .svg, .bmp
Video.mp4 (H.264/AVC, H.265/HEVC), .mov (H.264/AVC, H.265/HEVC)
Audio.mp3, .m4a, .mp4 (AAC or MP3), .mov (AAC or MP3)

Exporting Media#

CategorySupported Formats
Images.png (with transparency), .jpeg, .webp, .tga
Print.pdf (supports underlayer printing and spot colors)
Scene.scene (description of the scene without any assets)
Archive.zip (fully self-contained archive that bundles the .scene file with all assets)

Importing Templates#

FormatDescription
.idmlInDesign
.psdPhotoshop
.sceneCE.SDK Native

Font Formats#

FormatDescription
.ttfTrueType Font
.otfOpenType Font
.woffWeb Open Font Format
.woff2Compressed Web Open Font Format 2

Size Limits#

Image Resolution Limits#

ConstraintRecommendation / Limit
Input ResolutionMaximum input resolution is 4096×4096 pixels. Images from external sources (e.g., Unsplash) are resized to this size before rendering on the canvas. You can modify this value using the maxImageSize setting.
Output ResolutionThere is no enforced output resolution limit. Theoretically, the editor supports output sizes up to 16,384×16,384 pixels. However, practical limits depend on the device’s GPU capabilities and available memory.

All image processing in CE.SDK is handled client-side, so these values depend on the maximum texture size supported by the user’s hardware. The default limit of 4096×4096 is a safe baseline that works universally. Higher resolutions (e.g., 8192×8192) may work on certain devices but could fail on others during export if the GPU texture size is exceeded.