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Export your designs to multiple formats including PNG, JPEG, WebP, and PDF. CE.SDK handles all export processing entirely on the server side, giving you fine-grained control over format-specific options like compression, quality, and target dimensions.

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Whether you’re building a content automation workflow, batch processing system, or server-side rendering pipeline, understanding export options helps you deliver the right output for each use case. This guide covers supported formats, their options, and how to export programmatically.

This guide covers how to export designs in different formats, configure format-specific options, check device limits, and save exports to the file system.

Supported Export Formats#

CE.SDK supports exporting scenes, pages, groups, or individual blocks in these formats:

FormatMIME TypeTransparencyBest For
PNGimage/pngYesWeb graphics, UI elements, logos
JPEGimage/jpegNoPhotographs, web images
WebPimage/webpYes (lossless)Web delivery, smaller files
PDFapplication/pdfPartialPrint, documents
Binaryapplication/octet-streamYesRaw data processing

Each format serves different purposes. PNG preserves transparency and works well for graphics with sharp edges or text. JPEG compresses photographs efficiently but drops transparency. WebP provides excellent compression with optional lossless mode. PDF preserves vector information for print workflows.

Export Images#

Export to PNG#

PNG export uses lossless compression with a configurable compression level. Higher compression produces smaller files but takes longer to encode. Quality is not affected.

// Export to PNG with compression
const pngBlob = await engine.block.export(page, {
mimeType: 'image/png',
pngCompressionLevel: 5 // 0-9, higher = smaller file, slower
});

The pngCompressionLevel ranges from 0 (no compression, fastest) to 9 (maximum compression, slowest). The default is 5, which balances file size and encoding speed.

Export to JPEG#

JPEG export uses lossy compression controlled by the quality setting. Lower quality produces smaller files but introduces visible artifacts.

// Export to JPEG with quality setting
const jpegBlob = await engine.block.export(page, {
mimeType: 'image/jpeg',
jpegQuality: 0.9 // 0-1, higher = better quality, larger file
});

The jpegQuality ranges from 0 to 1. Values above 0.9 provide excellent quality for most use cases. The default is 0.9.

Export to WebP#

WebP provides better compression than PNG or JPEG for web delivery. A quality of 1.0 enables lossless mode.

// Export to WebP with lossless quality
const webpBlob = await engine.block.export(page, {
mimeType: 'image/webp',
webpQuality: 1.0 // 1.0 = lossless, smaller files than PNG
});

The webpQuality ranges from 0 to 1. At 1.0, WebP uses lossless compression that typically produces smaller files than equivalent PNG exports.

Image Export Options#

OptionTypeDefaultDescription
mimeTypestring-Output format: 'image/png', 'image/jpeg', or 'image/webp'
pngCompressionLevelnumber5PNG compression level (0-9). Higher = smaller file, slower encoding
jpegQualitynumber0.9JPEG quality (0-1). Higher = better quality, larger file
webpQualitynumber0.8WebP quality (0-1). Set to 1.0 for lossless compression
targetWidthnumber-Target output width in pixels
targetHeightnumber-Target output height in pixels

Export PDF#

PDF export preserves vector information and supports print workflows. The high compatibility option rasterizes content for broader viewer support.

// Export to PDF
const pdfBlob = await engine.block.export(page, {
mimeType: 'application/pdf',
exportPdfWithHighCompatibility: true // Rasterize for broader viewer support
});

When exportPdfWithHighCompatibility is true (the default), images and effects are rasterized according to the scene’s DPI setting. Set it to false for faster exports, though gradients with transparency may not render correctly in some PDF viewers.

The underlayer options are useful for print workflows where you need a solid base layer (often white ink) beneath the design elements. The underlayerSpotColorName should match a spot color defined in your print workflow.

PDF Export Options#

OptionTypeDefaultDescription
mimeTypestring-Must be 'application/pdf'
exportPdfWithHighCompatibilitybooleantrueRasterize images and effects (like gradients) according to the scene’s DPI setting for broader viewer support
exportPdfWithUnderlayerbooleanfalseAdd an underlayer behind existing elements matching the shape of page content
underlayerSpotColorNamestring''Spot color name for the underlayer fill (used with print workflows)
underlayerOffsetnumber0Size adjustment for the underlayer shape in design units
targetWidthnumber-Target output width in pixels
targetHeightnumber-Target output height in pixels

Export with Color Mask#

Color mask export removes pixels matching a specific RGB color and generates two output files: the masked image with transparency applied, and an alpha mask showing which pixels were removed.

// Export with color mask - RGB values are in 0.0-1.0 range
// Pure magenta (1.0, 0.0, 1.0) is commonly used for registration marks
const [maskedImage, alphaMask] = await engine.block.exportWithColorMask(
page,
1.0, // maskColorR - red component
0.0, // maskColorG - green component
1.0, // maskColorB - blue component (RGB: pure magenta)
{ mimeType: 'image/png' }
);

The exportWithColorMask() method accepts the block to export, three RGB color components (0.0-1.0 range), and optional export options. RGB values use floating-point notation where 1.0 equals 255 in standard color notation.

Common mask colors for print workflows:

  • Pure red: (1.0, 0.0, 0.0) — Registration marks
  • Pure magenta: (1.0, 0.0, 1.0) — Distinctive marker color
  • Pure cyan: (0.0, 1.0, 1.0) — Alternative marker color

The method returns a Promise resolving to an array of two Blobs: the masked image (with matched pixels made transparent) and the alpha mask (black pixels for removed areas, white for retained areas).

Color Mask Export Options#

The exportWithColorMask() method accepts the same options as image export:

OptionTypeDefaultDescription
mimeTypestring'image/png'Output format: 'image/png', 'image/jpeg', or 'image/webp'
pngCompressionLevelnumber5PNG compression level (0-9)
jpegQualitynumber0.9JPEG quality (0-1)
webpQualitynumber0.8WebP quality (0-1)
targetWidthnumber-Target output width in pixels
targetHeightnumber-Target output height in pixels

Target Size Control#

You can export at specific dimensions regardless of the block’s actual size. The targetWidth and targetHeight options render the block large enough to fill the target size while maintaining aspect ratio.

// Export with target size
const hdBlob = await engine.block.export(page, {
mimeType: 'image/png',
targetWidth: 1920,
targetHeight: 1080
});

If the target aspect ratio differs from the block’s aspect ratio, the output fills the target dimensions completely. The output may extend beyond the target size on one axis to preserve correct proportions.

Device Export Limits#

Before exporting large designs, check the device’s export capabilities. Memory constraints may prevent exports that exceed certain dimensions.

// Check device export limits
const maxExportSize = engine.editor.getMaxExportSize();
const availableMemory = engine.editor.getAvailableMemory();

getMaxExportSize() returns the maximum width or height in pixels. Both dimensions must stay below this limit. getAvailableMemory() returns available memory in bytes, helping you assess whether large exports are feasible.

Save to File System#

After exporting, convert the Blob to a Buffer and write to the file system.

const blob = await engine.block.export(page, {
mimeType: 'image/png',
});
const buffer = Buffer.from(await blob.arrayBuffer());
writeFileSync('output/design.png', buffer);

This approach works for all export formats. Adjust the filename extension to match the exported format.

API Reference#

MethodDescription
engine.block.export()Export a block with format and quality options
engine.block.exportWithColorMask()Export a block with specific RGB color removed, returning masked image and alpha mask
engine.editor.getMaxExportSize()Get maximum export dimension in pixels
engine.editor.getAvailableMemory()Get available memory in bytes