Pages define the format of your designs — every graphic block, text element, and media file lives inside a page. This guide covers how pages fit into the scene hierarchy, their properties like margins and title templates, and how to configure page dimensions for different layout modes.
Pages provide the canvas and frame for your designs. Whether you’re building a multi-page document, a social media carousel, or a video composition, understanding how pages work helps you structure content correctly.
This guide covers:
- Understanding the scene hierarchy: Scene → Pages → Blocks
- Creating and managing multiple pages
- Setting page dimensions at the scene level
- Configuring page properties like margins and title templates
- Navigating between pages programmatically
Pages in the Scene Hierarchy#
In CE.SDK, content follows a strict hierarchy: a scene contains pages, and pages contain content blocks. Only blocks attached to a page are rendered on the canvas.
// Create a scene with VerticalStack layout for multi-page designslet scene = try engine.scene.create(sceneLayout: .verticalStack)
// Configure spacing between pageslet stacks = try engine.block.find(byType: .stack)let stack = stacks[0]try engine.block.setFloat(stack, property: "stack/spacing", value: 20)try engine.block.setBool(stack, property: "stack/spacingInScreenspace", value: true)When you create a scene with a layout mode like verticalStack, pages are automatically arranged according to that mode. Create pages using engine.block.create(.page), set their dimensions with setWidth() and setHeight(), then attach them to the scene’s stack container with engine.block.appendChild(to:child:).
// Create the first page and set its dimensionslet firstPage = try engine.block.create(.page)try engine.block.setWidth(firstPage, value: 800)try engine.block.setHeight(firstPage, value: 600)try engine.block.appendChild(to: stack, child: firstPage)
// Create the second page with the same dimensionslet secondPage = try engine.block.create(.page)try engine.block.setWidth(secondPage, value: 800)try engine.block.setHeight(secondPage, value: 600)try engine.block.appendChild(to: stack, child: secondPage)Content blocks must be added as children of a page to render. For graphic blocks, set both a shape and a fill for content to display. Append blocks to the page before configuring their properties.
// Add an image block to the first pagelet imageBlock = try engine.block.create(.graphic)try engine.block.appendChild(to: firstPage, child: imageBlock)
// Create a rect shape for the graphic blocklet rectShape = try engine.block.createShape(.rect)try engine.block.setShape(imageBlock, shape: rectShape)
// Configure size and position after appending to the pagetry engine.block.setWidth(imageBlock, value: 400)try engine.block.setHeight(imageBlock, value: 300)try engine.block.setPositionX(imageBlock, value: 200)try engine.block.setPositionY(imageBlock, value: 150)
// Create and configure the image filllet imageFill = try engine.block.createFill(.image)try engine.block.setString( imageFill, property: "fill/image/imageFileURI", value: "https://img.ly/static/ubq_samples/sample_1.jpg",)try engine.block.setFill(imageBlock, fill: imageFill)
// Add a text block to the second pagelet textBlock = try engine.block.create(.text)try engine.block.appendChild(to: secondPage, child: textBlock)
// Configure text propertiestry engine.block.replaceText(textBlock, text: "Page 2")try engine.block.setTextFontSize(textBlock, fontSize: 48)try engine.block.setTextColor(textBlock, color: .rgba(r: 0.2, g: 0.2, b: 0.2, a: 1.0))try engine.block.setEnum(textBlock, property: "text/horizontalAlignment", value: "Center")try engine.block.setWidthMode(textBlock, mode: .auto)try engine.block.setHeightMode(textBlock, mode: .auto)Page Dimensions and Consistency#
The CE.SDK engine supports pages with different dimensions. When using stacked layout modes (verticalStack, horizontalStack), the Editor UI expects all pages to share the same size. With the free layout mode, you can set different dimensions for each page in the UI.
// Set page dimensions at the scene level (all pages share these dimensions)try engine.block.setFloat(scene, property: "scene/pageDimensions/width", value: 800)try engine.block.setFloat(scene, property: "scene/pageDimensions/height", value: 600)Set default page dimensions at the scene level using engine.block.setFloat(_:property:value:) with scene/pageDimensions/width and scene/pageDimensions/height. The scene/aspectRatioLock property controls whether changing one dimension automatically adjusts the other. Individual pages can also have their dimensions set directly with setWidth() and setHeight().
Finding and Navigating Pages#
CE.SDK provides several methods to locate and navigate between pages in your scene.
// Get all pages in sorted orderlet allPages = try engine.scene.getPages()print("All pages:", allPages)print("Number of pages:", allPages.count)
// Get the current page (nearest to viewport center or containing selection)let currentPage = try engine.scene.getCurrentPage()print("Current page:", currentPage as Any)
// Find pages using the block APIlet pagesByType = try engine.block.find(byType: .page)print("Pages found by type:", pagesByType)Use these methods based on your needs:
engine.scene.getPages()returns all pages in sorted orderengine.scene.getCurrentPage()returns the page containing the current selection, or the page nearest to the viewport centerengine.block.find(byType: .page)finds all page blocks in the scene
Page Properties#
Each page has its own properties that control its appearance and behavior. These are set on the page block itself, not on the scene.
Margins#
Page margins define bleed areas useful for print designs. Enable margins and configure each side individually:
// Enable and set margins for print bleed on the first pagetry engine.block.setBool(firstPage, property: "page/marginEnabled", value: true)try engine.block.setFloat(firstPage, property: "page/margin/top", value: 10)try engine.block.setFloat(firstPage, property: "page/margin/bottom", value: 10)try engine.block.setFloat(firstPage, property: "page/margin/left", value: 10)try engine.block.setFloat(firstPage, property: "page/margin/right", value: 10)Set page/marginEnabled to true to enable margins, then use page/margin/top, page/margin/bottom, page/margin/left, and page/margin/right to configure each side.
Title Template#
The page/titleTemplate property defines the display label shown for each page. It supports template variables like {{ubq.page_index}} for dynamic numbering.
// Set custom title templates for each pagetry engine.block.setString(firstPage, property: "page/titleTemplate", value: "Cover")try engine.block.setString(secondPage, property: "page/titleTemplate", value: "Content")The default value is "Page {{ubq.page_index}}". Customize this to show labels like “Slide 1”, “Cover”, or any custom text.
Fill and Background#
Pages support fills for background colors or images using the standard fill system.
// Set a background fill on the second pagelet colorFill = try engine.block.createFill(.color)try engine.block.setColor(colorFill, property: "fill/color/value", color: .rgba(r: 0.95, g: 0.95, b: 1.0, a: 1.0))try engine.block.setFill(secondPage, fill: colorFill)Create a fill using engine.block.createFill(.color) or engine.block.createFill(.image), configure its properties, then apply it to the page with engine.block.setFill(_:fill:).
Page Layout Modes#
The scene’s layout mode controls how multiple pages are arranged. Set this when creating the scene with engine.scene.create(sceneLayout:) or update it with engine.scene.setLayout():
| Layout | Description |
|---|---|
.verticalStack | Pages stack vertically, one below the other (default for design) |
.horizontalStack | Pages arrange horizontally, side by side |
.depthStack | Pages overlay each other, typically used in video mode |
.free | Pages can be positioned freely without automatic arrangement |