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File Format Support

CreativeEditor SDK (CE.SDK) supports a wide range of modern file types for importing assets and exporting final content. Whether you’re working with images, videos, audio, documents, or fonts, CE.SDK provides a client-side editing environment with excellent media compatibility and performance—optimized for modern client-side hardware.

This guide outlines supported formats, codecs, and known limitations across media types.

Importing Media#

CategorySupported Formats
Images.png, .jpeg, .jpg, .gif, .webp, .svg, .bmp
Video.mp4 (H.264/AVC, H.265/HEVC), .mov (H.264/AVC, H.265/HEVC)
Audio.mp3, .m4a, .mp4 (AAC or MP3), .mov (AAC or MP3)
Animation.json (Lottie)

SVG Limitations#

CE.SDK uses Skia for SVG parsing and rendering. While most SVG files render correctly, there are some important limitations to be aware of:

Text Elements#

  • SVG text elements are not supported - any text in SVG files will not be rendered.
  • Convert text to paths in your vector editor before exporting if text is needed.

Styling Limitations#

  • CSS styles included in SVGs are not supported - use presentation attributes instead.
  • RGBA color syntax is not supported - use fill-opacity and stroke-opacity attributes.
  • When exporting SVGs from design tools, choose the “presentation attributes” option.

Unsupported SVG Elements#

The following SVG elements are not supported:

  • Animation elements (<animate>)
  • Foreign object (<foreignObject>)
  • Text-related elements (<altGlyph>, <font>, <glyph>)
  • Script elements (<script>)
  • Some filter elements (<feComponentTransfer>, <feConvolveMatrix>, <feTile>, <feDropShadow>)
  • Inlined SVGs via <image> or <feImage> elements

Exporting Media#

CategorySupported Formats
Images.png (with transparency), .jpeg, .webp, .tga
Video.mp4 (H.264 or H.265 on supported platforms with limited transparency support)
Print.pdf (supports underlayer printing and spot colors)
Scene.scene (description of the scene without any assets)
Archive.zip (fully self-contained archive that bundles the .scene file with all assets)

Importing Templates#

FormatDescription
.idmlInDesign
.psdPhotoshop
.sceneCE.SDK Native

Font Formats#

FormatDescription
.ttfTrueType Font
.otfOpenType Font
.woffWeb Open Font Format
.woff2Compressed Web Open Font Format 2

Video & Audio Codecs#

CE.SDK supports the most widely adopted video and audio codecs to ensure compatibility across platforms:

Video Codecs#

  • H.264 / AVC (in .mp4)
  • H.265 / HEVC (in .mp4, may require platform-specific support)

Audio Codecs#

  • MP3 (in .mp3 or within .mp4)
  • AAC (in .m4a or within .mp4 or .mov)

Size Limits#

Image Resolution Limits#

ConstraintRecommendation / Limit
Input ResolutionMaximum input resolution is 4096×4096 pixels. Images from external sources (e.g., Unsplash) are resized to this size before rendering on the canvas. You can modify this value using the maxImageSize setting.
Output ResolutionThere is no enforced output resolution limit. Theoretically, the editor supports output sizes up to 16,384×16,384 pixels. However, practical limits depend on the device’s GPU capabilities and available memory.

All image processing in CE.SDK is handled client-side, so these values depend on the maximum texture size supported by the user’s hardware. The default limit of 4096×4096 is a safe baseline that works universally. Higher resolutions (e.g., 8192×8192) may work on certain devices but could fail on others during export if the GPU texture size is exceeded.

Video Resolution & Duration Limits#

ConstraintRecommendation / Limit
ResolutionUp to 4K UHD is supported for playback and export, depending on the user’s hardware and available GPU resources. For import, CE.SDK does not impose artificial limits, but maximum video size is bounded by the 32-bit address space of WebAssembly (wasm32) and the browser tab’s memory cap (~2 GB).
Frame Rate30 FPS at 1080p is broadly supported; 60 FPS and high-res exports benefit from hardware acceleration
DurationStories and reels of up to 2 minutes are fully supported. Longer videos are also supported, but we generally found a maximum duration of 10 minutes to be a good balance for a smooth editing experience and a pleasant export duration of around one minute on modern hardware.