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Version v1.68.0 Changelog February 6, 2026

Breaking Changes

  • Engine/Swift, Editor/Swift: Packages for Apple platforms are now built with Xcode 26.0.1 and Swift 6.2, which is the new minimum requirement for using them.

Non Breaking Changes

  • Engine/Android: Bumped Kotlin to 1.9.10 and Coroutines to 1.7.3.
  • Engine: Updated entt from v3.13.1 to v3.16.
  • Engine: Removed unused black_and_white_color_mixer and hsp_selective_adjustments effects. These effects were never publicly documented or supported. Existing scenes containing these effects will still load correctly, but the effects will no longer be applied.
  • Engine: Removed the features/hspSelectiveAdjustmentsEnabled setting as it is no longer needed.
  • Editor/Android: Change demo assets’ CDN path from https://cdn.img.ly/assets/demo/v2 to https://cdn.img.ly/assets/demo/v3
  • Engine/Swift: Change demo assets’ CDN path from https://cdn.img.ly/assets/demo/v2 to https://cdn.img.ly/assets/demo/v3
  • Editor/Web: Change demo assets’ CDN path from https://cdn.img.ly/assets/demo/v2 to https://cdn.img.ly/assets/demo/v3
  • Engine: Enhanced the Grow animation with new corner-based direction options (TopLeft, TopRight, BottomLeft, BottomRight) and a scaleFactor property for controlling the initial/final scale.
  • Docs: Improved markdown versions of documentation for AI agents. Pages are now served directly as markdown when accessed with Accept: text/markdown header or via .md URLs.
  • Engine: Added setMode API to change the scene mode between Design and Video modes.
  • Plugins/Web: Plugin versions are now aligned with CE.SDK releases, starting from version 1.68.0. This is a versioning change only with no breaking API changes.
  • Editor/Android: Use custom FileProvider class to avoid manifest merger conflicts.
  • Editor/Web: Fixed the drop overlay being shown when dragging files onto the canvas even when no upload asset sources are available.
  • Editor/Flutter: Fixed an issue where effects applied to paused videos were not immediately visible when using TextureView.
  • Editor/iOS: Fixed editor cleanup being triggered incorrectly when pushing another screen on top of the editor in a navigation stack. The editor now correctly stays alive when covered by another view and only cleans up when truly dismissed (popped or closed).
  • Engine/iOS: Fixed text selection handles not being hidden when switching from text to transform edit mode on iOS 17+.
  • Engine: Prevent zoom auto-fit from producing negative or zero zoom levels.
  • Editor/Web: Added showIndicator option to builder.Dropdown() to control visibility of the expand indicator icons.
  • Engine: Fixed vector outline not resizing with shape during transform operations
  • Engine: Fixed video playback stopping unexpectedly when pressing play before videos finish loading.
  • Editor/Web: Showcases app now displays iOS/Android demos in an interactive carousel layout on desktop, allowing users to navigate between the emulator and screenshots with smooth animations and intuitive controls.
  • Plugins/Web: Fixed Runware NanoBanana2Pro API errors when using non-square aspect ratios (16:9, 9:16, 4:3, 3:4). The model requires specific dimension combinations that differ from the generic aspect ratio map.
  • Plugins/Web: Fixed Runware Seedream 4.0 API errors when using non-square aspect ratios. At 1K resolution only 1:1 is supported; now using 2K dimensions for all aspect ratios.
  • Plugins/Web: Improved Runware image generation reliability by switching from synchronous requests to async delivery with polling, avoiding timeouts on slower models.
  • Plugins/Web: Added resolution parameter to Runware NanoBanana2Pro image-to-image generation for automatic aspect ratio detection from reference images.
  • Editor/Android: Fixed media replacement not working when using camera capture
  • Engine: Added Auto option to horizontal text alignment that automatically aligns text based on the first logical run’s script direction (right for RTL scripts, left for LTR scripts).
  • Engine: Added block.getTextEffectiveHorizontalAlignment(block) API to retrieve the resolved alignment when using Auto mode.
  • Editor/Web: Added “Match Language Direction” option to text alignment controls that automatically adjusts alignment based on the text’s script direction.
  • Editor/iOS: Fixed LUT filter not being highlighted as selected on first click when the engine has not yet downloaded the LUT file.
  • Editor/Android: Fixed LUT filter not being highlighted as selected on first click when the engine has not yet downloaded the LUT file.
  • Renderer: Fixed buzzy or distorted audio in rendered videos when using open-source codecs on Linux.
  • Renderer: Fixed a crash during video rendering when source videos contain non-standard frame timing.
  • Engine: Fixed audio duration calculation for some MP4 files preventing a divide-by-zero crash when the videos are played.
  • Editor/iOS: Added “Match Language Direction” option to text alignment controls that automatically adjusts alignment based on the text’s script direction.
  • Editor/iOS: Text blocks now use “Auto” alignment by default, automatically matching the text’s script direction.
  • Editor/Android: Added “Match Language Direction” option to text alignment controls that automatically adjusts alignment based on the text’s script direction.
  • Editor/Android: Text blocks now use “Auto” alignment by default, automatically matching the text’s script direction.