Use a form-based custom panel in CE.SDK to enable users to easily customize templates.

Prerequisites#
Before you begin, make sure you have the following:
- Node.js v20+ and npm installed locally – Download Node.js
- A supported browser – Chrome 114+, Edge 114+, Firefox 115+, Safari 15.6+
See Browser Support for the full list.
Get Started#
Start fresh with a standalone Form-Based Template Adoption project. This creates a complete, ready-to-run application.
Step 1: Clone the Repository#
git clone https://github.com/imgly/starterkit-form-based-template-adoption-ts-web.gitgit clone https://github.com/imgly/starterkit-form-based-template-adoption-ts-web.gitnpx degit imgly/starterkit-form-based-template-adoption-ts-web starterkit-form-based-template-adoption-ts-webnpx degit imgly/starterkit-form-based-template-adoption-ts-web starterkit-form-based-template-adoption-ts-webThe src/ folder contains the editor code:
src/├── imgly/│ ├── config/│ │ ├── actions.ts # Export/import actions│ │ ├── features.ts # Feature toggles│ │ ├── i18n.ts # Translations│ │ ├── plugin.ts # Main configuration plugin│ │ ├── settings.ts # Engine settings│ │ └── ui/│ │ ├── canvas.ts # Canvas configuration│ │ ├── components.ts # Custom component registration│ │ ├── dock.ts # Dock layout configuration│ │ ├── index.ts # Combines UI customization exports│ │ ├── inspectorBar.ts # Inspector bar layout│ │ ├── navigationBar.ts # Navigation bar layout│ │ └── panel.ts # Panel configuration│ ├── index.ts # Editor initialization function│ └── plugins/│ └── form-based-template-adoption.ts└── index.tsStep 2: Install Dependencies#
Install the required packages:
cd starterkit-form-based-template-adoption-ts-web
npm installcd starterkit-form-based-template-adoption-ts-web
npm installcd starterkit-form-based-template-adoption-ts-web
pnpm installcd starterkit-form-based-template-adoption-ts-web
pnpm installcd starterkit-form-based-template-adoption-ts-web
yarncd starterkit-form-based-template-adoption-ts-web
yarnStep 3: Download Assets#
CE.SDK requires engine assets (fonts, icons, UI elements) to function. These must be served as static files from your project’s public/ directory.
curl -O https://cdn.img.ly/packages/imgly/cesdk-js/1.73.0/imgly-assets.zip
unzip imgly-assets.zip -d public/
rm imgly-assets.zipcurl -O https://cdn.img.ly/packages/imgly/cesdk-js/1.73.0/imgly-assets.zip
unzip imgly-assets.zip -d public/
rm imgly-assets.zipconst config = { // ... baseURL: '/assets' // ...};Step 4: Run the Development Server#
npm run devnpm run devpnpm run devpnpm run devyarn devyarn devOpen http://localhost:5173 in your browser.
Get Started#
Integrate the Form-Based Template Adoption into an existing Angular application. This adds the editor configuration to your current project structure.
Step 1: Clone#
cd your-projectcd your-projectClone the starter kit and copy the editor configuration to your project:
git clone https://github.com/imgly/starterkit-form-based-template-adoption-ts-web.git
cp -r starterkit-form-based-template-adoption-ts-web/src/app/imgly ./src/app/imgly
rm -rf starterkit-form-based-template-adoption-ts-webgit clone https://github.com/imgly/starterkit-form-based-template-adoption-ts-web.git
cp -r starterkit-form-based-template-adoption-ts-web/src/app/imgly ./src/app/imgly
rm -rf starterkit-form-based-template-adoption-ts-webnpx degit imgly/starterkit-form-based-template-adoption-ts-web/src/app/imgly ./src/app/imglynpx degit imgly/starterkit-form-based-template-adoption-ts-web/src/app/imgly ./src/app/imglyThe imgly/ folder contains the editor configuration:
imgly/├── config/│ ├── actions.ts # Export/import actions│ ├── features.ts # Feature toggles│ ├── i18n.ts # Translations│ ├── plugin.ts # Main configuration plugin│ ├── settings.ts # Engine settings│ └── ui/│ ├── canvas.ts # Canvas configuration│ ├── components.ts # Custom component registration│ ├── dock.ts # Dock layout configuration│ ├── index.ts # Combines UI customization exports│ ├── inspectorBar.ts # Inspector bar layout│ ├── navigationBar.ts # Navigation bar layout│ └── panel.ts # Panel configuration├── index.ts # Editor initialization function└── plugins/ └── form-based-template-adoption.tsStep 2: Install Dependencies#
Install the required packages for the editor:
Core Editor#
Install the Creative Editor SDK:
npm install @cesdk/cesdk-jsnpm install @cesdk/cesdk-jspnpm add @cesdk/cesdk-jspnpm add @cesdk/cesdk-jsyarn add @cesdk/cesdk-jsyarn add @cesdk/cesdk-jsConfigure Bundle Budgets#
CE.SDK requires adjusting Angular’s default bundle size limits. Update the budgets array in your angular.json under architect.build.configurations.production:
"budgets": [ { "type": "initial", "maximumWarning": "3MB", "maximumError": "5MB" }, { "type": "anyComponentStyle", "maximumWarning": "4kB", "maximumError": "8kB" }]Step 3: Download Assets#
CE.SDK requires engine assets (fonts, icons, UI elements) to function. For Angular projects, place these in your public/ directory which is served automatically.
curl -O https://cdn.img.ly/packages/imgly/cesdk-js/1.73.0/imgly-assets.zip
unzip imgly-assets.zip -d public/
rm imgly-assets.zipcurl -O https://cdn.img.ly/packages/imgly/cesdk-js/1.73.0/imgly-assets.zip
unzip imgly-assets.zip -d public/
rm imgly-assets.zipStep 4: Create the Editor Component#
Create an Angular component using the official CE.SDK Angular wrapper (e.g., design-editor.component.ts):
import { Component } from '@angular/core';import { CreativeEditor } from '@cesdk/cesdk-js/angular';import { initFormBasedTemplateAdoption } from './imgly';
@Component({ selector: 'app-design-editor', standalone: true, imports: [CreativeEditor], template: ` <creative-editor [config]="{ baseURL: '/assets' }" [init]="initFormBasedTemplateAdoption" width="100vw" height="100vh" /> `})export class DesignEditorComponent { initFormBasedTemplateAdoption = initFormBasedTemplateAdoption;}Step 5: Use the Component#
Use the component in your app:
import { Component } from '@angular/core';import { DesignEditorComponent } from './design-editor.component';
@Component({ selector: 'app-root', standalone: true, imports: [DesignEditorComponent], template: '<app-design-editor />'})export class AppComponent {}Set Up a Scene#
CE.SDK offers multiple ways to load content into the editor. Choose the method that matches your use case:
// Create a blank design canvas - starts with an empty design sceneawait cesdk.actions.run('scene.create');
// Load from a template archive - restores a previously saved projectawait cesdk.loadFromArchiveURL('https://example.com/template.zip');
// Load from an image URL - creates a new scene with the imageawait cesdk.createFromImage('https://example.com/image.jpg');
// Load from a scene file - restores a scene from JSONawait cesdk.loadFromURL('https://example.com/scene.json');The createDesignScene() method is ideal for design workflows, as it creates a blank canvas ready for content.
Customize Assets#
The editor uses asset source plugins to provide built-in libraries for templates, stickers, shapes, and fonts. The starter kit includes a curated selection—customize what’s included based on your needs.
Asset sources are added via plugins in src/index.ts. Enable or disable individual sources:
import { FiltersAssetSource, StickerAssetSource, TextAssetSource, VectorShapeAssetSource, EffectsAssetSource, // ...} from '@cesdk/cesdk-js/plugins';
// Add only the sources you needawait cesdk.addPlugin(new FiltersAssetSource());await cesdk.addPlugin(new StickerAssetSource());await cesdk.addPlugin(new TextAssetSource());await cesdk.addPlugin(new VectorShapeAssetSource());await cesdk.addPlugin(new EffectsAssetSource());// ...For production deployments, self-hosting assets is required—the IMG.LY CDN is intended for development only. See Serve Assets for downloading assets, configuring baseURL, and excluding unused sources to optimize load times.
Configure Actions#
Actions are functions that handle user interactions like exporting designs, saving scenes, and importing files. CE.SDK provides built-in actions that you can run directly or override with custom implementations.
Key built-in actions:
exportDesign– Export the current design to PNG, JPEG, PDF, or other formatssaveScene– Save the scene as a JSON string for later editingimportScene– Import a previously saved scene (supports.sceneand.cesdkformats)exportScene– Export the scene as a JSON file or.cesdkarchive with all assetsuploadFile– Handle file uploads with progress tracking
Use cesdk.actions.run() to execute any action:
// Run a built-in actionawait cesdk.actions.run('exportDesign', { mimeType: 'image/png' });Import from File Picker#
// Let users open images from their devicecesdk.actions.register('importImage', async () => { const blobURL = await cesdk.utils.loadFile({ accept: 'image/*', returnType: 'objectURL' }); await cesdk.createFromImage(blobURL);});Export and Save#
// Register export action that downloads the edited designcesdk.actions.register('exportDesign', async (exportOptions) => { const { blobs, options } = await cesdk.utils.export(exportOptions); await cesdk.utils.downloadFile(blobs[0], options.mimeType);});Customize (Optional)#
Theming#
CE.SDK supports light and dark themes out of the box, plus automatic system preference detection. Switch between themes programmatically:
// 'light' | 'dark' | 'system' | (() => 'light' | 'dark')cesdk.ui.setTheme('dark');See Theming for custom color schemes, CSS variables, and advanced styling options.
Localization#
Customize UI labels and add support for multiple languages. The i18n system supports translation keys for all UI elements:
// Override specific labelscesdk.i18n.setTranslations({ en: { 'actions.export.image': 'Download Design', 'common.cancel': 'Cancel', 'common.apply': 'Apply' }});
// Set the active localecesdk.i18n.setLocale('en');See Localization for supported languages, translation key reference, and right-to-left language support.
UI Layout#

Customize the editor interface by modifying the dock, inspector bar, navigation bar, and canvas menu. CE.SDK provides Order APIs to control which components appear and in what sequence.
// Get current navigation bar componentsconst navOrder = cesdk.ui.getNavigationBarOrder();
// Add a custom button to the navigation barcesdk.ui.insertNavigationBarOrderComponent( 'ly.img.spacer', { id: 'my-custom-action' }, 'after');See Dock, Inspector Bar, Navigation Bar, Canvas Menu, and Canvas for detailed layout customization options.
Settings & Features#
Fine-tune editor behavior through settings and features.
Settings configure core engine behavior—rendering, input handling, and history management:
cesdk.engine.editor.setSettingBool('page/dimOutOfPageAreas', true);cesdk.engine.editor.setSettingBool('mouse/enableZoomControl', true);cesdk.engine.editor.setSettingBool('features/undoHistory', true);Features toggle which editing tools and panels appear in the UI:
// Toggle editor featurescesdk.feature.enable('ly.img.crop', true);cesdk.feature.enable('ly.img.filter', true);cesdk.feature.enable('ly.img.adjustment', true);See Settings and Features for the complete reference.
Key Capabilities#
The Form-Based Template Adoption starter kit enables simplified template customization workflows.
Form-Based Input
Let users customize designs through simple form fields without complex editor interfaces.
Real-Time Preview
Show live preview updates as users fill out form fields for immediate visual feedback.
Template Variables
Define customizable placeholders in templates that map to form inputs.
Input Validation
Validate user inputs to ensure design constraints are maintained.
Export Options
Export completed designs to PNG, JPEG, PDF, or save as CE.SDK scene files.
Simplified UX
Build user-friendly template adoption experiences without exposing full editor complexity.
Troubleshooting#
Editor doesn’t load#
- Check the container element exists: Ensure your container element is in the DOM before calling
create() - Verify the baseURL: Assets must be accessible from the CDN or your self-hosted location
- Check console errors: Look for CORS or network errors in browser developer tools
Form inputs not updating preview#
- Check variable bindings: Ensure form fields are properly mapped to template variables
- Verify template structure: Template must have properly defined placeholders
Watermark appears in production#
- Add your license key: Set the
licenseproperty in your configuration - Sign up for a trial: Get a free trial license at img.ly/forms/free-trial
Next Steps#
- Configuration – Complete list of initialization options
- Serve Assets – Self-host engine assets for production
- Actions – Build custom export and save workflows
- Theming – Customize colors and appearance
- Localization – Add translations and language support