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Import Media

Overview Learn how to import, manage, and customize assets from local, remote, or camera sources in CE.SDK.
Asset Concepts This guide explains the foundational architecture of the CE.SDK asset system, including what asset sources are, how they organize content, and how they connect to the user interface.
Asset Library Manage how users browse, preview, and insert media assets into their designs with a customizable asset library.
Import From Local Source Enable users to upload files from their device for use as design assets in the editor.
Import From Remote Source Connect CE.SDK to external sources like servers or third-party platforms to import assets remotely.
Capture From Camera Capture photos or videos directly from a connected camera for immediate use in your design.
Edit or Remove Assets Manage assets in local asset sources by updating metadata, removing individual assets, or deleting entire sources in CE.SDK.
Source Sets Provide multiple versions of images and videos at different resolutions for optimal performance and quality across editing and export workflows.
Using Default Assets Load shapes, stickers, images, and other built-in assets from IMG.LY's CDN to populate your CE.SDK editor using the Asset API.
Retrieve MIME Type Detect the MIME type of resources loaded in the engine to determine file formats for processing, export, or display.
Asset Content JSON Schema Understand the JSON schema structure for defining asset source content including version, metadata, and payload properties for images, videos, fonts, and templates.
Supported File Formats for Import Review the supported image, video, audio, and template formats for importing assets into CE.SDK on the web.
Size Limits Learn about file size restrictions and how to optimize large assets for use in CE.SDK.