This guide shows you how to integrate the CreativeEditor SDK into a new Android Activity-based project. Learn how to:
- create a new project.
- add the necessary dependencies.
- configure the editor.
- test the integration.
Who Is This Guide For?#
This guide is for developers who:
- Have experience with Android development and Kotlin
- Want to create a new Android Activity-based project with integrated creative editing capabilities
- Need to implement user-friendly editing interfaces
- Want to add professional-grade image editing, design creation, and video editing to their Android apps
- Prefer using traditional Android Views with Activity-based architecture
What You’ll Achieve#
By following this guide, you:
- Create a new Android Activity-based project with CreativeEditor SDK integration
- Configure platform-specific requirements for Android
- Implement a functional editor that you can launch from your app
- Test and verify the integration works correctly
Explore Android Demos
View on GitHub
Prerequisites#
Before you begin, ensure you have the following requirements:
Development Environment#
- Android Studio: Latest version (Hedgehog or later)
- Kotlin: 1.9.10 or later
- Gradle: 8.4 or later
- Git CLI for version control
Platform Requirements#
- Android: 7.0+ (API level 24+)
- Minimum SDK: 24
- Target SDK: Latest stable version
License#
- A valid CE.SDK license key (Get a free trial), use
nullor an empty string to run in evaluation mode with watermark.
Verify Your Setup#
Run the following command to verify your Android development environment:
gradle --versionThis command checks your Gradle installation and reports any issues to resolve before proceeding.
Step 1: Create a New Android Activity-Based Project#
First, verify your Android Studio installation and create a new project:
- Open Android Studio and select “New Project”
- Choose “Empty Views Activity” template
- Configure your project:
- Name:
cesdk_android_activity_app - Package name:
com.example.cesdkactivityapp - Language: Kotlin
- Minimum SDK: API 24 (Android 7.0)
- Build configuration language: Kotlin DSL
- Name:
Project Structure#
Your new project should have this structure:
cesdk_android_activity_app/├── app/ # Main application module│ ├── src/main/│ │ ├── java/ # Kotlin source files│ │ ├── res/ # Resources│ │ └── AndroidManifest.xml│ ├── build.gradle.kts # App-level build configuration│ └── proguard-rules.pro # ProGuard rules├── gradle/ # Gradle wrapper├── build.gradle.kts # Project-level build configuration├── settings.gradle.kts # Project settings└── gradle.properties # Gradle propertiesStep 2: Add the CreativeEditor SDK Dependency#
Add the CreativeEditor SDK to your project by updating the build configuration:
2.1 Add IMG.LY Repository#
Update your settings.gradle.kts to include the IMG.LY repository:
dependencyResolutionManagement { repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS) repositories { google() mavenCentral() maven { name = "IMG.LY Artifactory" url = uri("https://artifactory.img.ly/artifactory/maven") mavenContent { includeGroup("ly.img") } } }}2.2 Add Editor Dependency#
Update your app/build.gradle.kts to include the editor dependency:
dependencies { // This dependency makes main compose and coroutine APIs available in your project implementation("ly.img:editor:1.74.1") // Other dependencies here}This adds the latest version of the CreativeEditor SDK editor to your build.gradle.kts file.
2.3 Configure Android Settings#
Update your app/build.gradle.kts to ensure proper configuration:
android { namespace = "com.example.cesdkapp" compileSdk = 36
defaultConfig { applicationId = "com.example.cesdkapp" minSdk = 24 targetSdk = 36 versionCode = 1 versionName = "1.0" ndk { abiFilters += arrayOf("arm64-v8a", "armeabi-v7a", "x86_64", "x86") } }
compileOptions { sourceCompatibility = JavaVersion.VERSION_1_8 targetCompatibility = JavaVersion.VERSION_1_8 }
kotlinOptions { jvmTarget = "1.8" }
buildFeatures { compose = true }
composeOptions { kotlinCompilerExtensionVersion = "1.5.3" }}2.4 Sync Project#
After adding the dependency, sync your project to download the CreativeEditor SDK:
In Android Studio, click Sync Project with Gradle Files to download and configure all dependencies.
This downloads and installs the CreativeEditor SDK and its dependencies automatically through Gradle.
Step 3: Implement the Editor Integration#
Now let’s implement the CreativeEditor SDK editor in your Android application:
3.1 Create EditorComposable#
Create a new file EditorComposable.kt in your app module’s main source set (typically app/src/main/java/com/yourpackage/):
import android.widget.Toastimport androidx.compose.runtime.Composableimport androidx.compose.ui.platform.LocalContextimport ly.img.editor.Editorimport ly.img.editor.core.configuration.EditorConfigurationimport ly.img.editor.core.configuration.rememberimport ly.img.engine.DesignBlockType
// Add this composable to your Activity, Fragment, NavHost etc.@Composablefun EditorComposable(onClose: (Throwable?) -> Unit) { val context = LocalContext.current Editor( // Get your license from https://img.ly/forms/free-trial // Keep this null for evaluation mode with watermark. // Replace it with your license key for production use. license = null, configuration = { EditorConfiguration.remember { onCreate = { val scene = editorContext.engine.scene.create() val page = editorContext.engine.block.create(DesignBlockType.Page) editorContext.engine.block.setWidth(block = page, value = 1080F) editorContext.engine.block.setHeight(block = page, value = 1080F) editorContext.engine.block.appendChild(parent = scene, child = page) } onError = { Toast.makeText(context, it.message, Toast.LENGTH_SHORT).show() } } }, onClose = onClose, )}In this example, we create a scene with a single square page.
3.2 Create EditorActivity#
Create a new Kotlin file called EditorActivity.kt in your app module’s main source set (typically app/src/main/java/com/yourpackage/):
import android.os.Bundleimport androidx.activity.ComponentActivityimport androidx.activity.compose.setContent
// Launch this activity via intentclass EditorActivity : ComponentActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContent { EditorComposable { throwable -> // You can set result here finish() } } }}3.3 Update MainActivity#
Modify your existing MainActivity.kt file (located in app/src/main/java/com/yourpackage/) to launch the editor:
import android.content.Intentimport android.os.Bundleimport android.widget.Buttonimport androidx.appcompat.app.AppCompatActivity
class MainActivity : AppCompatActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_main)
findViewById<Button>(R.id.launchEditorButton).setOnClickListener { startActivity(Intent(this, EditorActivity::class.java)) } }}3.4 Update Layout File#
Update your activity_main.xml to include a button:
<?xml version="1.0" encoding="utf-8"?><LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" android:gravity="center">
<Button android:id="@+id/launchEditorButton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Launch Creative Editor SDK" />
</LinearLayout>3.5 Update AndroidManifest.xml#
Add the network permission that CE.SDK needs when it loads its default assets from the CDN:
<uses-permission android:name="android.permission.INTERNET" />Register the dedicated EditorActivity as well:
<activity android:name=".EditorActivity" android:exported="false" android:theme="@style/Theme.Material3.DayNight" />Step 4: Test Your Editor Integration#
Now let’s test your CreativeEditor SDK editor integration:
4.1 Build and Run#
Build your Android project using Gradle:
4.2 Test on Android Device#
Connect your Android device and run:
# Build and install the app./gradlew installDebug
# Or run from Android Studio# Click the "Run" button (green play icon)4.3 Verify Features#
After launching your app, verify these features work correctly:
- App Launch: The main activity opens without errors
- Button Interaction: The “Launch Creative Editor SDK” button responds to taps
- Editor Launch: The CreativeEditor SDK opens without errors
- Canvas Interaction: The blank page can be panned and zoomed.
Step 5: Customize for Your Use Case#
Step 6: Troubleshooting#
Common Issues and Solutions#
Gradle Sync Issues#
- Problem: Repository not found
- Solution: Verify the IMG.LY repository URL in
settings.gradle.kts
Compilation Errors#
- Problem: Missing dependencies
- Solution: Ensure all required dependencies are included
Runtime Errors#
- Problem: Invalid license
- Solution: Verify your license key is correct and valid (or pass
nullfor evaluation mode with watermark)
Performance Issues#
- Problem: Slow editor loading
- Solution: Check device specifications and memory usage
Integration Issues#
- Problem: Editor not displaying
- Solution: Verify the activity is properly registered in AndroidManifest.xml
Step 7: Next Steps#
Advanced Features#
- Implement custom asset sources
- Add custom filters and effects
- Integrate with your backend services
- Implement user authentication
Other Integrations#
- Explore camera integration
- Add video editing capabilities
- Implement batch processing
- Add cloud storage integration
Production Considerations#
- Optimize for performance
- Implement proper error handling
- Add analytics and monitoring
- Test on different device configurations