In this example, we will show you how to use the CreativeEditor SDK’s CreativeEngine to modify variables through the variable
API. The variable
API lets you set or get the contents of variables that exist in your scene.
Functions
fun findAll(): List<String>
Get all text variables currently stored in the engine.
- Returns a list of variable names.
fun set( key: String, value: String,)
Set a text variable.
-
key
: the variable’s key. -
value
: the text to replace the variable with.
fun get(key: String): String
Get a text variable.
-
key
: the variable’s key. -
Returns the text value of the variable.
fun remove(key: String)
Destroy a text variable.
key
: the variable’s key.
fun referencesAnyVariables(block: DesignBlock): Boolean
Checks whether the given block references any variables. Doesn’t check the block’s children.
-
block
: the block to query. -
Returns true if the block references variables, false otherwise.
Localizing Variable Keys (CE.SDK only)
You can show localized labels for the registered variables to your users by
adding a corresponding label property to the object stored at
i18n.<language>.variables.<key>.label
in the configuration.
Otherwise, the name used in variable.setString()
will be shown.
Full Code
Here’s the full code:
// Query all variablesval variableNames = engine.variable.findAll()
// Set, get and remove a variableengine.variable.set(key = "name", value = "Chris")val name = engine.variable.get(key = "name") // Chrisengine.variable.remove(key = "name")
val block = engine.block.create(DesignBlockType.Graphic)engine.block.referencesAnyVariables(block)