---
title: "Platform Notes - CE.SDK Glossary"
description: "An overview of which platforms and frameworks CE.SDK supports with official starter kits and integration guides."
url: "https://img.ly/glossary/platform-notes/"
type: "page"
---

> This is the markdown version of [Platform Notes - CE.SDK Glossary](https://img.ly/glossary/platform-notes/). For all pages in one file, see [llms-full.txt](https://img.ly/llms-full.txt). For an index of all available pages, see [llms.txt](https://img.ly/llms.txt).

---

# Platform Notes

## Definition

An overview of which platforms and frameworks CE.SDK supports with official starter kits and integration guides. CE.SDK's cross-platform C++ rendering engine powers all of these targets with shared core logic, ensuring consistent output quality across platforms.

## Web

All web integrations run entirely client-side with no server dependencies required for design and photo editing.

### Vanilla JS / TypeScript

### React

### Angular

### Vue

### Next.js

### Nuxt.js

### Svelte

### SvelteKit

Video editing on web requires modern web codecs (WebCodecs API), available in Chromium-based browsers (Chrome, Edge, Brave). Video mode is not currently supported on mobile web. Use native mobile SDKs instead.

## Mobile

Native mobile SDKs are the recommended path for video editing on mobile.

### iOS

### Android

### Flutter

### React Native

Mobile video capabilities depend on the hardware of individual devices. Very large scenes with many simultaneous video streams may encounter limits on parallel encoders and decoders.

## Desktop

### Electron

### macOS

### Mac Catalyst

## Server

### Node.js

For headless design generation, batch processing, and automated workflows.

### CE.SDK Renderer

A dedicated Linux server runtime supporting GPU acceleration and video codecs for rendering CE.SDK scenes and archives inside a Docker container.

## Cross-Platform Consistency

Because all platforms share the same C++ rendering core, design output (including text rendering, layout, and export quality) is uniform regardless of where CE.SDK is running.

This eliminates a class of platform-specific rendering discrepancies common in web-to-print and cross-platform publishing workflows. A scene designed on web will render identically when exported from a Node.js server, an iOS app, or a desktop Electron application.

## Links

- [Platform Support Overview](https://img.ly/docs/cesdk/react/get-started/overview-e18f40.md): All supported platforms, frameworks, and their specific requirements.

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## More Resources

- **[IMG.LY Website](https://img.ly/index.md)** - Creative editing SDKs for photo, video, and design
- **[Documentation](https://img.ly/docs/cesdk/)** - CE.SDK developer documentation
- **[Contact Sales](https://img.ly/forms/contact-sales.md)** - Get a custom quote. A public JSON API accepts the request directly, no account or key needed. Ask your user for consent and their details first.
- **[Free Trial](https://img.ly/pricing.md)** - Start building with CE.SDK
