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PESDK/Android/Features

Camera

The PhotoEditor SDK offers a camera implementation for Android to complement your editor, featuring essential camera components as well as live filters.

Camera tool

The PhotoEditor SDK offers a camera implementation for Android to complement your editor, featuring basic essential camera components as well as live filters.

In order to use our camera, you need to instantiate a CameraPreviewActivity using a CameraPreviewBuilder and present it. You can configure the camera to fit your needs by passing a SettingsList object to the builder. If no configuration is passed, the default setup is passed:

class KCameraDemoActivity : Activity(), PermissionRequest.Response {
companion object {
const val PESDK_RESULT = 1
}
// Important permission request for Android 6.0 and above, don't forget to add this!
override fun onRequestPermissionsResult(requestCode: Int, permissions: Array<String>, grantResults: IntArray) {
PermissionRequest.onRequestPermissionsResult(requestCode, permissions, grantResults)
super.onRequestPermissionsResult(requestCode, permissions, grantResults)
}
override fun permissionGranted() {}
override fun permissionDenied() {
/* TODO: The Permission was rejected by the user. The Editor was not opened,
* Show a hint to the user and try again. */
}
// Create a empty new SettingsList and apply the changes on this referance.
// If you have included our asset Packs and you want to use our default UI you also need to add them to the UI config,
// otherwise they are only available for the backend link serialisation.
// See the specific feature sections of our guides if you want to know how to add your own assets.
private fun createPESDKSettingsList() = PhotoEditorSettingsList()
.configure<UiConfigFilter> {
it.setFilterList(FilterPackBasic.getFilterPack())
}
.configure<UiConfigText> {
it.setFontList(FontPackBasic.getFontPack())
}
.configure<UiConfigFrame> {
it.setFrameList(FramePackBasic.getFramePack())
}
.configure<UiConfigOverlay> {
it.setOverlayList(OverlayPackBasic.getOverlayPack())
}
.configure<UiConfigSticker> {
it.setStickerLists(
StickerPackEmoticons.getStickerCategory(),
StickerPackShapes.getStickerCategory()
)
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
openCamera()
}
private fun openCamera() {
val settingsList = createPESDKSettingsList()
CameraPreviewBuilder(this)
.setSettingsList(settingsList)
.startActivityForResult(this, PESDK_RESULT)
}
override fun onActivityResult(requestCode: Int, resultCode: Int, intent: Intent) {
super.onActivityResult(requestCode, resultCode, intent)
if (resultCode == RESULT_OK && requestCode == PESDK_RESULT) {
// Editor has saved an Image.
val data = EditorSDKResult(intent)
Log.i("PESDK", "Source image is located here ${data.sourceUri}")
Log.i("PESDK", "Result image is located here ${data.resultUri}")
// TODO: Do something with the result image
// OPTIONAL: read the latest state to save it as a serialisation
val lastState = data.settingsList
try {
IMGLYFileWriter(lastState).writeJson(File(
getExternalFilesDir(null),
"serialisationReadyToReadWithPESDKFileReader.json"
))
} catch (e: IOException) {
e.printStackTrace()
}
} else if (resultCode == RESULT_CANCELED && requestCode == PESDK_RESULT) {
// Editor was canceled
val data = EditorSDKResult(intent)
val sourceURI = data.sourceUri
// TODO: Do something...
}
}
}

Disable editor to open#

To prevent the 'editor screen' to open after taking a photo and to stay on 'capture mode' use this code: settingsList.getSettingsModel(CameraSettings.class).setOpenEditorAfterCapture(false);

For more details, take a look at our getting started section.