Success story
Digitas logo

Digitas Germany built a self-service campaign portal where 600+ dealers across 10 automotive brands localize on-brand social, print, and video assets.

Digitas customer video

140+

campaigns live across 10 brands

600+

dealers creating assets self-serve

3

languages produced automatically

How Digitas Germany Powers 140+ Dealer Campaigns Across 10 Automotive Brands

Hi I'm Jan
Jan
Product Marketing
January 5, 2026 7 min read

Digitas Germany is a leading digital agency under the Publicis Groupe that combines data, creativity, and technology to deliver “Connected Marketing.” For one of Europe’s largest automotive holding groups, Digitas built a self-service marketing portal that lets 600+ dealers across 9–10 brands produce campaign assets, social, print, and video, without depending on outside agencies.

The portal runs on IMG.LY’s CE.SDK. Here’s how it came together, and what changed inside Digitas as a result.

The Challenge: Manual Processes and Rising Costs

Before the portal existed, the automotive client ran campaigns the way most enterprise marketing operations do: a central team commissioned creative from external agencies, dealers requested local variants by email, and someone (often several someones) hand-produced every asset for every market.

Across 9–10 brands and 600+ dealers, the costs added up faster than the campaigns did. Each campaign required separate design iterations, multiple approval cycles, and localization for three languages (German, French, and Italian). The team needed a way to unify these workflows and let dealers generate brand-compliant, personalized assets on their own, “within a few clicks,” as Martin Röhr, Senior Project Manager at Digitas Germany, put it.

The wish by the customer was that they can do the whole assets themselves, with a minimum of manual work, to automate and harmonize processes for all brands.

Martin Röhr — Senior Project Manager, Digitas Germany

The portal’s job was clear. The question was how to build the creative layer behind it.

Why They Chose CE.SDK

Digitas evaluated several options, including building an editor in-house. The math didn’t favour it. A creative engine that handles video, print, and social across three languages, at the scale of a dealer network, is not a side project. It’s a multi-year platform commitment.

Martin’s evaluation of CE.SDK was quick.

I saw you have an editor that you can configure for different media types, it was not a hard decision.

Martin Röhr — Senior Project Manager, Digitas Germany

The decisive factors weren’t headline features. They were the alignment between CE.SDK’s structural primitives and the problems Digitas needed to solve:

  • The Template Engine gave them a way to express brand-safe master designs that dealers could personalize without breaking layout or compliance.
  • The Variable System made dealer-specific data (dealership name, address, model, regional offer) first-class content the templates could bind to.
  • Server-side rendering turned “personalize and export” into a background job that scaled to thousands of localized assets without manual work in the editor UI.

There was no real plan in the beginning. We found CE.SDK, which could solve every problem we had, videos, social media, templates, and then we figured out how to integrate it into every workflow.

Martin Röhr — Senior Project Manager, Digitas Germany

How They Implemented CE.SDK

The integration was a multilingual campaign portal where marketing managers distribute approved templates and dealers customize them in context. A Node.js pipeline drives the background asset generation: when a dealer selects a template and supplies their data, the server renders every required variant (social square, vertical story, print A4, banner ad, short-form video) in the dealer’s language, ready for download.

The first campaigns went live in mid-2024. The team kept iterating on the portal as they expanded scope.

We shipped a much better product than initially planned. Building something like this ourselves would have taken years or ten times the budget.

Martin Röhr — Senior Project Manager, Digitas Germany

Support and partnership were a quiet but real differentiator. Throughout the build, Digitas’s developers had direct lines to the CE.SDK team.

You offered us your support, and our developers always got quick responses, sometimes even hints that helped us rethink how we do things. Nothing bad to say about the whole experience.

Martin Röhr — Senior Project Manager, Digitas Germany

The Results

Within months of going live, the portal was driving real campaign output.

140+ campaigns are now active across all brands. Dealers can download, localize, and ship assets in seconds, or minutes at most, instead of the days that manual production used to take. Across the three supported languages, the system is generating thousands of assets per month with no manual intervention.

Dealer feedback has been unambiguous. Martin reports it has been near-uniformly positive, and so has the marketing-manager response on the central side.

I built a better-looking asset in the portal than the agency ever did.

Anonymous — Marketing Manager, Digitas client

The qualitative read inside Digitas mirrors the data.

In all meetings, we had no negative feedback, absolutely nothing. Dealers are downloading, managers are happy, and we’re already planning the next automation features.

Martin Röhr — Senior Project Manager, Digitas Germany

Overall Impact

The portal didn’t just replace agency dependency for one client. It changed how Digitas thinks about its own service offering.

Engineering capacity that would have gone into a custom editor, and into the perpetual maintenance an in-house editor demands, stayed focused on the portal’s automation, integrations, and roadmap. The visible win for the customer is faster, cheaper, on-brand campaign output. The less-visible win for Digitas is that the same creative infrastructure now scales horizontally across other clients.

I showed the project internally to hundreds of colleagues. Everyone wants to use it for other clients. It’s a no-brainer once you see what’s possible.

Martin Röhr — Senior Project Manager, Digitas Germany

That’s the shape of the result: a single, repeatable creative layer that can power the next 140 campaigns, and the 140 after that.

Key takeaways

  • A self-service campaign portal replaced months of manual, agency-driven asset production.
  • 600+ dealers across 9–10 brands now create on-brand social, print, and video assets in seconds.
  • Server-side rendering generates thousands of localized assets in three languages without manual intervention.
  • CE.SDK shipped a richer product in months than an in-house build would have produced in years.
  • Internal adoption is strong: hundreds of Digitas colleagues now want to use the same setup for other clients.
IMG.LY Impact Report

How 600+ teams shipped creative editing in 14 days

A data report based on 600+ customers, 28 structured interviews, and self-reported survey findings. The patterns behind every customer story on this site, across every industry we serve.

  • 14 days median time to a production-ready editor, 13× faster than in-house
  • 500M+ creations rendered every month across the platform
  • 600+ companies shipping editing inside their product
  • $525K–$1.4M+ 3-year TCO avoided vs. building in-house
Download impact report

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