<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>Flutter – IMG.LY Blog</title><description>Posts tagged Flutter on the IMG.LY blog.</description><link>https://img.ly/blog/tag/flutter/</link><language>en-us</language><image><url>https://img.ly/apple-touch-icon.png</url><title>Flutter – IMG.LY Blog</title><link>https://img.ly/blog/tag/flutter/</link></image><atom:link href="https://img.ly/blog/tag/flutter/rss.xml" rel="self" type="application/rss+xml"/><generator>Astro</generator><lastBuildDate>Fri, 19 Jun 2026 11:26:05 GMT</lastBuildDate><ttl>60</ttl><item><title>A Modern Video Editor SDK for your Flutter App</title><link>https://img.ly/blog/a-modern-video-editor-sdk-for-your-flutter-app/</link><guid isPermaLink="true">https://img.ly/blog/a-modern-video-editor-sdk-for-your-flutter-app/</guid><description>Learn how to integrate IMG.LY&apos;s video editor for Flutter into your app and how to best leverage its capabilities.</description><pubDate>Fri, 13 Sep 2024 11:26:15 GMT</pubDate><content:encoded>&lt;p&gt;Video has been the only type of content with steadily growing demand, and it will remain a staple and an expected medium for users to create and consume.&lt;/p&gt;
&lt;p&gt;With platforms such as TikTok, Instagram Reels, and YouTube Shorts dominating and shaping user habits, the ability to create and edit videos directly within your app can significantly increase engagement.&lt;/p&gt;
&lt;p&gt;In this post, we’ll show how to integrate a video editor into a Flutter app using CreativeEditor SDK and customize it for specific use cases, like creating TikTok-style short videos.&lt;/p&gt;
&lt;p&gt;You can check out the code for the default and custom &lt;a href=&quot;https://github.com/imgly/cesdk-flutter-examples/tree/main/showcases/lib/data/code_examples/video&quot;&gt;Flutter video editor on GitHub&lt;/a&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;h3 id=&quot;why-add-a-video-editor-to-your-flutter-app&quot;&gt;Why add a Video Editor to Your Flutter App?&lt;/h3&gt;
&lt;p&gt;The last decade has made one thing clear: video content is king. Particularly, short-form dominates digital content. At the forefront of this trend are apps like TikTok, which made people more comfortable creating, editing, and sharing bite-sized clips.&lt;/p&gt;
&lt;p&gt;These apps have capitalized on their ability to let users apply filters, and add audio overlays, text, and more, empowering users at all skill levels to make professional-looking videos with minimal effort.&lt;/p&gt;
&lt;p&gt;A host of different use cases stand to profit from this trend by enhancing their user experience with video editing features, particularly marketing tech tooling and apps with a messaging or social media component.&lt;/p&gt;
&lt;p&gt;In general, video creation lowers the threshold for user-generated content and can positively impact distribution and product engagement.&lt;/p&gt;
&lt;p&gt;Flutter, Google’s UI toolkit for building apps across platforms from a single code base, is a perfect fit for &lt;a href=&quot;https://IMG.LY&quot;&gt;IMG.LY&lt;/a&gt;’s Video Editor. What often motivates the choice to use Flutter is that It ensures performance, flexibility, and a seamless user experience on iOS and Android devices. Similarly, our SDK is designed to offer a native cross-platform experience, while relying on the same underlying graphics processing engine, ensuring consistency and interoperability.&lt;/p&gt;
&lt;hr&gt;
&lt;h3 id=&quot;getting-started-integrating-the-video-editor-in-flutter&quot;&gt;Getting Started: Integrating the Video Editor in Flutter&lt;/h3&gt;
&lt;p&gt;Let’s dive into how to set up a video editor in your Flutter app using CreativeEditor SDK.&lt;/p&gt;
&lt;h3 id=&quot;requirements&quot;&gt;Requirements&lt;/h3&gt;
&lt;p&gt;Before we get into the details, here’s what you’ll need:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Flutter 3.16.0+&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Dart 2.12.0+&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;iOS 16 or later&lt;/strong&gt; (as the video editor is currently only available for iOS, Android coming soon)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Swift 5.10 and Xcode 15.4&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;First, ensure your &lt;code&gt;pubspec.yml&lt;/code&gt; file includes the necessary dependencies:&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;yaml&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;dependencies&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  flutter&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    sdk&lt;/span&gt;&lt;span&gt;: &lt;/span&gt;&lt;span&gt;flutter&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  imgly_editor&lt;/span&gt;&lt;span&gt;: &lt;/span&gt;&lt;span&gt;1.34.0&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Once your environment is set up, you’re ready to start coding.&lt;/p&gt;
&lt;h3 id=&quot;setting-up-the-editor&quot;&gt;Setting Up the Editor&lt;/h3&gt;
&lt;p&gt;After adding the &lt;code&gt;imgly_editor&lt;/code&gt; dependency, import the package in your code:&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;dart&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;import&lt;/span&gt;&lt;span&gt; &quot;package:imgly_editor/imgly_editor.dart&quot;&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;The next step is to initialize the editor by providing an instance of &lt;code&gt;EditorSettings&lt;/code&gt;. This setup requires a license key, which you can obtain from CreativeEditor SDK, and an optional &lt;code&gt;userId&lt;/code&gt; that helps track monthly active users (MAUs) across different devices.&lt;/p&gt;
&lt;p&gt;Here’s a basic example of how to open the video editor:&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;dart&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;class&lt;/span&gt;&lt;span&gt; VideoEditorSolution&lt;/span&gt;&lt;span&gt; {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  /// Opens the editor.&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  void&lt;/span&gt;&lt;span&gt; openEditor&lt;/span&gt;&lt;span&gt;() &lt;/span&gt;&lt;span&gt;async&lt;/span&gt;&lt;span&gt; {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    final&lt;/span&gt;&lt;span&gt; settings &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; EditorSettings&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        license&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; &quot;YOUR_LICENSE&quot;&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        userId&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; &quot;YOUR_USER_ID&quot;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    );&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    const&lt;/span&gt;&lt;span&gt; preset &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; EditorPreset&lt;/span&gt;&lt;span&gt;.video;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;		/// Open the editor and retrieve the editing result.&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    final&lt;/span&gt;&lt;span&gt; result &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; await&lt;/span&gt;&lt;span&gt; IMGLYEditor&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;openEditor&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        preset&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; preset,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        settings&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; settings&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    );&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  }&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;This launches the editor with the video preset, enabling users to trim, cut, and add filters, text overlays, music, and more to their videos.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&quot;&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; sizes=&quot;(min-width: 814px) 814px, 100vw&quot; data-astro-image=&quot;constrained&quot; data-astro-image-pos=&quot;center&quot; width=&quot;814&quot; height=&quot;836&quot; src=&quot;https://img.ly/_astro/flutter-video-editor_Z1vXnTi.webp&quot; srcset=&quot;/_astro/flutter-video-editor_mCglm.webp 640w, /_astro/flutter-video-editor_bQizb.webp 750w, /_astro/flutter-video-editor_Z1vXnTi.webp 814w&quot;&gt;&lt;/p&gt;
&lt;h3 id=&quot;use-cases-building-a-tiktok-like-experience&quot;&gt;Use Cases: Building a TikTok-Like Experience&lt;/h3&gt;
&lt;p&gt;Now that we have integrated the basic editor configuration into your Flutter app, let’s revisit some prominent use cases and how to configure the editor to support them.&lt;/p&gt;
&lt;h3 id=&quot;short-form-video-creation&quot;&gt;Short-Form Video Creation&lt;/h3&gt;
&lt;p&gt;For a short-form video, TikTok-like user experience, the most important factor is the ease of use of any video editor and content such as stickers or audio overlays.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The following SDK capabilities can help you achieve that goal:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Control Video Duration and Position in Time&lt;/strong&gt;: Users should be able to trim video clips on a timeline and position them relative to other tracks, such as audio clips.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Filters &amp;#x26; Effects&lt;/strong&gt;: Filters are essential for setting the tone of the video. Whether users want a retro, high contrast, or soft pastel look, filters provide creative control over the visual style.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Text &amp;#x26; Stickers&lt;/strong&gt;: Allow users to add text captions—especially important for content often watched on mute. Stickers and emojis can add a playful element to videos.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Music &amp;#x26; Audio&lt;/strong&gt;: Like TikTok, you can allow users to add background music or sound effects. Providing a library of popular tracks or sound snippets can enhance the content creation experience.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Video Templates&lt;/strong&gt;: Give your users a head start with customizable video templates for different themes, topics, and occasions. &lt;a href=&quot;https://IMG.LY&quot;&gt;IMG.LY&lt;/a&gt;’s CE.SDK comes with a web video editor to help build and deliver these templates to your Flutter app. You can explore a range of different templates in our &lt;a href=&quot;https://img.ly/demos/video-ui/web/&quot;&gt;video editor demo&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;By integrating these features, you’ll empower users to create engaging, shareable content, elevating your app’s video creation experience to the level of consumer-grade social media apps.&lt;/p&gt;
&lt;h3 id=&quot;influencers-and-marketing&quot;&gt;Influencers and Marketing&lt;/h3&gt;
&lt;p&gt;If your app is targeting influencers or businesses, the ability to quickly create branded video content is key. You can offer:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Branded Templates&lt;/strong&gt;: Pre-made templates that align with a brand’s style, allowing users to easily drop in their video footage and text while maintaining brand consistency. Again, check out the web editor demo to see how to build &lt;a href=&quot;https://img.ly/demos/video-ui/web/&quot;&gt;video templates&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Watermarks&lt;/strong&gt;: Adding a watermark or logo as a brand signifier to videos can help with brand visibility and make sure content always points back to the creator.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;This setup allows influencers and brands to create professional-looking videos that they can share across social media platforms with ease.&lt;/p&gt;
&lt;h3 id=&quot;ecommerce-and-user-generated-content&quot;&gt;eCommerce and User-Generated Content&lt;/h3&gt;
&lt;p&gt;Video is a powerful medium to showcase products, especially on marketplaces that can leverage user-generated content and enable vendors as well as customers to create product or review videos.&lt;/p&gt;
&lt;p&gt;For example, users could create unboxing videos, product reviews, or tutorials using the same trimming, filter, and music tools offered in a TikTok-style editor. These videos can then be shared on social media or used within the app to enhance the shopping experience.&lt;/p&gt;
&lt;p&gt;Likewise, showcasing products using authentic demo videos tap into familiar patterns of video consumption and can boost sales for vendors.&lt;/p&gt;
&lt;hr&gt;
&lt;h3 id=&quot;customization-options-with-creativeeditor-sdk&quot;&gt;Customization Options with CreativeEditor SDK&lt;/h3&gt;
&lt;p&gt;We have designed the Flutter plugin to be adaptable to match your brand and use case-specific requirements. Soon the plugin will also support more advanced customization options such as the ability to &lt;strong&gt;activate or deactivate features by default.&lt;/strong&gt;&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;UI Customization&lt;/strong&gt;: Modify the look and feel of the editor to match your app’s branding. We provide options for &lt;strong&gt;theming&lt;/strong&gt;, &lt;strong&gt;styling color palettes&lt;/strong&gt;, and &lt;strong&gt;callbacks&lt;/strong&gt; to hook into editor events.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Video Presets&lt;/strong&gt;: You can create custom video presets based on your users’ needs. For instance, you may want to limit video length or optimize for certain resolutions, depending on the target platform.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Video Templates&lt;/strong&gt;: You can use the CE.SDK web UI to generate any number of video templates including collages, text designs, and animations to give your users professional-looking starting points for their video designs.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Assets&lt;/strong&gt;: Provide custom filters, fonts, and stickers to enhance the user experience. For niche apps, this can be an excellent way to engage users by offering content that feels unique to your community.&lt;/li&gt;
&lt;/ol&gt;
&lt;hr&gt;
&lt;h3 id=&quot;conclusion&quot;&gt;Conclusion&lt;/h3&gt;
&lt;p&gt;Integrating a video editor into your Flutter app will improve your UX, and help boost engagement, retention, and potential distribution of your product, whether you’re building a social media platform, an influencer tool, or an e-commerce app. With CreativeEditor SDK, you can create a TikTok-like video editing experience or offer specialized tools for businesses and creators.&lt;/p&gt;
&lt;p&gt;By following the steps outlined in this post, you can bring professional-level video editing features to your users. Explore CE.SDK’s video capabilities and &lt;a href=&quot;https://img.ly/docs/cesdk/flutter/prebuilt-solutions/video-editor-9e533a/&quot;&gt;dive into the docs&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Stay tuned for more updates, and please &lt;a href=&quot;https://img.ly/forms/contact-sales/&quot;&gt;reach out&lt;/a&gt; if you have any questions. Thank you for reading.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Over 3,000 creative professionals gain early access to our new features, demos, and updates—don’t miss out, and&lt;/strong&gt; &lt;a href=&quot;https://share.hsforms.com/1IgAOV1wASXGPnFG4ZPLejg1hk3i&quot;&gt;&lt;strong&gt;subscribe&lt;/strong&gt;&lt;/a&gt; &lt;strong&gt;to our newsletter.&lt;/strong&gt;&lt;/p&gt;</content:encoded><dc:creator>Jan</dc:creator><media:content url="https://blog.img.ly/2024/09/how-to-flutter-photo-video-design-editor-sdk.png" medium="image"/><category>Video Editing</category><category>Flutter</category><category>Tutorial</category><category>Learning</category></item><item><title>CreativeEditor SDK now Supports Flutter on iOS &amp; Android</title><link>https://img.ly/blog/creativeeditor-sdk-now-supports-flutter-mobile/</link><guid isPermaLink="true">https://img.ly/blog/creativeeditor-sdk-now-supports-flutter-mobile/</guid><description>Integrate video, design, and photo editing capabilities with our new Flutter plugin for CE.SDK.</description><pubDate>Wed, 11 Sep 2024 09:16:19 GMT</pubDate><content:encoded>&lt;p&gt;We’re excited to introduce our new official &lt;a href=&quot;https://pub.dev/packages/imgly_editor&quot;&gt;&lt;code&gt;imgly_editor&lt;/code&gt; Flutter plugin&lt;/a&gt;, bringing the CreativeEditor SDK to the Flutter ecosystem for iOS and Android!&lt;/p&gt;
&lt;p&gt;Our CreativeEditor SDK empowers developers to seamlessly integrate design, video, and photo editing capabilities into their applications. Over the past few months, we’ve been laser-focused on enhancing our mobile editor solutions—refining existing features and expanding to new use cases, like the &lt;a href=&quot;https://img.ly/demos/video-ui/ios/&quot;&gt;Video Editor&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;To make our CreativeEditor SDK accessible to even more developers, we’re expanding our platform lineup to include mobile cross-platform frameworks.&lt;/p&gt;
&lt;p&gt;We’re kicking off with one of the leading cross-platform mobile development frameworks, bringing you a Flutter integration for both iOS and Android.&lt;/p&gt;
&lt;p&gt;Checkout our &lt;a href=&quot;https://github.com/imgly/cesdk-flutter-examples/tree/main&quot;&gt;Flutter Showcases app on GitHub&lt;/a&gt; and test the integration yourself or follow our guide to learn how to integrate IMG.LY’s &lt;a href=&quot;https://img.ly/blog/a-modern-video-editor-sdk-for-your-flutter-app/&quot;&gt;video editor for Flutter&lt;/a&gt; into your app.&lt;/p&gt;
&lt;h2 id=&quot;getting-started&quot;&gt;Getting Started&lt;/h2&gt;
&lt;p&gt;Using the CreativeEditor SDK in Flutter is as easy as pie. First, gather your essentials: your license from our dashboard and the asset you wish to edit (if applicable).&lt;/p&gt;
&lt;p&gt;Then, call the &lt;code&gt;IMGLYEditor.openEditor&lt;/code&gt; function and start creating:&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;dart&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;import&lt;/span&gt;&lt;span&gt; &quot;package:imgly_editor/imgly_editor.dart&quot;&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;final&lt;/span&gt;&lt;span&gt; settings &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; EditorSettings&lt;/span&gt;&lt;span&gt;(license&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; &quot;YOUR_LICENSE&quot;&lt;/span&gt;&lt;span&gt;);&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;final&lt;/span&gt;&lt;span&gt; result &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; await&lt;/span&gt;&lt;span&gt; IMGLYEditor&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;openEditor&lt;/span&gt;&lt;span&gt;(settings&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; settings);&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;h2 id=&quot;editor-ui-presets&quot;&gt;Editor UI Presets&lt;/h2&gt;
&lt;p&gt;&lt;img alt=&quot;Flutter Editor UI Presets&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; sizes=&quot;(min-width: 1600px) 1600px, 100vw&quot; data-astro-image=&quot;constrained&quot; data-astro-image-pos=&quot;center&quot; width=&quot;1600&quot; height=&quot;1150&quot; src=&quot;https://img.ly/_astro/flutter-editor-presets_2nHS6m.webp&quot; srcset=&quot;/_astro/flutter-editor-presets_XE3XP.webp 640w, /_astro/flutter-editor-presets_1hsiNq.webp 750w, /_astro/flutter-editor-presets_1oFzKm.webp 828w, /_astro/flutter-editor-presets_Z1c6wTL.webp 1080w, /_astro/flutter-editor-presets_4D3BL.webp 1280w, /_astro/flutter-editor-presets_2nHS6m.webp 1600w&quot;&gt;&lt;/p&gt;
&lt;p&gt;The &lt;code&gt;imgly_editor&lt;/code&gt; Flutter plugin is built on top of our native editor solutions, enabling you to use our existing iOS and Android editor UI variants supporting a broad range of use cases. At launch, you can choose between:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://img.ly/docs/cesdk/flutter/prebuilt-solutions/design-editor-9bf041/&quot;&gt;Design Editor&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://img.ly/docs/cesdk/flutter/prebuilt-solutions/photo-editor-42ccb2/&quot;&gt;Photo Editor&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://img.ly/docs/cesdk/flutter/prebuilt-solutions/t-shirt-designer-02b48f/&quot;&gt;Apparel Editor&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://img.ly/docs/cesdk/flutter/prebuilt-solutions/postcard-editor-61e1f6/&quot;&gt;Postcard Editor&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://img.ly/docs/cesdk/flutter/prebuilt-solutions/video-editor-9e533a/&quot;&gt;Video Editor&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Simply specify the editor variant when opening the editor:&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;dart&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;import&lt;/span&gt;&lt;span&gt; &apos;package:imgly_editor/imgly_editor&apos;&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;/// Open the editor from an existing editor configuration.&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;///&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;/// Choose between &lt;/span&gt;&lt;span&gt;[EditorPreset.video]&lt;/span&gt;&lt;span&gt;, &lt;/span&gt;&lt;span&gt;[EditorPreset.image]&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;/// &lt;/span&gt;&lt;span&gt;[EditorPreset.design]&lt;/span&gt;&lt;span&gt;, &lt;/span&gt;&lt;span&gt;[EditorPreset.postcard]&lt;/span&gt;&lt;span&gt; and&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;/// &lt;/span&gt;&lt;span&gt;[EditorPreset.apparel]&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;const&lt;/span&gt;&lt;span&gt; preset &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; EditorPreset&lt;/span&gt;&lt;span&gt;.video;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;final&lt;/span&gt;&lt;span&gt; settings &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; EditorSettings&lt;/span&gt;&lt;span&gt;(license&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; &quot;YOUR_LICENSE&quot;&lt;/span&gt;&lt;span&gt;);&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;final&lt;/span&gt;&lt;span&gt; result &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; await&lt;/span&gt;&lt;span&gt; IMGLYEditor&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;openEditor&lt;/span&gt;&lt;span&gt;(preset&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; preset, settings&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; settings);&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Additionally to our existing editor variants, you can also create your own editor variant to suit your particular use case using our native api. Please refer to &lt;a href=&quot;https://img.ly/docs/cesdk/flutter/configuration-2c1c3d/&quot;&gt;our documentation&lt;/a&gt; on further information.&lt;/p&gt;
&lt;h2 id=&quot;the-only-truly-cross-platform-sdk&quot;&gt;The Only Truly Cross Platform SDK&lt;/h2&gt;
&lt;p&gt;Since you are using Flutter, you probably care about time to market, reduced learning overhead for your dev team and cross platform feature parity and consistency. &lt;a href=&quot;https://IMG.LY&quot;&gt;IMG.LY&lt;/a&gt;’s SDK design is guided by those same objectives. It is built atop a single creative engine that is portable to any platform. Whether iOS, Android, Desktop, or the Web, every platform uses the same underlying tech.&lt;/p&gt;
&lt;p&gt;That means:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;iOS and Android make use of the same underlying API.&lt;/li&gt;
&lt;li&gt;Cross platform feature parity is baked into the cake. Since core functionality is implemented at the engine level, features are guaranteed to be available on both platform, although the timeline might differ somewhat.&lt;/li&gt;
&lt;li&gt;Designs are 100% interoperable and consistent between platforms. Exporting and importing design files across platforms works seamlessly and final renderings are guaranteed to be consistent.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;fully-customizable-ui&quot;&gt;Fully Customizable UI&lt;/h2&gt;
&lt;p&gt;The Flutter plugin provides choices for &lt;strong&gt;theming&lt;/strong&gt;, &lt;strong&gt;styling color palettes&lt;/strong&gt;, and &lt;strong&gt;callbacks&lt;/strong&gt; to hook into editor events.&lt;/p&gt;
&lt;p&gt;We have designed the Flutter plugin to be adaptable to match your brand and use case specific requirements. Soon the plugin will also support more advanced customization options such as the ability to &lt;strong&gt;activate or deactivate features by default.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Check out our documentation for more information on &lt;a href=&quot;https://img.ly/docs/cesdk/flutter/prebuilt-solutions-d0ed07/&quot;&gt;opening a specific editor variant&lt;/a&gt; and &lt;a href=&quot;https://img.ly/docs/cesdk/flutter/configuration-2c1c3d/&quot;&gt;customize the editor to your needs&lt;/a&gt;.&lt;/p&gt;
&lt;h2 id=&quot;whats-next&quot;&gt;What’s Next?&lt;/h2&gt;
&lt;p&gt;To showcase what the new plugin can do, we’ve prepared a public example application you can explore on &lt;a href=&quot;https://github.com/imgly/cesdk-flutter-examples&quot;&gt;GitHub&lt;/a&gt;. Additionally, our &lt;a href=&quot;https://img.ly/docs/cesdk/flutter/get-started/overview-e18f40/&quot;&gt;documentation&lt;/a&gt; offers all the details you need to get started. And of course, you can head to our &lt;a href=&quot;https://pub.dev/packages/imgly_editor&quot;&gt;imgly_editor pub.dev page&lt;/a&gt; to begin integrating the Creative Editor into your app. Remember to grab your license from our homepage and let our editor unlock the creative potential of your users.&lt;/p&gt;
&lt;h3 id=&quot;are-you-looking-for-react-native&quot;&gt;Are you Looking for React Native?&lt;/h3&gt;
&lt;p&gt;For those awaiting a React Native release, we have great news: &lt;strong&gt;React Native support (iOS &amp;#x26; Android) is up next!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Stay tuned for more updates, and please &lt;a href=&quot;https://img.ly/forms/contact-sales/&quot;&gt;reach out&lt;/a&gt; if you have any questions. Thank you for reading.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Over 3,000 creative professionals gain early access to our new features, demos, and updates—don’t miss out, and&lt;/strong&gt; &lt;a href=&quot;https://share.hsforms.com/1IgAOV1wASXGPnFG4ZPLejg1hk3i&quot;&gt;&lt;strong&gt;subscribe&lt;/strong&gt;&lt;/a&gt; &lt;strong&gt;to our newsletter.&lt;/strong&gt;&lt;/p&gt;</content:encoded><dc:creator>Leon</dc:creator><media:content url="https://blog.img.ly/2024/08/flutter-photo-video-design-editor-sdk-s.png" medium="image"/><category>Flutter</category><category>CE.SDK</category><category>Releases</category><category>Company</category></item><item><title>How to Add Stickers and Overlays to a Video in Flutter</title><link>https://img.ly/blog/how-to-add-stickers-and-overlays-to-a-video-in-flutter/</link><guid isPermaLink="true">https://img.ly/blog/how-to-add-stickers-and-overlays-to-a-video-in-flutter/</guid><description>Learn how to apply stickers and overlays to a video in Flutter and make your app&apos;s video content more personalizable and user-oriented. </description><pubDate>Fri, 24 Mar 2023 09:32:33 GMT</pubDate><content:encoded>&lt;p&gt;When working with interactive content, it may happen that you will need to add remote or local assets on top of your video file. The assets varying from images and stickers to videos and fonts are usually grouped and deployed within your application and are available at runtime. This tutorial will teach you how to apply stickers and overlays to a video in Flutter and make your video content more personalizable and user-oriented. We start by considering the prerequisites for successful video integration, then talk about how Flutter manages overlays in order to personalize our video file.&lt;/p&gt;
&lt;h2 id=&quot;how-does-flutter-handle-video-assets&quot;&gt;How does Flutter handle video assets?&lt;/h2&gt;
&lt;p&gt;Unlike images, Flutter displays a video file by employing a special &lt;strong&gt;&lt;code&gt;video_player&lt;/code&gt;&lt;/strong&gt; plugin that provides playback, stores a file, and manages speed and sound control. For iOS-based applications, the video is integrated via &lt;a href=&quot;https://developer.apple.com/documentation/avfoundation/avplayer&quot;&gt;AVPlayer&lt;/a&gt;, whereas the Android system employs &lt;a href=&quot;https://developer.android.com/media/media3/exoplayer&quot;&gt;ExoPlayer&lt;/a&gt;. Crucially, to create a simple video player, one should follow the steps below:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;First, to ensure that pubspec.yaml file contains the &lt;code&gt;video_player&lt;/code&gt; dependency;&lt;/li&gt;
&lt;li&gt;Then permit access to videos for the application;&lt;/li&gt;
&lt;li&gt;Make a &lt;code&gt;VideoPlayerController&lt;/code&gt; and set it up;&lt;/li&gt;
&lt;li&gt;Finally, don’t forget to display and play the video player;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;So, let’s closely look at the setup process.&lt;/p&gt;
&lt;h3 id=&quot;prerequisites&quot;&gt;Prerequisites:&lt;/h3&gt;
&lt;p&gt;We start by adding the following dependencies of &lt;code&gt;video_player&lt;/code&gt; plugin to pubspec.yaml file.&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;yaml&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;dependencies&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  flutter&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    sdk&lt;/span&gt;&lt;span&gt;: &lt;/span&gt;&lt;span&gt;flutter&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  video_player&lt;/span&gt;&lt;span&gt;: &lt;/span&gt;&lt;span&gt;^2.4.7&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Afterwards, change configurations of both &lt;code&gt;android&lt;/code&gt; and &lt;code&gt;ios&lt;/code&gt; systems to guarantee that an application has the proper authorization for video streaming: e.g. for Android-oriented programs, proceed to the &lt;code&gt;&amp;#x3C;project root&gt;/android/app/src/main/AndroidManifest.xml&lt;/code&gt; directory – where it’s necessary to add the next line to the &lt;code&gt;AndroidManifest.xml&lt;/code&gt;.&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;xml&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;&amp;#x3C;&lt;/span&gt;&lt;span&gt;manifest&lt;/span&gt;&lt;span&gt; xmlns:android&lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt;&quot;&amp;#x3C;http://schemas.android.com/apk/res/android&gt;&quot;&lt;/span&gt;&lt;span&gt;&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    &amp;#x3C;&lt;/span&gt;&lt;span&gt;application&lt;/span&gt;&lt;span&gt; ...&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    &amp;#x3C;/&lt;/span&gt;&lt;span&gt;application&lt;/span&gt;&lt;span&gt;&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    &amp;#x3C;&lt;/span&gt;&lt;span&gt;uses-permission&lt;/span&gt;&lt;span&gt; android:name&lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt;&quot;android.permission.INTERNET&quot;&lt;/span&gt;&lt;span&gt;/&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;&amp;#x3C;/&lt;/span&gt;&lt;span&gt;manifest&lt;/span&gt;&lt;span&gt;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;For iOS-based apps the &lt;code&gt;Info.plist&lt;/code&gt; file is stored at &lt;code&gt;&amp;#x3C;project root&gt;/ios/Runner/Info.plist&lt;/code&gt;. Once again, don’t forget to add the following specification to the original code:&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;xml&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;&amp;#x3C;&lt;/span&gt;&lt;span&gt;key&lt;/span&gt;&lt;span&gt;&gt;NSAppTransportSecurity&amp;#x3C;/&lt;/span&gt;&lt;span&gt;key&lt;/span&gt;&lt;span&gt;&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;&amp;#x3C;&lt;/span&gt;&lt;span&gt;dict&lt;/span&gt;&lt;span&gt;&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  &amp;#x3C;&lt;/span&gt;&lt;span&gt;key&lt;/span&gt;&lt;span&gt;&gt;NSAllowsArbitraryLoads&amp;#x3C;/&lt;/span&gt;&lt;span&gt;key&lt;/span&gt;&lt;span&gt;&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  &amp;#x3C;&lt;/span&gt;&lt;span&gt;true&lt;/span&gt;&lt;span&gt;/&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;&amp;#x3C;/&lt;/span&gt;&lt;span&gt;dict&lt;/span&gt;&lt;span&gt;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Successful video integration in Flutter is managed through the &lt;code&gt;VideoPlayer&lt;/code&gt; widget and a &lt;code&gt;VideoPlayerController&lt;/code&gt;, which sets the connection to the asset and &lt;code&gt;initialize&lt;/code&gt; the controller for playback.&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;dart&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;/// Stateful widget to fetch and then display video content.&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;class&lt;/span&gt;&lt;span&gt; VideoApp&lt;/span&gt;&lt;span&gt; extends&lt;/span&gt;&lt;span&gt; StatefulWidget&lt;/span&gt;&lt;span&gt; {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  const&lt;/span&gt;&lt;span&gt; VideoApp&lt;/span&gt;&lt;span&gt;({&lt;/span&gt;&lt;span&gt;Key&lt;/span&gt;&lt;span&gt;?&lt;/span&gt;&lt;span&gt; key}) &lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; super&lt;/span&gt;&lt;span&gt;(key&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; key);&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  @override&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  _VideoAppState&lt;/span&gt;&lt;span&gt; createState&lt;/span&gt;&lt;span&gt;() &lt;/span&gt;&lt;span&gt;=&gt;&lt;/span&gt;&lt;span&gt; _VideoAppState&lt;/span&gt;&lt;span&gt;();&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;}&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;class&lt;/span&gt;&lt;span&gt; _VideoAppState&lt;/span&gt;&lt;span&gt; extends&lt;/span&gt;&lt;span&gt; State&lt;/span&gt;&lt;span&gt;&amp;#x3C;&lt;/span&gt;&lt;span&gt;VideoApp&lt;/span&gt;&lt;span&gt;&gt; {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  late&lt;/span&gt;&lt;span&gt; VideoPlayerController&lt;/span&gt;&lt;span&gt; _controller;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  @override&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  void&lt;/span&gt;&lt;span&gt; initState&lt;/span&gt;&lt;span&gt;() {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    super&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;initState&lt;/span&gt;&lt;span&gt;();&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    _controller &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; VideoPlayerController&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;asset&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;&apos;assets/bee.mp4&apos;&lt;/span&gt;&lt;span&gt;)&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      /// Specify the path to your video asset here&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      ..&lt;/span&gt;&lt;span&gt;initialize&lt;/span&gt;&lt;span&gt;().&lt;/span&gt;&lt;span&gt;then&lt;/span&gt;&lt;span&gt;((_) {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        /// Ensure the first frame is shown after the video is initialized,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        /// even before the play button has been pressed.&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        setState&lt;/span&gt;&lt;span&gt;(() {});&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      });&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  }&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  @override&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  void&lt;/span&gt;&lt;span&gt; dispose&lt;/span&gt;&lt;span&gt;() {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    super&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;dispose&lt;/span&gt;&lt;span&gt;();&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    _controller.&lt;/span&gt;&lt;span&gt;dispose&lt;/span&gt;&lt;span&gt;();&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  }&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Note that video tends to take up as much space on the screen as possible by default, which can significantly deteriorate the video’s quality. Therefore, the Flutter team suggests employing the &lt;code&gt;AspectRatio&lt;/code&gt;widget to adjust the video proportions.&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;dart&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;?&lt;/span&gt;&lt;span&gt; AspectRatio&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    aspectRatio&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; _controller.value.aspectRatio)&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;h2 id=&quot;adding-overlay-stickers-and-text-to-a-video-in-flutter&quot;&gt;Adding Overlay Stickers and Text to a Video in Flutter&lt;/h2&gt;
&lt;p&gt;To see the complete code of our demo application, you can clone the &lt;a href=&quot;https://github.com/nataliakzm/Adding_Stickers_and_Overlays_to_video_in_Flutter&quot;&gt;GitHub repository&lt;/a&gt; or put the following command to your Terminal:&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;bash&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;git&lt;/span&gt;&lt;span&gt; clone&lt;/span&gt;&lt;span&gt; git@github.com:nataliakzm/Adding_Stickers_and_Overlays_to_video_in_Flutter.git&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;&lt;video src=&quot;https://storage.googleapis.com/imgly-static-assets/static/blog/add-overlay-flutter.mp4&quot; controls muted loop playsinline&gt;&lt;/video&gt;&lt;/p&gt;
&lt;p&gt;Similarly to how we handled &lt;a href=&quot;https://img.ly/blog/how-to-resize-images-in-flutter/&quot;&gt;resizing images in Flutter&lt;/a&gt;,  the same method is used when overlaying an object on a video.  The above example consists basically of three containers, one with a sticker, another with the textual watermark and the last with a local video asset.  However, the critical difference here is that a &lt;code&gt;Container&lt;/code&gt; filled with a sticker and a &lt;code&gt;Container&lt;/code&gt; filled with a textual watermark cannot be simply listed one by one in your code but rather must be both placed within a &lt;code&gt;Stack&lt;/code&gt; widget.&lt;/p&gt;
&lt;p&gt;The &lt;code&gt;Stack&lt;/code&gt; container is designed as a “mother”-widget which retains multiple layers of widgets on the screen. &lt;code&gt;Stack&lt;/code&gt; structures these branches of children into a hierarchical system from bottom to top. Thus, the uppermost widget goes to the background, and the bottommost item is displayed in the foreground.&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;dart&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;Stack&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  children&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; &amp;#x3C;&lt;/span&gt;&lt;span&gt;Widget&lt;/span&gt;&lt;span&gt;&gt;&lt;/span&gt;&lt;span&gt;[&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    BottomWidget&lt;/span&gt;&lt;span&gt;(),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    MiddleWidget&lt;/span&gt;&lt;span&gt;(),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    TopWidget&lt;/span&gt;&lt;span&gt;(),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  ]),&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Since the size of the &lt;code&gt;Stack&lt;/code&gt; widget is aimed to be the largest size among layers, we will place our video asset on this layer. Then, to implement the overlays, it’s essential to position and/or align each child’s container.&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;dart&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Stack&lt;/span&gt;&lt;span&gt;(children&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; [&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  VideoPlayer&lt;/span&gt;&lt;span&gt;(_controller),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  /// Don&apos;t forget to align the position of the Сontainer&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  Positioned&lt;/span&gt;&lt;span&gt;( bottom&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; 5&lt;/span&gt;&lt;span&gt;, left&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; 10&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Container&lt;/span&gt;&lt;span&gt;( width&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; 80&lt;/span&gt;&lt;span&gt;, height&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; 40&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        /// In case you want to check the position/size of the Container uncomment the next line&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        //color: Color(0xff0360da),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Align&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;            alignment&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Alignment&lt;/span&gt;&lt;span&gt;.center,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;            /// Integrate Sticker overlay into a video&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;            child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Image&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;asset&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;&apos;assets/sticker.png&apos;&lt;/span&gt;&lt;span&gt;)))),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  Positioned&lt;/span&gt;&lt;span&gt;( top&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; 5&lt;/span&gt;&lt;span&gt;, right&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; 10&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Container&lt;/span&gt;&lt;span&gt;( width&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; 80&lt;/span&gt;&lt;span&gt;, height&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; 40&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Align&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;            alignment&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Alignment&lt;/span&gt;&lt;span&gt;.center,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;            /// Integrate Text overlay into a video&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;            child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Text&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;&quot;IMG.LY&quot;&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                style&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; TextStyle&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                    color&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Colors&lt;/span&gt;&lt;span&gt;.white,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                    fontSize&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; 20&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                    fontWeight&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; FontWeight&lt;/span&gt;&lt;span&gt;.bold))))),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                        ]))&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  /// If there is no video, a blank page will be return   : Container()),&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;h2 id=&quot;summing-up&quot;&gt;Summing up&lt;/h2&gt;
&lt;p&gt;Thus, you can see from the code below that integrating multiple layers over interactive assets can be a tricky task which requires bearing in mind the position and order of each layer, as well as managing how the children are aligned to a video file and the screen size of the user. Conversely, the discussed method allows personalizing an application without significant modifications to the original file.&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;dart&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;import&lt;/span&gt;&lt;span&gt; &apos;package:flutter/cupertino.dart&apos;&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;import&lt;/span&gt;&lt;span&gt; &apos;package:flutter/material.dart&apos;&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;/// Import video_player package to integrate a video asset&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;import&lt;/span&gt;&lt;span&gt; &apos;package:video_player/video_player.dart&apos;&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;void&lt;/span&gt;&lt;span&gt; main&lt;/span&gt;&lt;span&gt;() &lt;/span&gt;&lt;span&gt;=&gt;&lt;/span&gt;&lt;span&gt; runApp&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;const&lt;/span&gt;&lt;span&gt; VideoApp&lt;/span&gt;&lt;span&gt;());&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;/// Stateful widget to fetch and then display video content.&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;class&lt;/span&gt;&lt;span&gt; VideoApp&lt;/span&gt;&lt;span&gt; extends&lt;/span&gt;&lt;span&gt; StatefulWidget&lt;/span&gt;&lt;span&gt; {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  const&lt;/span&gt;&lt;span&gt; VideoApp&lt;/span&gt;&lt;span&gt;({&lt;/span&gt;&lt;span&gt;Key&lt;/span&gt;&lt;span&gt;?&lt;/span&gt;&lt;span&gt; key}) &lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; super&lt;/span&gt;&lt;span&gt;(key&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; key);&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  @override&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  _VideoAppState&lt;/span&gt;&lt;span&gt; createState&lt;/span&gt;&lt;span&gt;() &lt;/span&gt;&lt;span&gt;=&gt;&lt;/span&gt;&lt;span&gt; _VideoAppState&lt;/span&gt;&lt;span&gt;();&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;}&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;class&lt;/span&gt;&lt;span&gt; _VideoAppState&lt;/span&gt;&lt;span&gt; extends&lt;/span&gt;&lt;span&gt; State&lt;/span&gt;&lt;span&gt;&amp;#x3C;&lt;/span&gt;&lt;span&gt;VideoApp&lt;/span&gt;&lt;span&gt;&gt; {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  late&lt;/span&gt;&lt;span&gt; VideoPlayerController&lt;/span&gt;&lt;span&gt; _controller;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  @override&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  void&lt;/span&gt;&lt;span&gt; initState&lt;/span&gt;&lt;span&gt;() {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    super&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;initState&lt;/span&gt;&lt;span&gt;();&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    _controller &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; VideoPlayerController&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;asset&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;&apos;assets/bee.mp4&apos;&lt;/span&gt;&lt;span&gt;)&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      /// Specify the path to your video asset here&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      ..&lt;/span&gt;&lt;span&gt;initialize&lt;/span&gt;&lt;span&gt;().&lt;/span&gt;&lt;span&gt;then&lt;/span&gt;&lt;span&gt;((_) {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        /// Ensure the first frame is shown after the video is initialized,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        /// even before the play button has been pressed.&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        setState&lt;/span&gt;&lt;span&gt;(() {});&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      });&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  }&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  @override&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  Widget&lt;/span&gt;&lt;span&gt; build&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;BuildContext&lt;/span&gt;&lt;span&gt; context) {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    return&lt;/span&gt;&lt;span&gt; MaterialApp&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        debugShowCheckedModeBanner&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; false&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        home&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Scaffold&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;            appBar&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; AppBar&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                title&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Text&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;&apos;How to add Stickers and Overlays&apos;&lt;/span&gt;&lt;span&gt;),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                backgroundColor&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Color&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;0xff0360da&lt;/span&gt;&lt;span&gt;)),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;            body&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Center&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; _controller.value.isInitialized&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                    /// First, we specify the AspectRatio of a video frame&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                    ?&lt;/span&gt;&lt;span&gt; AspectRatio&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                        aspectRatio&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; _controller.value.aspectRatio,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                        /// Then, we initialize a Stack widget&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                        child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Stack&lt;/span&gt;&lt;span&gt;(children&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; [&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                          VideoPlayer&lt;/span&gt;&lt;span&gt;(_controller),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                          /// Don&apos;t forget to align the position of the Сontainer&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                          Positioned&lt;/span&gt;&lt;span&gt;( bottom&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; 5&lt;/span&gt;&lt;span&gt;, left&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; 10&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                              child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Container&lt;/span&gt;&lt;span&gt;( width&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; 80&lt;/span&gt;&lt;span&gt;, height&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; 40&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                                  /// Uncomment the following line to check the position/size of the Container&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                                  //color: Color(0xff0360da),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                                  child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Align&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                                      alignment&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Alignment&lt;/span&gt;&lt;span&gt;.center,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                                      /// Integrate Image overlay into a video&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                                      child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Image&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;asset&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;&apos;assets/sticker.png&apos;&lt;/span&gt;&lt;span&gt;)))),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                          Positioned&lt;/span&gt;&lt;span&gt;( top&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; 5&lt;/span&gt;&lt;span&gt;, right&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; 10&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                              child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Container&lt;/span&gt;&lt;span&gt;( width&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; 80&lt;/span&gt;&lt;span&gt;, height&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; 40&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                                  child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Align&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                                      alignment&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Alignment&lt;/span&gt;&lt;span&gt;.center,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;																			/// Integrate some Text overlay into a video&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                                      child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Text&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;&quot;IMG.LY&quot;&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                                          style&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; TextStyle&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                                              color&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Colors&lt;/span&gt;&lt;span&gt;.white,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                                              fontSize&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; 20&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                                              fontWeight&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; FontWeight&lt;/span&gt;&lt;span&gt;.bold))))),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                        ]))&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                    /// If there is no video, a blank page will be return&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                    :&lt;/span&gt;&lt;span&gt; Container&lt;/span&gt;&lt;span&gt;()),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;            floatingActionButton&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; FloatingActionButton&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;extended&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                backgroundColor&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; const&lt;/span&gt;&lt;span&gt; Color&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;0xff0360da&lt;/span&gt;&lt;span&gt;),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                foregroundColor&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Colors&lt;/span&gt;&lt;span&gt;.white,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                onPressed&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; () {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                  setState&lt;/span&gt;&lt;span&gt;(() {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                    _controller.value.isPlaying&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                        ?&lt;/span&gt;&lt;span&gt; _controller.&lt;/span&gt;&lt;span&gt;pause&lt;/span&gt;&lt;span&gt;()&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                        :&lt;/span&gt;&lt;span&gt; _controller.&lt;/span&gt;&lt;span&gt;play&lt;/span&gt;&lt;span&gt;();&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                  });&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                },&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                icon&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Icon&lt;/span&gt;&lt;span&gt;(_controller.value.isPlaying&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                    ?&lt;/span&gt;&lt;span&gt; Icons&lt;/span&gt;&lt;span&gt;.pause&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                    :&lt;/span&gt;&lt;span&gt; Icons&lt;/span&gt;&lt;span&gt;.play_arrow),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                label&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Text&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;&apos;Play for IMG.LY&apos;&lt;/span&gt;&lt;span&gt;))));&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  }&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  @override&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  void&lt;/span&gt;&lt;span&gt; dispose&lt;/span&gt;&lt;span&gt;() {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    super&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;dispose&lt;/span&gt;&lt;span&gt;();&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    _controller.&lt;/span&gt;&lt;span&gt;dispose&lt;/span&gt;&lt;span&gt;();&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  }&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;h2 id=&quot;adding-overlays-to-a-video-with-flutter-package-for-videoeditor-sdk&quot;&gt;Adding Overlays to a Video with &lt;a href=&quot;https://pub.dev/packages/video_editor_sdk/install&quot;&gt;Flutter package for VideoEditor SDK&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;However, if you would like to offer more advanced sticker and overlay functionality to your user and you might need a more complex UI structure. Since this can be an extremely time consuming undertaking you might want to opt for a ready-to-use solution such as &lt;a href=&quot;https://img.ly/products/video-sdk/&quot;&gt;VideoEditor SDK&lt;/a&gt; which among a host of other essential video editing features allows users to easily add stickers and different overlays to their videos.&lt;/p&gt;
&lt;p&gt;&lt;video src=&quot;https://storage.googleapis.com/imgly-static-assets/static/blog/vesdk-demo-overlay.mp4&quot; controls muted loop playsinline&gt;&lt;/video&gt;&lt;/p&gt;
&lt;p&gt;To replicate the example above, go to the &lt;a href=&quot;https://img.ly/docs/vesdk/flutter/getting-started/&quot;&gt;official documentation&lt;/a&gt; to discover how to get started with VideoEditor SDK or follow our guide on how to integrate &lt;a href=&quot;https://img.ly/blog/a-modern-video-editor-sdk-for-your-flutter-app/&quot;&gt;video editor for Flutter&lt;/a&gt; into your app. Try to upload your video file and modify it with various stickers, text and other overlays.  Alternatively, you can download our free mobile demo app from the &lt;a href=&quot;https://apps.apple.com/us/app/img-ly-photo-video-editor/id589839231&quot;&gt;App Store&lt;/a&gt; or &lt;a href=&quot;https://play.google.com/store/apps/details?id=com.photoeditorsdk.android.app&quot;&gt;Google Play&lt;/a&gt;, and test a comprehensive set video editing tools.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Thanks for reading! To stay in the loop, subscribe to our &lt;a href=&quot;https://share.hsforms.com/1IgAOV1wASXGPnFG4ZPLejg1hk3i&quot;&gt;Newsletter&lt;/a&gt;.&lt;/strong&gt;&lt;/p&gt;</content:encoded><dc:creator>Natalia</dc:creator><media:content url="https://blog.img.ly/2022/11/sticker-in-flutter-video.png" medium="image"/><category>How-To</category><category>Flutter</category><category>Video Editing</category><category>Tech</category><category>Tutorial</category></item><item><title>How to Apply Filters and Effects to an Image in Flutter</title><link>https://img.ly/blog/how-to-add-stickers-and-overlays-to-a-video-in-flutter-test/</link><guid isPermaLink="true">https://img.ly/blog/how-to-add-stickers-and-overlays-to-a-video-in-flutter-test/</guid><description>Learn how to manipulate images in Flutter with filters and effects.</description><pubDate>Tue, 15 Nov 2022 10:51:25 GMT</pubDate><content:encoded>&lt;h2 id=&quot;introduction&quot;&gt;Introduction&lt;/h2&gt;
&lt;p&gt;Having previously discussed &lt;a href=&quot;https://img.ly/blog/how-to-resize-images-in-flutter/&quot;&gt;how Flutter deals with resizing&lt;/a&gt; and various overlays, in this tutorial, we will talk about a more popular type of image manipulation; applying filters and effects. At least since the ubiquity of social media platforms such as Instagram, Snapchat or more recently TikTok, applying various filters and effects has become an expected feature of any application dealing with image manipulation.&lt;/p&gt;
&lt;p&gt;&lt;video src=&quot;https://storage.googleapis.com/imgly-static-assets/static/blog/videos/flutter-apply-filters-to-video.mp4&quot; controls muted loop playsinline&gt;&lt;/video&gt;&lt;/p&gt;
&lt;p&gt;Applying Filters and Effects in Flutter demo application&lt;/p&gt;
&lt;p&gt;In this tutorial, we go through the process of applying filters and effects to images in Flutter. Like the example given in the video, we will examine the options for developing an image editor and the effects available in the Flutter framework. The &lt;a href=&quot;https://github.com/nataliakzm/Applying_Filters_and_Effects_to_Images_Flutter&quot;&gt;Git repository&lt;/a&gt; supporting this article can be cloned with the command provided below:&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;bash&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;git&lt;/span&gt;&lt;span&gt; clone&lt;/span&gt;&lt;span&gt; git@github.com:nataliakzm/Applying_Filters_and_Effects_to_Images_Flutter.git&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;h3 id=&quot;flutter-imagefiltered-widget&quot;&gt;Flutter ImageFiltered Widget&lt;/h3&gt;
&lt;p&gt;One of the leading solutions proposed by the Flutter team on this issue was the &lt;code&gt;ImageFiltered&lt;/code&gt; &lt;a href=&quot;https://api.flutter.dev/flutter/widgets/ImageFiltered-class.html&quot;&gt;class&lt;/a&gt;. Overall, the widget deals with major image manipulations (from blurring to matrix transformation, rotation etc.), transforming and rearranging image pixels. To create an &lt;code&gt;ImageFilter&lt;/code&gt;, you need to follow a particular structure and apply the &lt;code&gt;ImageFilter&lt;/code&gt; class to its child elements:&lt;/p&gt;
&lt;p&gt;Moreover, in order to start working with &lt;code&gt;ImageFiltered&lt;/code&gt; within your Flutter application, first, don’t forget to import this library on the top of your .dart file.&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;dart&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;const&lt;/span&gt;&lt;span&gt; ImageFiltered&lt;/span&gt;&lt;span&gt;({&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  super&lt;/span&gt;&lt;span&gt;.key,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  required&lt;/span&gt;&lt;span&gt; this&lt;/span&gt;&lt;span&gt;.imageFilter,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  super&lt;/span&gt;&lt;span&gt;.child,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  this&lt;/span&gt;&lt;span&gt;.enabled &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; true&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;}) &lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; assert&lt;/span&gt;&lt;span&gt;(imageFilter &lt;/span&gt;&lt;span&gt;!=&lt;/span&gt;&lt;span&gt; null&lt;/span&gt;&lt;span&gt;);&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;dart&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;import&lt;/span&gt;&lt;span&gt; &apos;dart:ui&apos;&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Then, &lt;code&gt;ImageFiltered&lt;/code&gt; offers several filter choices for image processing, depending on the specification of your app or visual asset.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;So, for example, with the help of &lt;code&gt;ImageFilter.blur&lt;/code&gt; or the so-called &lt;strong&gt;&lt;em&gt;Gaussian blur&lt;/em&gt;&lt;/strong&gt;, the pixels of the image can be blurred, which can, for instance, be used to create a graphic element that can serve as a background image.&lt;/li&gt;
&lt;li&gt;On the other hand, two other filters such as &lt;code&gt;ImageFilter.dilate&lt;/code&gt; and &lt;code&gt;ImageFilter.erode&lt;/code&gt; affect the pixels’ value by either enlarging them to the max significance within the specified range along the x and y axes or by shrinking pixels to their minimum values;&lt;/li&gt;
&lt;li&gt;You can also easily rotate, scale and change your asset in other ways by transforming its matrix with &lt;code&gt;ImageFilter.matrix&lt;/code&gt;;&lt;/li&gt;
&lt;li&gt;Finally, &lt;code&gt;ImageFilter.compose&lt;/code&gt; is handy for merging two filters and combining their effects.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;At this point, the purpose of each effect seems much clearer, but we still miss some crucial steps to implement these filters in your Flutter application. Let’s see some real examples:&lt;/p&gt;
&lt;h3 id=&quot;imagefilterblur-constructor&quot;&gt;ImageFilter.blur constructor&lt;/h3&gt;
&lt;p&gt;To apply a blurring effect on your image, you have to call an ****&lt;code&gt;ImageFiltered.blur()&lt;/code&gt;&lt;strong&gt;,&lt;/strong&gt; and adjust the values of &lt;code&gt;sigmaX&lt;/code&gt; and &lt;code&gt;sigmaY&lt;/code&gt; arguments for blurring the image. Note that the asset must be called as a child element of the filter to achieve the desired effect.&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;dart&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;Container&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;		child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Center&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;				child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Column&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;						mainAxisAlignment&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; MainAxisAlignment&lt;/span&gt;&lt;span&gt;.center,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;						children&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; [&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      // Blur an Image&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      ImageFiltered&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;					imageFilter&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; ImageFilter&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;blur&lt;/span&gt;&lt;span&gt;(sigmaY&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; 5&lt;/span&gt;&lt;span&gt;, sigmaX&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; 5&lt;/span&gt;&lt;span&gt;),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;					child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Image&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;asset&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;&quot;assets/logo.png&quot;&lt;/span&gt;&lt;span&gt;))&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;h3 id=&quot;imagefiltermatrix-constructor&quot;&gt;ImageFilter.matrix constructor&lt;/h3&gt;
&lt;p&gt;The situation is slightly different with &lt;code&gt;ImageFilter.matrix&lt;/code&gt; filter since the effect can be initialized by one of two methods – &lt;code&gt;Float64List.fromList&lt;/code&gt; or &lt;code&gt;Matrix4.rotationZ&lt;/code&gt; . Thus, for the first method, the user needs to directly provide the matrix as a &lt;code&gt;Float64List&lt;/code&gt; as it is done below:&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;dart&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;// Matrix Transformation&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;ImageFiltered&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;		imageFilter&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; ImageFilter&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;matrix&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;Float64List&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;fromList&lt;/span&gt;&lt;span&gt;([&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;			1&lt;/span&gt;&lt;span&gt;, &lt;/span&gt;&lt;span&gt;0.5&lt;/span&gt;&lt;span&gt;, &lt;/span&gt;&lt;span&gt;0.0&lt;/span&gt;&lt;span&gt;, &lt;/span&gt;&lt;span&gt;0.0&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;			0.0&lt;/span&gt;&lt;span&gt;, &lt;/span&gt;&lt;span&gt;1&lt;/span&gt;&lt;span&gt;, &lt;/span&gt;&lt;span&gt;0.0&lt;/span&gt;&lt;span&gt;, &lt;/span&gt;&lt;span&gt;0.0&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;			0.0&lt;/span&gt;&lt;span&gt;, &lt;/span&gt;&lt;span&gt;0.0&lt;/span&gt;&lt;span&gt;, &lt;/span&gt;&lt;span&gt;1.0&lt;/span&gt;&lt;span&gt;, &lt;/span&gt;&lt;span&gt;0.0&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;			0.0&lt;/span&gt;&lt;span&gt;, &lt;/span&gt;&lt;span&gt;0.0&lt;/span&gt;&lt;span&gt;, &lt;/span&gt;&lt;span&gt;0.0&lt;/span&gt;&lt;span&gt;, &lt;/span&gt;&lt;span&gt;1.0&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    ])),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;		child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Image&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;asset&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;&quot;assets/logo.png&quot;&lt;/span&gt;&lt;span&gt;, scale&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; 3.5&lt;/span&gt;&lt;span&gt;)) &lt;/span&gt;&lt;span&gt;// Note that scale is optional and depends on the image size&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;While the &lt;code&gt;Matrix4&lt;/code&gt; class simply provides rotation in Z directions:&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;dart&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;// Matrix4 Rotation&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;ImageFiltered&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;		imageFilter&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; ImageFilter&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;matrix&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;Matrix4&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;rotationZ&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;0.2&lt;/span&gt;&lt;span&gt;).storage),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;		child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Image&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;asset&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;&quot;assets/logo.png&quot;&lt;/span&gt;&lt;span&gt;, scale&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; 6&lt;/span&gt;&lt;span&gt;)) &lt;/span&gt;&lt;span&gt;//Note that scale is optional and depends on the image size&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;h2 id=&quot;colorfiltered-effects&quot;&gt;ColorFiltered Effects&lt;/h2&gt;
&lt;p&gt;Alternatively, Flutter has several options to integrate some filters without calling any extra library. One such example is the &lt;code&gt;ColorFilter&lt;/code&gt; function executed within the widget of the same name. &lt;code&gt;ColorFiltered&lt;/code&gt; processes two colors and outputs only one of them, which is eventually displayed at the top of the layer.&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;dart&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt; // Black &amp;#x26; White Effect&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;ColorFiltered&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;		colorFilter&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; const&lt;/span&gt;&lt;span&gt; ColorFilter&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;mode&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;Colors&lt;/span&gt;&lt;span&gt;.grey, &lt;/span&gt;&lt;span&gt;BlendMode&lt;/span&gt;&lt;span&gt;.saturation),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;		child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Image&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;asset&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;&quot;assets/logo.png&quot;&lt;/span&gt;&lt;span&gt;))&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Users can also engage with several construction methods: from directly calling the sRGB gamma curve with &lt;code&gt;ColorFilter.linearToSrgbGamma()&lt;/code&gt; widget or its inverse prototype with &lt;code&gt;ColorFilter.srgbToLinearGamma()&lt;/code&gt; to transforming the color by a 5x5 matrix within &lt;code&gt;ColorFilter.matrix()&lt;/code&gt; function or simply applying the blend mode with a given color specified in &lt;code&gt;ColorFilter.mode()&lt;/code&gt;.&lt;/p&gt;
&lt;h2 id=&quot;final-thoughts&quot;&gt;Final Thoughts&lt;/h2&gt;
&lt;p&gt;In conclusion, Flutter’s image processing capabilities are limited by a small variety of effects and often depend on the developer’s ability to handle complex concepts like matrix or sRGB curves. In this article, we reviewed some of the main image processing techniques proposed by the Flutter team and examined how to integrate them into photo editing apps. However, it is not always possible to allocate several days to calculate the correct matrix for transforming just one image when it comes to processing a large number of graphic assets. In such cases, you may want to think about using the &lt;a href=&quot;https://img.ly/products/photo-sdk/&quot;&gt;PhotoEditor SDK&lt;/a&gt; for your next Flutter app.  Just like in the interactive example below, PhotoEditor SDK has many different effects and filters that will suit any of your requests.&lt;/p&gt;
&lt;p&gt;&lt;video src=&quot;https://storage.googleapis.com/imgly-static-assets/static/blog/videos/flutter-apply-filters-to-video2.mp4&quot; controls muted loop playsinline&gt;&lt;/video&gt;&lt;/p&gt;
&lt;p&gt;Applying Filters via PhotoEditor SDK&lt;/p&gt;
&lt;p&gt;To learn more, check out our article on &lt;a href=&quot;https://img.ly/docs/pesdk/flutter/getting-started/integration/?utm_source=imgly&amp;#x26;utm_medium=blog&amp;#x26;utm_campaign=howtos&quot;&gt;PhotoEditor SDK and how to set it up in your app&lt;/a&gt; and &lt;a href=&quot;https://img.ly/docs/pesdk/guides/?utm_source=imgly&amp;#x26;utm_medium=blog&amp;#x26;utm_campaign=howtos&quot;&gt;official PE.SDK guides&lt;/a&gt;. You can also follow our guide on how to integrate &lt;a href=&quot;https://img.ly/blog/a-modern-video-editor-sdk-for-your-flutter-app/&quot;&gt;video editor for Flutter&lt;/a&gt; into your app. For any of your questions that might occur in the process, you can contact our &lt;a href=&quot;https://img.ly/support/&quot;&gt;Support&lt;/a&gt;, who will be glad to help you.&lt;/p&gt;</content:encoded><dc:creator>Natalia</dc:creator><media:content url="https://blog.img.ly/2022/11/apply-filters-and-effects-to-an-image-in-Flutter.png" medium="image"/><category>How-To</category><category>Video Editing</category><category>Web Development</category><category>Flutter</category><category>Tech</category><category>Tutorial</category></item><item><title>How To Resize Images in Flutter</title><link>https://img.ly/blog/how-to-resize-images-in-flutter/</link><guid isPermaLink="true">https://img.ly/blog/how-to-resize-images-in-flutter/</guid><description>Keep it light: resize your application images in Flutter. </description><pubDate>Tue, 27 Sep 2022 15:03:53 GMT</pubDate><content:encoded>&lt;p&gt;Static images are a core part of mobile applications. Usually, you store them in the directory in their original sizes, which requires you to adjust the sizes now and then, depending on where they are displayed. This article discusses how to resize images in Flutter and adjust their width, height, and size with efficient lines of code.&lt;/p&gt;
&lt;p&gt;&lt;video src=&quot;https://storage.googleapis.com/imgly-static-assets/static/blog/videos/flutter-resize-images.mp4&quot; controls muted loop playsinline&gt;&lt;/video&gt;&lt;/p&gt;
&lt;h3 id=&quot;resizing-methods&quot;&gt;Resizing Methods&lt;/h3&gt;
&lt;p&gt;For image editing tools, Flutter offers an excellent and easy-in-use &lt;code&gt;Boxfit&lt;/code&gt; property that works within the &lt;code&gt;fit&lt;/code&gt; parameter, and you can easily integrate it into your application.&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;dart&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Image&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;asset&lt;/span&gt;&lt;span&gt;( &lt;/span&gt;&lt;span&gt;&apos;images/pexels.jpg&apos;&lt;/span&gt;&lt;span&gt;, fit&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; BoxFit&lt;/span&gt;&lt;span&gt;.cover)&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Depending on your needs, you can choose between multiple attributes. For example, &lt;code&gt;.cover&lt;/code&gt; and &lt;code&gt;.fitHeight&lt;/code&gt; properties are similar when called, and both result in maximum frame coverage. Yet, although the image is widened proportionally, these methods can significantly affect the quality of crop image borders if they overfill. On the contrary, with &lt;code&gt;.fitWidth&lt;/code&gt; or &lt;code&gt;.scaledown&lt;/code&gt;, the asset is resized to the container’s width boundaries, which could be helpful when multiple images are needed to be displayed simultaneously.  If you are dealing with a static image of small size, you can also employ &lt;code&gt;.fill&lt;/code&gt; attribute that helps stretch your assets without cropping any critical information.&lt;/p&gt;
&lt;p&gt;Alternatively, by calling  .scale 0.5 the fit parameter will return you a graphical asset based on the scale you define. Note that any value less than 1 would reduce the image size.&lt;/p&gt;
&lt;h3 id=&quot;adjusting-image-size-with-flutter&quot;&gt;Adjusting Image Size with Flutter&lt;/h3&gt;
&lt;p&gt;Now, let’s look at how Flutter allows applying these image manipulation techniques. The crucial difference from the other frameworks is that in Flutter, images should be stored in a specific folder. In other words, once you upload graphic files, go to the &lt;code&gt;pubspec.yaml&lt;/code&gt; file and add the path to the directory around under &lt;code&gt;assets&lt;/code&gt;(&lt;strong&gt;Note:&lt;/strong&gt; by default the dependencies corresponding to ****&lt;code&gt;assets&lt;/code&gt;are usually placed around 45-46th lines in the code and need to be uncommented first by eliminating # and one space).&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;yaml&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;# Don&apos;t forget to define the assets folder in your directory&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;# To do so, find lines 45 - 46 in the **pubspec.yaml** file&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;# and uncomment the assets section like this:&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;assets&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  - &lt;/span&gt;&lt;span&gt;images/&lt;/span&gt;&lt;span&gt; #Note that this should correspond to the name of your folder&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Alternatively, you can specify the path to each image in the list:&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;yaml&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;assets&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  - &lt;/span&gt;&lt;span&gt;assets/images/your_image.jpg&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  - &lt;/span&gt;&lt;span&gt;assets/images/your_image2.jpg&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;When the image is uploaded to Flutter, it seeks to occupy as much size as possible. But let’s presume that we have a “frame” or container that differs in size from the visual asset. One way to see the differences in sizes of both canvases is to color one frame, like color: Colors.indigo. Then we provide Flutter with the size specification and render our image in a child node child: Image.asset(‘images/pexels.jpg’). Thus, now we can see the image is placed inside the frame, and we need only to assign one of the filling methods (for example, fit: BoxFit.cover) discussed above.&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;dart&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;import&lt;/span&gt;&lt;span&gt; &apos;package:flutter/cupertino.dart&apos;&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;import&lt;/span&gt;&lt;span&gt; &apos;package:flutter/material.dart&apos;&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;void&lt;/span&gt;&lt;span&gt; main&lt;/span&gt;&lt;span&gt;() {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  runApp&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;const&lt;/span&gt;&lt;span&gt; ImgApp&lt;/span&gt;&lt;span&gt;());&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;}&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;class&lt;/span&gt;&lt;span&gt; ImgApp&lt;/span&gt;&lt;span&gt; extends&lt;/span&gt;&lt;span&gt; StatelessWidget&lt;/span&gt;&lt;span&gt; {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  const&lt;/span&gt;&lt;span&gt; ImgApp&lt;/span&gt;&lt;span&gt;({&lt;/span&gt;&lt;span&gt;Key&lt;/span&gt;&lt;span&gt;?&lt;/span&gt;&lt;span&gt; key}) &lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; super&lt;/span&gt;&lt;span&gt;(key&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; key);&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  @override&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  Widget&lt;/span&gt;&lt;span&gt; build&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;BuildContext&lt;/span&gt;&lt;span&gt; context) {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    return&lt;/span&gt;&lt;span&gt; MaterialApp&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      debugShowCheckedModeBanner&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; false&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      home&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; const&lt;/span&gt;&lt;span&gt; ResizePage&lt;/span&gt;&lt;span&gt;(),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    );&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  }&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;}&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;class&lt;/span&gt;&lt;span&gt; ResizePage&lt;/span&gt;&lt;span&gt; extends&lt;/span&gt;&lt;span&gt; StatelessWidget&lt;/span&gt;&lt;span&gt; {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  const&lt;/span&gt;&lt;span&gt; ResizePage&lt;/span&gt;&lt;span&gt;({&lt;/span&gt;&lt;span&gt;Key&lt;/span&gt;&lt;span&gt;?&lt;/span&gt;&lt;span&gt; key}) &lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; super&lt;/span&gt;&lt;span&gt;(key&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; key);&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  @override&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  Widget&lt;/span&gt;&lt;span&gt; build&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;BuildContext&lt;/span&gt;&lt;span&gt; context) {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    return&lt;/span&gt;&lt;span&gt; Scaffold&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        appBar&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; AppBar&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;          title&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Text&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;&apos;How to Resize Images&apos;&lt;/span&gt;&lt;span&gt;),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;          backgroundColor&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Color&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;0xffe55586&lt;/span&gt;&lt;span&gt;),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        ),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        body&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Center&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;            // Enabling the Image Frame&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;            child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Container&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                color&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Colors&lt;/span&gt;&lt;span&gt;.indigo, &lt;/span&gt;&lt;span&gt;// To see the difference between the image&apos;s original size and the frame&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                height&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; 550&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                width&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; 300&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                // Uploading the Image from Assets&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Image&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;asset&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                  &apos;images/pexels.jpg&apos;&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                  // Resizing the Image to the Frame Size&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                  fit&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; BoxFit&lt;/span&gt;&lt;span&gt;.cover,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;                ))));&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  }&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;You can find the associated to this tutorial Git repository ― &lt;a href=&quot;https://github.com/nataliakzm/Resizing_Images_with_Flutter&quot;&gt;here&lt;/a&gt;. Otherwise, run the following command to clone the complete code to your system:&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;bash&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;git&lt;/span&gt;&lt;span&gt; clone&lt;/span&gt;&lt;span&gt; &amp;#x3C;&lt;/span&gt;&lt;span&gt;https://github.com/nataliakzm/Resizing_Images_with_Flutte&lt;/span&gt;&lt;span&gt;r&lt;/span&gt;&lt;span&gt;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;h3 id=&quot;conclusion&quot;&gt;Conclusion&lt;/h3&gt;
&lt;p&gt;This article covered Flutter’s approach to the image resizing problem and saw how to use it in practice. However, despite the diversity of suggested methods that could fulfill basic users’ needs, Flutter fails to provide a comfortable integration. Just imagine you are building an app similar to Instagram in its functionality and you need not only upload various images from different assets but also resize them differently. If you want to avoid spending your time writing and maintaining a ton of code, then you may consider using &lt;a href=&quot;https://img.ly/products/photo-sdk/&quot;&gt;PhotoEditor SDK&lt;/a&gt; in your next project.&lt;/p&gt;
&lt;p&gt;&lt;video src=&quot;https://storage.googleapis.com/imgly-static-assets/static/blog/videos/photoeditor-sdk-resize-image.mp4&quot; controls muted loop playsinline&gt;&lt;/video&gt;&lt;/p&gt;
&lt;p&gt;PhotoEditor SDK is available for various frameworks: first, read &lt;a href=&quot;https://img.ly/docs/pesdk/flutter/getting-started/integration/?utm_source=imgly&amp;#x26;utm_medium=blog&amp;#x26;utm_campaign=howtos&quot;&gt;this article&lt;/a&gt; from &lt;a href=&quot;https://img.ly/docs/pesdk/guides/?utm_source=imgly&amp;#x26;utm_medium=blog&amp;#x26;utm_campaign=howtos&quot;&gt;the official documentation&lt;/a&gt; to set up dependencies for your Flutter-based project. You can also follow our guide on how to integrate &lt;a href=&quot;https://img.ly/blog/a-modern-video-editor-sdk-for-your-flutter-app/&quot;&gt;video editor for Flutter&lt;/a&gt; into your app.&lt;/p&gt;
&lt;p&gt;In case you encounter any difficulties with the installation process, don’t hesitate to contact our &lt;a href=&quot;https://img.ly/support/&quot;&gt;support&lt;/a&gt; who will be happy to help you.  Then, as shown in the example below, you can efficiently resize, crop, rotate or flip your visual assets with the &lt;a href=&quot;https://img.ly/docs/pesdk/web/features/transform/?utm_source=imgly&amp;#x26;utm_medium=blog&amp;#x26;utm_campaign=howtos&quot;&gt;transform tool&lt;/a&gt;.&lt;/p&gt;</content:encoded><dc:creator>Natalia</dc:creator><media:content url="https://blog.img.ly/2022/09/resize-images-in-flutter-1.png" medium="image"/><category>How-To</category><category>Flutter</category><category>Photo Editing</category><category>App Development</category><category>Framework</category><category>Tutorial</category></item><item><title>How to Crop and Trim Videos in Flutter</title><link>https://img.ly/blog/how-to-crop-and-trim-videos-in-flutter/</link><guid isPermaLink="true">https://img.ly/blog/how-to-crop-and-trim-videos-in-flutter/</guid><description>Create your own video app in Flutter with the free-to-use and open source solution FFmpeg.</description><pubDate>Tue, 27 Sep 2022 08:45:16 GMT</pubDate><content:encoded>&lt;p&gt;If you are looking for a package that crops and trims videos in Flutter, you must have already come across the &lt;a href=&quot;https://pub.dev/packages/video_trimmer&quot;&gt;video_trimmer&lt;/a&gt; Flutter package. This package can trim videos but does not provide video cropping (at least not out-of-the-box). In fact, none of the packages on pub.dev, as of today, allow cropping a video in Flutter. If you have dug deeper, you might have come across FFmpeg — a powerful video editing command line tool, that is not the easiest to get started with. See the &lt;a href=&quot;https://img.ly/blog/ultimate-guide-to-ffmpeg/&quot;&gt;Ultimate Guide to FFmpeg&lt;/a&gt; for help.In this article we will use the FFmpeg library to crop and trim a video in a Flutter project.&lt;/p&gt;
&lt;p&gt;Here is a list of packages that we will be using; &lt;a href=&quot;https://pub.dev/packages/ffmpeg_kit_flutter&quot;&gt;ffmpeg_kit_flutter&lt;/a&gt; package for cropping and trimming videos, the &lt;a href=&quot;https://pub.dev/packages/path_provider&quot;&gt;path_provider&lt;/a&gt; package to get the path to the application or external directory where the video files will be stored, and the &lt;a href=&quot;https://pub.dev/packages/video_player&quot;&gt;video_player&lt;/a&gt; package to play the video preview.&lt;/p&gt;
&lt;p&gt;This article will not cover building any UI for cropping and trimming. But, it will discuss in brief how to crop the video using the video_trimmer library as well. If you want to package this workflow for production, check out our guide on &lt;a href=&quot;https://img.ly/blog/how-to-run-ffmpeg-inside-a-docker-container/&quot;&gt;running FFmpeg inside a Docker container&lt;/a&gt;. Also, you can try out the code used in this article from this &lt;a href=&quot;https://github.com/numerative/flutter_crop_and_trim_video&quot;&gt;GitHub repository&lt;/a&gt;.&lt;/p&gt;
&lt;h2 id=&quot;get-started&quot;&gt;Get Started&lt;/h2&gt;
&lt;p&gt;The end result of this tutorial will be a simple app that would look like the following screenshot.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&quot;Create a Flutter app to trim and crop videos easily.&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; sizes=&quot;(min-width: 323px) 323px, 100vw&quot; data-astro-image=&quot;constrained&quot; data-astro-image-pos=&quot;center&quot; width=&quot;323&quot; height=&quot;700&quot; src=&quot;https://img.ly/_astro/resized_Z1EVmRl.webp&quot; srcset=&quot;/_astro/resized_Z1EVmRl.webp 323w&quot;&gt;&lt;/p&gt;
&lt;p&gt;When you tap the &lt;strong&gt;Save Video&lt;/strong&gt;, the preview will refresh with the cropped and trimmed video replacing the original video. Follow the instructions in this article, and you will be able to develop a similar Flutter app.&lt;/p&gt;
&lt;p&gt;First, let us start by adding dependencies to a new Flutter project.&lt;/p&gt;
&lt;h3 id=&quot;add-dependencies&quot;&gt;Add Dependencies&lt;/h3&gt;
&lt;p&gt;In your project’s &lt;code&gt;pubspec.yaml&lt;/code&gt; file add the following 3 dependencies.&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;yaml&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;dependencies&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  ...&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  ffmpeg_kit_flutter&lt;/span&gt;&lt;span&gt;: &lt;/span&gt;&lt;span&gt;^4.5.1&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  path_provider&lt;/span&gt;&lt;span&gt;: &lt;/span&gt;&lt;span&gt;^2.0.11&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  video_player&lt;/span&gt;&lt;span&gt;: &lt;/span&gt;&lt;span&gt;^2.4.6&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Then, execute &lt;code&gt;flutter pub get&lt;/code&gt; command from the project folder root.&lt;/p&gt;
&lt;h3 id=&quot;set-minimum-sdk-version-and-platform-version&quot;&gt;Set Minimum SDK Version and Platform Version&lt;/h3&gt;
&lt;p&gt;The &lt;code&gt;ffmpeg_kit_flutter&lt;/code&gt; plugin runs on Android SDK API level 24+ and iOS SDK 12.1+. Therefore, modify the module level &lt;code&gt;build.gradle&lt;/code&gt; file to declare the &lt;code&gt;minSdkVersion&lt;/code&gt;.&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;groovy&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;android {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  defaultConfig {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    ..&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    minSdkVersion &lt;/span&gt;&lt;span&gt;24&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    ..&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  }&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Then, modify the &lt;code&gt;Podfile&lt;/code&gt; to declare the minimum global platform.&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;ruby&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;# Uncomment this line to define a global platform for your project&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;platform &lt;/span&gt;&lt;span&gt;:ios&lt;/span&gt;&lt;span&gt;, &lt;/span&gt;&lt;span&gt;&apos;12.1&apos;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;h3 id=&quot;add-a-video-asset&quot;&gt;Add a Video Asset&lt;/h3&gt;
&lt;p&gt;For simplicity, we will be using a video asset instead of implementing a file picker. Choose a video file you would like to work with or &lt;a href=&quot;https://github.com/numerative/flutter_crop_and_trim_video/raw/main/assets/file1.mp4&quot;&gt;download&lt;/a&gt; this sample video file. Next, copy the video file to a new directory named &lt;code&gt;assets&lt;/code&gt; at the root of your project folder.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&quot;Copy your video of choice to your assets folder at the root of your project folder.&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; sizes=&quot;(min-width: 318px) 318px, 100vw&quot; data-astro-image=&quot;constrained&quot; data-astro-image-pos=&quot;center&quot; width=&quot;318&quot; height=&quot;240&quot; src=&quot;https://img.ly/_astro/file1-mp4-placement_ZVFQb9.webp&quot; srcset=&quot;/_astro/file1-mp4-placement_ZVFQb9.webp 318w&quot;&gt;&lt;/p&gt;
&lt;p&gt;And then reference the video file from the &lt;code&gt;pubspec.yaml&lt;/code&gt; file.&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;yaml&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;flutter&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  assets&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    - &lt;/span&gt;&lt;span&gt;assets/file1.mp4&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Execute &lt;code&gt;flutter pub get&lt;/code&gt; again.&lt;/p&gt;
&lt;p&gt;Having added the required dependencies, let us move on to coding.&lt;/p&gt;
&lt;h3 id=&quot;implement-video-crop-and-trim&quot;&gt;Implement Video Crop and Trim&lt;/h3&gt;
&lt;p&gt;Replace the code in your &lt;code&gt;main.dart&lt;/code&gt; file with the following code in the code block. This will be our starter code.&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;dart&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;import&lt;/span&gt;&lt;span&gt; &apos;package:flutter/material.dart&apos;&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;void&lt;/span&gt;&lt;span&gt; main&lt;/span&gt;&lt;span&gt;() {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  runApp&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;const&lt;/span&gt;&lt;span&gt; MyApp&lt;/span&gt;&lt;span&gt;());&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;}&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;class&lt;/span&gt;&lt;span&gt; MyApp&lt;/span&gt;&lt;span&gt; extends&lt;/span&gt;&lt;span&gt; StatelessWidget&lt;/span&gt;&lt;span&gt; {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  const&lt;/span&gt;&lt;span&gt; MyApp&lt;/span&gt;&lt;span&gt;({&lt;/span&gt;&lt;span&gt;Key&lt;/span&gt;&lt;span&gt;?&lt;/span&gt;&lt;span&gt; key}) &lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; super&lt;/span&gt;&lt;span&gt;(key&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; key);&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  // This widget is the root of your application.&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  @override&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  Widget&lt;/span&gt;&lt;span&gt; build&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;BuildContext&lt;/span&gt;&lt;span&gt; context) {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    return&lt;/span&gt;&lt;span&gt; MaterialApp&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      title&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; &apos;Crop and Trim Demo&apos;&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      home&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; const&lt;/span&gt;&lt;span&gt; MyHomePage&lt;/span&gt;&lt;span&gt;(),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    );&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  }&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;}&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;class&lt;/span&gt;&lt;span&gt; MyHomePage&lt;/span&gt;&lt;span&gt; extends&lt;/span&gt;&lt;span&gt; StatefulWidget&lt;/span&gt;&lt;span&gt; {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  const&lt;/span&gt;&lt;span&gt; MyHomePage&lt;/span&gt;&lt;span&gt;({&lt;/span&gt;&lt;span&gt;Key&lt;/span&gt;&lt;span&gt;?&lt;/span&gt;&lt;span&gt; key}) &lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; super&lt;/span&gt;&lt;span&gt;(key&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; key);&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  @override&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  State&lt;/span&gt;&lt;span&gt;&amp;#x3C;&lt;/span&gt;&lt;span&gt;MyHomePage&lt;/span&gt;&lt;span&gt;&gt; &lt;/span&gt;&lt;span&gt;createState&lt;/span&gt;&lt;span&gt;() &lt;/span&gt;&lt;span&gt;=&gt;&lt;/span&gt;&lt;span&gt; _MyHomePageState&lt;/span&gt;&lt;span&gt;();&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;}&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;class&lt;/span&gt;&lt;span&gt; _MyHomePageState&lt;/span&gt;&lt;span&gt; extends&lt;/span&gt;&lt;span&gt; State&lt;/span&gt;&lt;span&gt;&amp;#x3C;&lt;/span&gt;&lt;span&gt;MyHomePage&lt;/span&gt;&lt;span&gt;&gt; {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  @override&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  Widget&lt;/span&gt;&lt;span&gt; build&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;BuildContext&lt;/span&gt;&lt;span&gt; context) {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    return&lt;/span&gt;&lt;span&gt; Scaffold&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      appBar&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; AppBar&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        title&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Text&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;&quot;Flutter Crop and Trim&quot;&lt;/span&gt;&lt;span&gt;),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      ),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      body&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Column&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        children&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; [&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        ],&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      ),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    );&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  }&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;h3 id=&quot;initialize-the-input-player&quot;&gt;Initialize the Input Player&lt;/h3&gt;
&lt;p&gt;Add the following code to the &lt;code&gt;_MyHomePageState&lt;/code&gt; class.&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;dart&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;import&lt;/span&gt;&lt;span&gt; &apos;dart:io&apos;&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;...&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;import&lt;/span&gt;&lt;span&gt; &apos;package:flutter/services.dart&apos;&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;import&lt;/span&gt;&lt;span&gt; &apos;package:path_provider/path_provider.dart&apos;&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;import&lt;/span&gt;&lt;span&gt; &apos;package:video_player/video_player.dart&apos;&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;...&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;class&lt;/span&gt;&lt;span&gt; _MyHomePageState&lt;/span&gt;&lt;span&gt; extends&lt;/span&gt;&lt;span&gt; State&lt;/span&gt;&lt;span&gt;&amp;#x3C;&lt;/span&gt;&lt;span&gt;MyHomePage&lt;/span&gt;&lt;span&gt;&gt; {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  late&lt;/span&gt;&lt;span&gt; String&lt;/span&gt;&lt;span&gt; inputPath;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  VideoPlayerController&lt;/span&gt;&lt;span&gt;?&lt;/span&gt;&lt;span&gt; controller;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  String&lt;/span&gt;&lt;span&gt; outputPath &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; &quot;&quot;&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  ...&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  @override&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  void&lt;/span&gt;&lt;span&gt; initState&lt;/span&gt;&lt;span&gt;() {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    super&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;initState&lt;/span&gt;&lt;span&gt;();&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    copyVideoToApplicationDirectory&lt;/span&gt;&lt;span&gt;().&lt;/span&gt;&lt;span&gt;then&lt;/span&gt;&lt;span&gt;((path) &lt;/span&gt;&lt;span&gt;async&lt;/span&gt;&lt;span&gt; {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      inputPath &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; path;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      controller &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; VideoPlayerController&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;file&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;File&lt;/span&gt;&lt;span&gt;(inputPath));&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      await&lt;/span&gt;&lt;span&gt; controller&lt;/span&gt;&lt;span&gt;?&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;initialize&lt;/span&gt;&lt;span&gt;();&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      await&lt;/span&gt;&lt;span&gt; controller&lt;/span&gt;&lt;span&gt;?&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;play&lt;/span&gt;&lt;span&gt;();&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      setState&lt;/span&gt;&lt;span&gt;(() {});&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      outputPath &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; await&lt;/span&gt;&lt;span&gt; getOutputPath&lt;/span&gt;&lt;span&gt;();&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    });&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  }&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  ///Copy input file to ApplicationStorage Directory&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  ///returns path to copied video&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  Future&lt;/span&gt;&lt;span&gt;&amp;#x3C;&lt;/span&gt;&lt;span&gt;String&lt;/span&gt;&lt;span&gt;&gt; &lt;/span&gt;&lt;span&gt;copyVideoToApplicationDirectory&lt;/span&gt;&lt;span&gt;() &lt;/span&gt;&lt;span&gt;async&lt;/span&gt;&lt;span&gt; {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    const&lt;/span&gt;&lt;span&gt; filename &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; &quot;file1.mp4&quot;&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    var&lt;/span&gt;&lt;span&gt; bytes &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; await&lt;/span&gt;&lt;span&gt; rootBundle.&lt;/span&gt;&lt;span&gt;load&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;&quot;assets/file1.mp4&quot;&lt;/span&gt;&lt;span&gt;);&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    String&lt;/span&gt;&lt;span&gt; dir &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; (&lt;/span&gt;&lt;span&gt;await&lt;/span&gt;&lt;span&gt; getApplicationDocumentsDirectory&lt;/span&gt;&lt;span&gt;()).path;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    writeToFile&lt;/span&gt;&lt;span&gt;(bytes, &lt;/span&gt;&lt;span&gt;&apos;&lt;/span&gt;&lt;span&gt;$&lt;/span&gt;&lt;span&gt;dir&lt;/span&gt;&lt;span&gt;/&lt;/span&gt;&lt;span&gt;$&lt;/span&gt;&lt;span&gt;filename&lt;/span&gt;&lt;span&gt;&apos;&lt;/span&gt;&lt;span&gt;);&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    return&lt;/span&gt;&lt;span&gt; &apos;&lt;/span&gt;&lt;span&gt;$&lt;/span&gt;&lt;span&gt;dir&lt;/span&gt;&lt;span&gt;/&lt;/span&gt;&lt;span&gt;$&lt;/span&gt;&lt;span&gt;filename&lt;/span&gt;&lt;span&gt;&apos;&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  }&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  ///Write to Path.&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  Future&lt;/span&gt;&lt;span&gt;&amp;#x3C;&lt;/span&gt;&lt;span&gt;void&lt;/span&gt;&lt;span&gt;&gt; &lt;/span&gt;&lt;span&gt;writeToFile&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;ByteData&lt;/span&gt;&lt;span&gt; data, &lt;/span&gt;&lt;span&gt;String&lt;/span&gt;&lt;span&gt; path) {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    final&lt;/span&gt;&lt;span&gt; buffer &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; data.buffer;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    return&lt;/span&gt;&lt;span&gt; File&lt;/span&gt;&lt;span&gt;(path).&lt;/span&gt;&lt;span&gt;writeAsBytes&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        buffer.&lt;/span&gt;&lt;span&gt;asUint8List&lt;/span&gt;&lt;span&gt;(data.offsetInBytes, data.lengthInBytes));&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  }&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;The &lt;code&gt;copyVideoToApplicationDirectory&lt;/code&gt; method is copying the video from Assets to the Application directory on the phone’s file system. The resulting path is then stored in the &lt;code&gt;inputPath&lt;/code&gt; variable which is then supplied to the FFmpeg command. For large‑scale workloads, you can move this FFmpeg command to &lt;a href=&quot;https://img.ly/blog/how-to-run-ffmpeg-on-aws-spot-instances-for-scalable-low-cost-video-processing/&quot;&gt;AWS Spot Instances&lt;/a&gt;; our AWS guide shows how to configure a cloud environment for scalable video processing.&lt;/p&gt;
&lt;p&gt;Next, add the &lt;code&gt;VideoPlayer&lt;/code&gt; widget to the &lt;code&gt;Column&lt;/code&gt; widget.&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;dart&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;body&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Column&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  children&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; [&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    (controller &lt;/span&gt;&lt;span&gt;!=&lt;/span&gt;&lt;span&gt; null&lt;/span&gt;&lt;span&gt;)&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        ?&lt;/span&gt;&lt;span&gt; AspectRatio&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        aspectRatio&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; controller&lt;/span&gt;&lt;span&gt;!&lt;/span&gt;&lt;span&gt;.value.aspectRatio,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; VideoPlayer&lt;/span&gt;&lt;span&gt;(controller&lt;/span&gt;&lt;span&gt;!&lt;/span&gt;&lt;span&gt;))&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        :&lt;/span&gt;&lt;span&gt; const&lt;/span&gt;&lt;span&gt; SizedBox&lt;/span&gt;&lt;span&gt;(),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  ],&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;),&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Run the app and the video should start playing.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&quot;You can now play your video.&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; sizes=&quot;(min-width: 323px) 323px, 100vw&quot; data-astro-image=&quot;constrained&quot; data-astro-image-pos=&quot;center&quot; width=&quot;323&quot; height=&quot;700&quot; src=&quot;https://img.ly/_astro/resized_screen_2sxrDY.webp&quot; srcset=&quot;/_astro/resized_screen_2sxrDY.webp 323w&quot;&gt;&lt;/p&gt;
&lt;p&gt;In the next step, we will add the FFmpeg command, but before that add the following 2 more methods to the &lt;code&gt;_MyHomePageState&lt;/code&gt; class.&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;dart&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;...&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;import&lt;/span&gt;&lt;span&gt; &apos;package:ffmpeg_kit_flutter/ffmpeg_kit.dart&apos;&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;import&lt;/span&gt;&lt;span&gt; &apos;package:ffmpeg_kit_flutter/log.dart&apos;&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;import&lt;/span&gt;&lt;span&gt; &apos;package:ffmpeg_kit_flutter/return_code.dart&apos;&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;...&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;class&lt;/span&gt;&lt;span&gt; _MyHomePageState&lt;/span&gt;&lt;span&gt; extends&lt;/span&gt;&lt;span&gt; State&lt;/span&gt;&lt;span&gt;&amp;#x3C;&lt;/span&gt;&lt;span&gt;MyHomePage&lt;/span&gt;&lt;span&gt;&gt; {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  ...&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  /// Output path with a file name where the result will be stored.&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  Future&lt;/span&gt;&lt;span&gt;&amp;#x3C;&lt;/span&gt;&lt;span&gt;String&lt;/span&gt;&lt;span&gt;&gt; &lt;/span&gt;&lt;span&gt;getOutputPath&lt;/span&gt;&lt;span&gt;() &lt;/span&gt;&lt;span&gt;async&lt;/span&gt;&lt;span&gt; {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    final&lt;/span&gt;&lt;span&gt; appDirectory &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; Platform&lt;/span&gt;&lt;span&gt;.isAndroid&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        ?&lt;/span&gt;&lt;span&gt; await&lt;/span&gt;&lt;span&gt; getExternalStorageDirectory&lt;/span&gt;&lt;span&gt;()&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        :&lt;/span&gt;&lt;span&gt; await&lt;/span&gt;&lt;span&gt; getApplicationDocumentsDirectory&lt;/span&gt;&lt;span&gt;();&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    final&lt;/span&gt;&lt;span&gt; externalPath &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; &apos;&lt;/span&gt;&lt;span&gt;${&lt;/span&gt;&lt;span&gt;appDirectory&lt;/span&gt;&lt;span&gt;?.&lt;/span&gt;&lt;span&gt;path&lt;/span&gt;&lt;span&gt;}&lt;/span&gt;&lt;span&gt;/out_file.mp4&apos;&lt;/span&gt;&lt;span&gt;;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    return&lt;/span&gt;&lt;span&gt; externalPath;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  }&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  ///Executes the FFMPEG &lt;/span&gt;&lt;span&gt;[command]&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  ///Note: Green bar on the right is a Flutter issue. &amp;#x3C;https://github.com/flutter/engine/pull/24888&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  ///Should get fixed in a 3.1.0+ stable release &amp;#x3C;https://github.com/flutter/engine/pull/24888#issuecomment-1212374010&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  Future&lt;/span&gt;&lt;span&gt;&amp;#x3C;&lt;/span&gt;&lt;span&gt;void&lt;/span&gt;&lt;span&gt;&gt; &lt;/span&gt;&lt;span&gt;ffmpegExecute&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;String&lt;/span&gt;&lt;span&gt; command) &lt;/span&gt;&lt;span&gt;async&lt;/span&gt;&lt;span&gt; {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    final&lt;/span&gt;&lt;span&gt; session &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; await&lt;/span&gt;&lt;span&gt; FFmpegKit&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;execute&lt;/span&gt;&lt;span&gt;(command);&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    final&lt;/span&gt;&lt;span&gt; returnCode &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; await&lt;/span&gt;&lt;span&gt; session.&lt;/span&gt;&lt;span&gt;getReturnCode&lt;/span&gt;&lt;span&gt;();&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    if&lt;/span&gt;&lt;span&gt; (&lt;/span&gt;&lt;span&gt;ReturnCode&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;isSuccess&lt;/span&gt;&lt;span&gt;(returnCode)) {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      print&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;&quot;Success&quot;&lt;/span&gt;&lt;span&gt;);&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      //Replace the preview video&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      await&lt;/span&gt;&lt;span&gt; controller&lt;/span&gt;&lt;span&gt;?&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;pause&lt;/span&gt;&lt;span&gt;();&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      await&lt;/span&gt;&lt;span&gt; controller&lt;/span&gt;&lt;span&gt;?&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;dispose&lt;/span&gt;&lt;span&gt;();&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      controller &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; VideoPlayerController&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;file&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;File&lt;/span&gt;&lt;span&gt;(outputPath));&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      await&lt;/span&gt;&lt;span&gt; controller&lt;/span&gt;&lt;span&gt;?&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;initialize&lt;/span&gt;&lt;span&gt;();&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      await&lt;/span&gt;&lt;span&gt; controller&lt;/span&gt;&lt;span&gt;?&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;play&lt;/span&gt;&lt;span&gt;();&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      setState&lt;/span&gt;&lt;span&gt;(() {});&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    } &lt;/span&gt;&lt;span&gt;else&lt;/span&gt;&lt;span&gt; if&lt;/span&gt;&lt;span&gt; (&lt;/span&gt;&lt;span&gt;ReturnCode&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;isCancel&lt;/span&gt;&lt;span&gt;(returnCode)) {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      print&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;&quot;Cancel&quot;&lt;/span&gt;&lt;span&gt;);&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    } &lt;/span&gt;&lt;span&gt;else&lt;/span&gt;&lt;span&gt; {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      print&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;&quot;Error&quot;&lt;/span&gt;&lt;span&gt;);&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      final&lt;/span&gt;&lt;span&gt; failStackTrace &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; await&lt;/span&gt;&lt;span&gt; session.&lt;/span&gt;&lt;span&gt;getFailStackTrace&lt;/span&gt;&lt;span&gt;();&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      print&lt;/span&gt;&lt;span&gt;(failStackTrace);&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      List&lt;/span&gt;&lt;span&gt;&amp;#x3C;&lt;/span&gt;&lt;span&gt;Log&lt;/span&gt;&lt;span&gt;&gt; logs &lt;/span&gt;&lt;span&gt;=&lt;/span&gt;&lt;span&gt; await&lt;/span&gt;&lt;span&gt; session.&lt;/span&gt;&lt;span&gt;getLogs&lt;/span&gt;&lt;span&gt;();&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      for&lt;/span&gt;&lt;span&gt; (&lt;/span&gt;&lt;span&gt;var&lt;/span&gt;&lt;span&gt; element &lt;/span&gt;&lt;span&gt;in&lt;/span&gt;&lt;span&gt; logs) {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        print&lt;/span&gt;&lt;span&gt;(element.&lt;/span&gt;&lt;span&gt;getMessage&lt;/span&gt;&lt;span&gt;());&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;      }&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    }&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  }&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;The &lt;code&gt;getOutputPath&lt;/code&gt; method provides the path where the resulting video will be saved. The &lt;code&gt;outputPath&lt;/code&gt; will be passed to the FFmpeg command whereas the &lt;code&gt;ffmpegExecute&lt;/code&gt; method is where the FFmpeg magic takes place.&lt;/p&gt;
&lt;p&gt;The &lt;code&gt;ffmpegExecute&lt;/code&gt; method expects a valid FFmpeg &lt;code&gt;String&lt;/code&gt; command. The &lt;code&gt;String&lt;/code&gt; command is then passed to the &lt;code&gt;FFmpegKit.execute&lt;/code&gt; method which returns an instance of &lt;code&gt;FFMpegSession&lt;/code&gt; . It will tell us whether our command was executed successfully or not. If it was not executed successfully, we can extract error logs from it.&lt;/p&gt;
&lt;h3 id=&quot;ffmpeg-execute-command&quot;&gt;FFmpeg Execute Command&lt;/h3&gt;
&lt;p&gt;Add a &lt;code&gt;TextButton&lt;/code&gt; from where the FFmpeg command shall be sent.&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;dart&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;TextButton&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  child&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; Text&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;&apos;Save Video&apos;&lt;/span&gt;&lt;span&gt;),&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  onPressed&lt;/span&gt;&lt;span&gt;:&lt;/span&gt;&lt;span&gt; () &lt;/span&gt;&lt;span&gt;async&lt;/span&gt;&lt;span&gt; {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    //TODO: Call FFMPEG Execute&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  },&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;),&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Next, call the following &lt;code&gt;ffmpegExecute&lt;/code&gt; method from the &lt;code&gt;onPressed&lt;/code&gt; property.&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;dart&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;ffmpegExecute&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;span&gt;&apos;-ss 0:00:15 -to 0:00:45 -y -i &lt;/span&gt;&lt;span&gt;$&lt;/span&gt;&lt;span&gt;inputPath&lt;/span&gt;&lt;span&gt; -filter:v &quot;crop=320:150&quot; -c:a copy &lt;/span&gt;&lt;span&gt;$&lt;/span&gt;&lt;span&gt;outputPath&lt;/span&gt;&lt;span&gt;&apos;&lt;/span&gt;&lt;span&gt;);&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Run the app and tap the &lt;strong&gt;Save Video&lt;/strong&gt; button. You will notice that the player is now playing the new cropped and trimmed video.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&quot;You can now play your cropped and trimmed video!&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; sizes=&quot;(min-width: 323px) 323px, 100vw&quot; data-astro-image=&quot;constrained&quot; data-astro-image-pos=&quot;center&quot; width=&quot;323&quot; height=&quot;700&quot; src=&quot;https://img.ly/_astro/flutter_video_app_crop_trim_screen_ZP5gb4.webp&quot; srcset=&quot;/_astro/flutter_video_app_crop_trim_screen_ZP5gb4.webp 323w&quot;&gt;&lt;/p&gt;
&lt;p&gt;If you were able to successfully follow the instructions up till here, it is time to dig a little deeper into the FFmpeg command that we just ran earlier.&lt;/p&gt;
&lt;h3 id=&quot;understanding-the-ffmpeg-command&quot;&gt;Understanding the FFmpeg Command&lt;/h3&gt;
&lt;p&gt;Because command FFmpeg is a command line tool, it expects string-only commands. For this reason, we do not have any dart Classes, Methods, or Parameters to work with that we usually get when working with a dart plugin. Let us dissect the above command line command that is helping us crop and trim a video.&lt;/p&gt;





































&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Command&lt;/th&gt;&lt;th&gt;Description&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;-ss 0:00:15&lt;/td&gt;&lt;td&gt;Seeks to position on the input video. The trim starts from this position.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;-to 0:00:45&lt;/td&gt;&lt;td&gt;Stops reading at the position in the input video. The trim stops at this position. The total length of the video is 0:02:05.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;-y&lt;/td&gt;&lt;td&gt;Overwrite output files. Helpful when the Save Video button is tapped more than once.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;-i $inputPath&lt;/td&gt;&lt;td&gt;Input file location. This is the file on which the crop and trim are applied.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;-filter:v&lt;/td&gt;&lt;td&gt;Apply a filter to the video stream.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;”crop=320:150”&lt;/td&gt;&lt;td&gt;Apply a crop filter from the center of the video that is 320 pixels wide and 150 pixels tall. The original dimensions of the video were 320 x 240.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;-c:a copy $outputPath&lt;/td&gt;&lt;td&gt;Specifies the codec with which the output file must be encoded. Here, copy is a special value to indicate the stream is not to be re-encoded. The a after the colon is a stream specifier for the audio stream.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;
&lt;p&gt;That will be either the application directory or the external directory of the application, depending on whether the app is running on iOS or Android.&lt;/p&gt;
&lt;p&gt;You can check out the app’s code and play with it by downloading it from this &lt;a href=&quot;https://github.com/numerative/flutter_crop_and_trim_video&quot;&gt;GitHub Repository&lt;/a&gt;. This project allows you to tweak the duration of the trim and dimensions of the crop, so it has more code, but at the heart of it, it still uses the above FFmpeg command.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&quot;Download this app code from the GitHub Repository.&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; sizes=&quot;(min-width: 378px) 378px, 100vw&quot; data-astro-image=&quot;constrained&quot; data-astro-image-pos=&quot;center&quot; width=&quot;378&quot; height=&quot;700&quot; src=&quot;https://img.ly/_astro/flutter_video_app_crop_trim_info_Z2pzU1G.webp&quot; srcset=&quot;/_astro/flutter_video_app_crop_trim_info_Z2pzU1G.webp 378w&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;cropping-using-the-video_trimmer-plugin&quot;&gt;Cropping Using the video_trimmer Plugin&lt;/h2&gt;
&lt;p&gt;As a bonus, here is a tip on how to use the video_trimmer plugin for cropping videos.&lt;/p&gt;
&lt;p&gt;The &lt;a href=&quot;https://pub.dev/packages/video_trimmer&quot;&gt;video_trimmer&lt;/a&gt; plugin also uses FFmpeg at its core and allows us to pass on an FFmpeg command while saving the video. For this reason, it is an easy task for us to apply the crop to a video using the video_trimmer plugin.&lt;/p&gt;
&lt;p&gt;To do this, pass the following command to the &lt;code&gt;saveTrimmedVideo&lt;/code&gt; method’s &lt;code&gt;ffmpegCommand&lt;/code&gt; parameter as shown in the code block below. The video_trimmer package expects the &lt;code&gt;customVideoFormat&lt;/code&gt; parameter argument when the &lt;code&gt;ffmpegCommand&lt;/code&gt; parameter is used.&lt;/p&gt;
&lt;pre class=&quot;astro-code github-dark&quot; tabindex=&quot;0&quot; data-language=&quot;ruby&quot;&gt;&lt;code&gt;&lt;span class=&quot;line&quot;&gt;&lt;span&gt;await &lt;/span&gt;&lt;span&gt;_trimmer&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    .&lt;/span&gt;&lt;span&gt;saveTrimmedVideo&lt;/span&gt;&lt;span&gt;(&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        startValue:&lt;/span&gt;&lt;span&gt; _startValue&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        endValue:&lt;/span&gt;&lt;span&gt; _endValue&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        ffmpegCommand:&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;            &apos;-filter:v &quot;crop=320:150&quot;&apos;&lt;/span&gt;&lt;span&gt;,&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;        customVideoFormat:&lt;/span&gt;&lt;span&gt; &apos;.mp4&apos;&lt;/span&gt;&lt;span&gt;)&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    .&lt;/span&gt;&lt;span&gt;then&lt;/span&gt;&lt;span&gt;((value) {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  setState&lt;/span&gt;&lt;span&gt;(() {&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;    _value&lt;/span&gt;&lt;span&gt; =&lt;/span&gt;&lt;span&gt; value;&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;  });&lt;/span&gt;&lt;/span&gt;
&lt;span class=&quot;line&quot;&gt;&lt;span&gt;});&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;h2 id=&quot;limitations-of-this-approach&quot;&gt;Limitations of this Approach&lt;/h2&gt;
&lt;p&gt;The crop that we are applying is from the center of the frame. The present command would also need starting coordinates to crop a non-center frame.&lt;/p&gt;
&lt;p&gt;The project will need a refined UI for cropping and trimming videos to offer a complete app experience to users. The current approach is miles away from creating that experience.&lt;/p&gt;
&lt;p&gt;But perhaps the most significant limitation is FFmpeg’s &lt;strong&gt;licensing&lt;/strong&gt;. FFmpeg is available with both LGPL and GPL licenses, so you must ensure your project is compatible with those licenses. For many commercial projects, this is a non-starter. Alternatively, you can &lt;a href=&quot;https://img.ly/blog/ffmpeg-on-google-cloud-platform-guide/&quot;&gt;run FFmpeg on Google Cloud Platform&lt;/a&gt;; our GCP tutorial walks you through setup.&lt;/p&gt;
&lt;h2 id=&quot;commercial-alternative&quot;&gt;Commercial Alternative&lt;/h2&gt;
&lt;p&gt;&lt;a href=&quot;https://img.ly/docs/vesdk/flutter/getting-started/integration/?utm_source=imgly&amp;#x26;utm_medium=blog&amp;#x26;utm_campaign=howtos&quot;&gt;VideoEditor SDK (VE.SDK)&lt;/a&gt; from &lt;a href=&quot;https://img.ly&quot;&gt;IMG.LY&lt;/a&gt; provides powerful video editing features, including cropping and trimming videos in a Flutter project. You will receive staples of video editing, including straightening videos, filters, brightness, color adjustments, and more. Follow our guide to learn how to integrate IMG.LY’s &lt;a href=&quot;https://img.ly/blog/a-modern-video-editor-sdk-for-your-flutter-app/&quot;&gt;video editor for Flutter&lt;/a&gt; into your app.&lt;/p&gt;
&lt;h2 id=&quot;conclusion&quot;&gt;Conclusion&lt;/h2&gt;
&lt;p&gt;While still a complex topic, video manipulation is more attainable to implement on Flutter than on native Android. Nevertheless, FFmpeg is the only open-source, free-to-use option to edit videos on Flutter right now. To automate cropping and trimming across many files or build a transcoding server, see our article on &lt;a href=&quot;https://img.ly/blog/building-a-production-ready-batch-video-processing-server-with-ffmpeg/&quot;&gt;building a production‑ready batch video processing server.&lt;/a&gt;&lt;/p&gt;</content:encoded><dc:creator>Michael H.</dc:creator><media:content url="https://blog.img.ly/2022/09/trim_videos_with_flutter_tutorial.png" medium="image"/><category>How-To</category><category>Flutter</category><category>Video Editor</category><category>App Development</category><category>FFmpeg</category><category>Tutorial</category></item><item><title>Flutter: Our new plugins made for Dart developers</title><link>https://img.ly/blog/flutter-native-plugins-made-for-dart-developers/</link><guid isPermaLink="true">https://img.ly/blog/flutter-native-plugins-made-for-dart-developers/</guid><description>We are happy to announce our new official Flutter plugins wrapping our native PhotoEditor SDK and VideoEditor SDK for one of the most popular cross-platform frameworks.</description><pubDate>Thu, 11 Mar 2021 14:12:09 GMT</pubDate><content:encoded>&lt;p&gt;Flutter enables developers to build native iOS and Android applications with a single Dart codebase whilst the application’s performance is kept at a very high native-like level. This is even more ensured by the huge amount of Flutter plugins, which wrap native code for the use in Dart.&lt;/p&gt;
&lt;p&gt;With the rising demand for photo and video editing solutions, we were committed to provide plugins that enable developers to use our &lt;a href=&quot;https://img.ly/docs/pesdk/&quot;&gt;native PhotoEditor SDK&lt;/a&gt; and our &lt;a href=&quot;https://img.ly/docs/vesdk/&quot;&gt;native VideoEditor SDK&lt;/a&gt; within their Flutter applications. This said we are proud to announce that the Flutter plugins &lt;a href=&quot;https://pub.dev/packages/photo_editor_sdk&quot;&gt;&lt;code&gt;photo_editor_sdk&lt;/code&gt;&lt;/a&gt; and &lt;a href=&quot;https://pub.dev/packages/video_editor_sdk&quot;&gt;&lt;code&gt;video_editor_sdk&lt;/code&gt;&lt;/a&gt; are now extending our list of cross-platform modules. The combination of both products allows you to add comprehensive image and video editing tools to your Flutter application for iOS and Android - within minutes.&lt;/p&gt;
&lt;h2 id=&quot;usage&quot;&gt;Usage&lt;/h2&gt;
&lt;p&gt;While building the plugins, we focused on making the use and integration of our existing SDKs as easy as possible and minimizing the required platform-specific knowledge and skillset. Therefore, using the plugins is as easy as writing a single line of Dart code:&lt;/p&gt;

&lt;h3 id=&quot;customization&quot;&gt;Customization&lt;/h3&gt;
&lt;p&gt;Furthermore, we wanted to keep the high level of customization options like cropping or resizing that our customers are used to in our products. In this sense, we created a dedicated &lt;a href=&quot;https://pub.dev/documentation/imgly_sdk/latest/imgly_sdk/Configuration-class.html&quot;&gt;&lt;code&gt;Configuration&lt;/code&gt;&lt;/a&gt; Dart class which serves the option to customize the SDK to your needs without ever leaving the Flutter world.&lt;br&gt;
Using the configuration is fast and easy:&lt;/p&gt;

&lt;h2 id=&quot;where-to-go-from-here&quot;&gt;Where to go from here?&lt;/h2&gt;
&lt;p&gt;Feel free to explore our packages, usage examples as well as the API documentation on &lt;a href=&quot;https://pub.dev/publishers/img.ly/packages&quot;&gt;pub.dev&lt;/a&gt; and/ or &lt;a href=&quot;https://github.com/imgly?q=flutter&quot;&gt;GitHub&lt;/a&gt;.&lt;br&gt;
We released our new Flutter plugins under open-source licenses, so feedback and pull requests are welcome.&lt;/p&gt;</content:encoded><dc:creator>Leon</dc:creator><media:content url="https://blog.img.ly/2021/03/flutter-plugin-for-photo-video-editor-dart.jpg" medium="image"/><category>Flutter</category><category>Photo Editor</category><category>Developer</category><category>Video Editor</category><category>Android</category><category>iOS</category><category>Stickers</category><category>Tech</category><category>How-To</category><category>Company</category></item></channel></rss>