<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>Creative Editing – IMG.LY Blog</title><description>Posts tagged Creative Editing on the IMG.LY blog.</description><link>https://img.ly/blog/tag/creative-editing/</link><language>en-us</language><image><url>https://img.ly/apple-touch-icon.png</url><title>Creative Editing – IMG.LY Blog</title><link>https://img.ly/blog/tag/creative-editing/</link></image><atom:link href="https://img.ly/blog/tag/creative-editing/rss.xml" rel="self" type="application/rss+xml"/><generator>Astro</generator><lastBuildDate>Wed, 10 Jun 2026 12:22:21 GMT</lastBuildDate><ttl>60</ttl><item><title>How 600+ Teams Shipped Creative Editing in 14 Days</title><link>https://img.ly/blog/imgly-impact-report/</link><guid isPermaLink="true">https://img.ly/blog/imgly-impact-report/</guid><description>A data report based on 600+ customers, 28 structured customer interviews, and a self-reported customer survey.</description><pubDate>Tue, 28 Apr 2026 21:15:17 GMT</pubDate><content:encoded>&lt;h2 id=&quot;the-imgly-impact-report&quot;&gt;The IMG.LY Impact Report&lt;/h2&gt;
&lt;p&gt;&lt;em&gt;Based on a self-reported customer survey, 28 structured customer interviews, and IMG.LY’s published customer case studies. External benchmarks cited in context.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;600+ companies&lt;/strong&gt; from startups, over Fortune 500s to government organizations run creative editing on IMG.LY, collectively producing &lt;strong&gt;500 million creations every month&lt;/strong&gt;. The median customer goes from first SDK access to a &lt;strong&gt;working prototype in 2 days&lt;/strong&gt; and a &lt;strong&gt;production-ready feature shipped inside a single 14-day sprint&lt;/strong&gt;. Those self-reported medians run roughly &lt;strong&gt;13× faster&lt;/strong&gt; than the 6-month industry baseline for building an equivalent editor in-house, and around 6× faster than stitching together an open-source toolkit.&lt;/p&gt;
&lt;p&gt;The time-to-market number is the entry ticket. What those 600+ customers do &lt;em&gt;after&lt;/em&gt; shipping, how the editor changes their pricing, funnel, team velocity, and competitive position is what this report is about.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Methodology note.&lt;/strong&gt; Time-to-prototype and time-to-MVP figures are &lt;strong&gt;self-reported by IMG.LY customers&lt;/strong&gt; in a recent customer survey. All named customer outcomes are drawn from &lt;a href=&quot;https://img.ly/case-studies&quot;&gt;IMG.LY’s published case studies&lt;/a&gt;, where the customer has reviewed and approved the specific figures cited. Quantitative ranges and anonymous quotes come from 30 structured customer interviews (2024–2026); individual customers are not identified.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;h2 id=&quot;what-customers-unlock&quot;&gt;What Customers Unlock&lt;/h2&gt;
&lt;h3 id=&quot;1-ship-in-days-not-quarters&quot;&gt;1. Ship in days, not quarters&lt;/h3&gt;
&lt;p&gt;A working prototype takes an average of two days, a production feature often just a single sprint. Customer interviews put the alternative, an in-house build, at &lt;strong&gt;6–12 months with 2–3 senior developers&lt;/strong&gt;, consistent with the cost bands documented in IMG.LY’s &lt;a href=&quot;https://img.ly/blog/strategic-guide-to-creative-editing-when-to-build-when-to-buy/&quot;&gt;Build vs. Buy guide&lt;/a&gt; and independently with the &lt;a href=&quot;https://thestory.is/en/journal/chaos-report/&quot;&gt;Standish Group CHAOS Report&lt;/a&gt;, which finds only &lt;strong&gt;31% of software projects succeed&lt;/strong&gt; on time, on budget, and with full scope… and under &lt;strong&gt;10%&lt;/strong&gt; for large projects.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://img.ly/case-studies/plai&quot;&gt;Plai&lt;/a&gt; went live in about a month where their founder had estimated “months and months” for an in-house build. &lt;a href=&quot;https://img.ly/case-studies/optimizely&quot;&gt;Optimizely&lt;/a&gt;, serving 1,000+ enterprise customers, described the integration as &lt;em&gt;“one of the quickest projects we’ve worked on.”&lt;/em&gt;&lt;/p&gt;
&lt;div class=&quot;imgly-chart imgly-chart--time&quot;&gt;&lt;p class=&quot;imgly-eyebrow&quot;&gt;Time to a production-ready MVP&lt;/p&gt;&lt;h3 class=&quot;imgly-title&quot;&gt;14 days vs. 6 months: how long it takes to ship creative editing&lt;/h3&gt;&lt;p class=&quot;imgly-subtitle&quot;&gt;Median time from project start to a production-ready creative editor, by integration path.&lt;/p&gt;&lt;div class=&quot;imgly-canvas-wrap&quot;&gt;&lt;canvas id=&quot;imgly-chart-time-canvas&quot;&gt;&lt;/canvas&gt;&lt;/div&gt;&lt;p class=&quot;imgly-footnote&quot;&gt;&lt;strong&gt;Sources.&lt;/strong&gt; CE.SDK figure (14 days) is the self-reported median from an IMG.LY customer survey; individual results vary with scope and team. In-house (180 days) and open-source (90 days) figures are midpoints of the ranges documented in IMG.LY&apos;s &lt;em&gt;Build vs. Buy guide&lt;/em&gt;, cross-referenced with customer interviews (N=28).&lt;/p&gt;&lt;/div&gt;
&lt;h3 id=&quot;2-open-new-pricing-and-market-tiers&quot;&gt;2. Open new pricing and market tiers&lt;/h3&gt;
&lt;p&gt;Embedding an editor changes the customer’s &lt;em&gt;own&lt;/em&gt; unit economics. It unlocks a self-serve tier where users previously needed a designer in the loop, lowers the price floor, and opens markets where manual production was the binding constraint.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://img.ly/case-studies/plai&quot;&gt;Plai&lt;/a&gt; doubled annual revenue and now generates &lt;strong&gt;30,000+ ad creatives monthly&lt;/strong&gt; on the platform. &lt;a href=&quot;https://img.ly/case-studies/postbuddy&quot;&gt;Postbuddy&lt;/a&gt; measured a &lt;strong&gt;4× A/B-test improvement&lt;/strong&gt; after moving direct-mail creation in-app, a lift that funded expansion into Sweden and Norway. In an anonymized interview, one customer described the change plainly: &lt;em&gt;“We can lower our prices for the base product, it’s cheaper for clients who can use self-service.”&lt;/em&gt;&lt;/p&gt;
&lt;h3 id=&quot;3-lift-your-own-conversion-and-engagement&quot;&gt;3. Lift your own conversion and engagement&lt;/h3&gt;
&lt;p&gt;In-context editing keeps users inside the product, shortens time-to-value, and removes the “export to Photoshop” detour that quietly leaks trials. The effect shows up directly in sign-up and trial-to-paid numbers.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://img.ly/case-studies/omneky&quot;&gt;Omneky&lt;/a&gt; recorded a &lt;strong&gt;10× month-over-month increase in new sign-ups&lt;/strong&gt; after embedding CE.SDK. In a separate interview, one customer described &lt;strong&gt;400–500 organic trials per month with roughly $65–70K of opportunity evaporating&lt;/strong&gt; at an 8% trial-to-paid rate tied largely to editor friction, the number that made their own build-vs-buy case close itself.&lt;/p&gt;
&lt;h3 id=&quot;4-free-your-design-marketing-and-support-teams&quot;&gt;4. Free your design, marketing, and support teams&lt;/h3&gt;
&lt;p&gt;The cost saved by an editor isn’t only on the engineering line. It shows up in designer queues that disappear, support tickets that drop, and marketing teams that stop waiting on the bottleneck.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://img.ly/case-studies/imagebank&quot;&gt;ImageBank X&lt;/a&gt; compressed a recurring asset-prep task from &lt;strong&gt;15 minutes to 2 minutes — an 87% reduction per task&lt;/strong&gt;. &lt;a href=&quot;https://img.ly/case-studies/halio&quot;&gt;Halio.ai&lt;/a&gt; enables financial advisors to produce &lt;strong&gt;30 days of branded content in 30 minutes&lt;/strong&gt;. Interview customers describe the same pattern in plainer language: &lt;em&gt;“happier marketing teams,”&lt;/em&gt; and, of the post-launch support burden, &lt;em&gt;“the things the sales team had to deal with all day are just gone.”&lt;/em&gt;&lt;/p&gt;
&lt;h3 id=&quot;5-compound-instead-of-freeze&quot;&gt;5. Compound instead of freeze&lt;/h3&gt;
&lt;p&gt;This is where the engineering-economics story earns its keep. An in-house editor is a snapshot: the team ships what’s feasible in the window, then expends time and money just to keep it alive. Atlassian’s &lt;a href=&quot;https://www.atlassian.com/software/compass/resources/state-of-developer-2024&quot;&gt;2024 State of Developer Experience Report&lt;/a&gt; (N=2,100+) found &lt;strong&gt;69% of developers lose eight or more hours per week to inefficiencies — about 20% of their time — with technical debt as the primary cause&lt;/strong&gt;. Stack Overflow’s &lt;a href=&quot;https://survey.stackoverflow.co/2024/&quot;&gt;2024 Developer Survey&lt;/a&gt; (N=65,437) independently found &lt;strong&gt;62% of developers rank technical debt as their single biggest frustration&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;CE.SDK customers don’t pay that tax. New capabilities such as AI background removal, text-to-image, object add/remove, style transfer arrive as modular plugins, not re-architectures. One interviewed customer, who had spent a year building their own editor before switching, described maintaining it as &lt;em&gt;“a full-time job and our main product isn’t editing.”&lt;/em&gt; Every month an in-house team spends on maintenance is a month IMG.LY customers get new capabilities shipped &lt;em&gt;to&lt;/em&gt; them. The feature gap widens, not narrows.&lt;/p&gt;
&lt;div class=&quot;imgly-chart imgly-chart--compound&quot;&gt;&lt;p class=&quot;imgly-eyebrow&quot;&gt;Editor capability over 24 months&lt;/p&gt;&lt;h3 class=&quot;imgly-title&quot;&gt;In-house builds freeze. CE.SDK customers compound.&lt;/h3&gt;&lt;p class=&quot;imgly-subtitle&quot;&gt;An in-house editor ships at the snapshot the team can afford and then plateaus under the weight of maintenance. CE.SDK customers absorb new capabilities — AI background removal, text-to-image, object remove, automatic subtitles — as modular plugins each quarter.&lt;/p&gt;&lt;div class=&quot;imgly-legend&quot;&gt;&lt;div class=&quot;imgly-legend-item&quot;&gt;&lt;span class=&quot;imgly-legend-line&quot;&gt;&lt;/span&gt;Build in-house&lt;/div&gt;&lt;div class=&quot;imgly-legend-item&quot;&gt;&lt;span class=&quot;imgly-legend-line&quot;&gt;&lt;/span&gt;CE.SDK customer&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;imgly-canvas-wrap&quot;&gt;&lt;canvas id=&quot;imgly-chart-compound-canvas&quot;&gt;&lt;/canvas&gt;&lt;/div&gt;&lt;p class=&quot;imgly-footnote&quot;&gt;&lt;strong&gt;Illustrative.&lt;/strong&gt; The CE.SDK trajectory reflects the cadence of major capability releases shipped to customers without re-architecture. The in-house trajectory reflects the typical build-then-maintain pattern documented in customer interviews and corroborated by the &lt;a href=&quot;https://www.atlassian.com/software/compass/resources/state-of-developer-2024&quot;&gt;Atlassian 2024 State of Developer Experience Report&lt;/a&gt; (69% of developers lose 8+ hours per week to inefficiencies, primarily technical debt).&lt;/p&gt;&lt;/div&gt;
&lt;h3 id=&quot;6-become-deal-eligible-and-privacy-credible&quot;&gt;6. Become deal-eligible and privacy-credible&lt;/h3&gt;
&lt;p&gt;Some categories require an editor to win the deal at all. One interviewed customer received a written RFP rejection that read: &lt;em&gt;“the other provider has an editor, you don’t.”&lt;/em&gt; That single moment approved their budget to buy.&lt;/p&gt;
&lt;p&gt;For regulated buyers, fintech, healthcare, government, enterprise, client-side processing is a procurement requirement, not a feature. CE.SDK’s default client-side execution means customer data never leaves the browser, which makes the editor defensible in categories where server-side alternatives are blocked.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Swiss Post&lt;/strong&gt; producing &lt;strong&gt;1 million+ personalized postcards annually&lt;/strong&gt; on the platform described CE.SDK as &lt;em&gt;“the only solution allowing a specialized, on-brand UI.”&lt;/em&gt;&lt;/p&gt;
&lt;h2 id=&quot;the-economics-in-one-table&quot;&gt;The economics, in one table&lt;/h2&gt;
&lt;p&gt;The cost gap between building and buying isn’t just wider on day one, it widens over time. Every month an in-house team spends maintaining the editor is a month IMG.LY customers compound new capability on top of what’s already shipped. The table below summarizes the 3-year picture. For the full cost methodology, including the open-source path and the senior-developer rate assumptions, see IMG.LY’s &lt;a href=&quot;https://img.ly/blog/strategic-guide-to-creative-editing-when-to-build-when-to-buy/&quot;&gt;Build vs. Buy guide&lt;/a&gt;.&lt;/p&gt;





















































&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;&lt;/th&gt;&lt;th&gt;Build In-House&lt;/th&gt;&lt;th&gt;Open Source + Glue&lt;/th&gt;&lt;th&gt;CE.SDK&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Working prototype&lt;/td&gt;&lt;td&gt;2–6 months&lt;/td&gt;&lt;td&gt;1–2 months&lt;/td&gt;&lt;td&gt;&lt;strong&gt;2 days&lt;/strong&gt; (self-reported median)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Production MVP&lt;/td&gt;&lt;td&gt;6–12+ months&lt;/td&gt;&lt;td&gt;3–6 months&lt;/td&gt;&lt;td&gt;&lt;strong&gt;14 days&lt;/strong&gt; (self-reported median)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Team required&lt;/td&gt;&lt;td&gt;3–5 senior developers&lt;/td&gt;&lt;td&gt;1–2 senior developers&lt;/td&gt;&lt;td&gt;1 developer for integration&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Year-1 development cost&lt;/td&gt;&lt;td&gt;$100K–$500K+&lt;/td&gt;&lt;td&gt;$150K–$400K&lt;/td&gt;&lt;td&gt;License + integration&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Annual maintenance&lt;/td&gt;&lt;td&gt;$75K–$125K (15–25%)&lt;/td&gt;&lt;td&gt;$50K–$100K&lt;/td&gt;&lt;td&gt;Included&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3-year TCO&lt;/td&gt;&lt;td&gt;$525K–$1.4M+&lt;/td&gt;&lt;td&gt;$300K–$700K+&lt;/td&gt;&lt;td&gt;Fraction of build cost&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Cross-platform parity&lt;/td&gt;&lt;td&gt;Build per platform&lt;/td&gt;&lt;td&gt;Typically web-only&lt;/td&gt;&lt;td&gt;Web, iOS, Android, Desktop, Server&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;
&lt;p&gt;&lt;em&gt;Source for build and open-source cost bands: IMG.LY’s&lt;/em&gt; &lt;a href=&quot;https://img.ly/blog/strategic-guide-to-creative-editing-when-to-build-when-to-buy/&quot;&gt;&lt;em&gt;Strategic Guide to Creative Editing: When to Build, When to Buy&lt;/em&gt;&lt;/a&gt;&lt;em&gt;. Cross-referenced against&lt;/em&gt; &lt;a href=&quot;https://www.bls.gov/ooh/computer-and-information-technology/software-developers.htm&quot;&gt;&lt;em&gt;BLS May 2024 wage data&lt;/em&gt;&lt;/a&gt; &lt;em&gt;- median software-developer wage $133,080, 90th percentile $211,450 - and&lt;/em&gt; &lt;a href=&quot;https://pegotec.net/software-maintenance-cost-percentage-2026-industry-benchmarks/&quot;&gt;&lt;em&gt;aggregated maintenance benchmarks (Pegotec, 2026)&lt;/em&gt;&lt;/a&gt;&lt;em&gt;. Time-to-prototype and time-to-MVP for CE.SDK are &lt;strong&gt;self-reported medians from an IMG.LY customer survey&lt;/strong&gt;; individual results vary with scope, team, and platform target.&lt;/em&gt;&lt;/p&gt;
&lt;h2 id=&quot;when-building-in-house-still-makes-sense&quot;&gt;When building in-house still makes sense&lt;/h2&gt;
&lt;p&gt;This report defends one conclusion, so here is the honest counterweight.&lt;br&gt;
Build your own creative editor if &lt;strong&gt;all&lt;/strong&gt; of the following are true:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Creative editing is your core product, and your unique IP lives inside the editing experience itself.&lt;/li&gt;
&lt;li&gt;Your requirements are genuinely non-standard, i.e. no off-the-shelf SDK supports your rendering or interaction model.&lt;/li&gt;
&lt;li&gt;You have surplus senior engineering capacity that isn’t needed on differentiated work elsewhere.&lt;/li&gt;
&lt;li&gt;Time-to-market is not competitive in your category, nobody else is shipping similar capability.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;If any one of these is false, the economics above generally make buying both cheaper and faster.&lt;/p&gt;
&lt;h2 id=&quot;methodology&quot;&gt;Methodology&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Time-to-prototype and time-to-MVP&lt;/strong&gt; (2 days, 14 days) are self-reported medians from an IMG.LY customer survey. Individual results vary with team experience, integration scope, and platform target.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;In-house and open-source timeline ranges&lt;/strong&gt; are drawn from 28 structured customer interviews conducted between 2024 and 2026, cross-referenced against IMG.LY’s &lt;a href=&quot;https://img.ly/blog/strategic-guide-to-creative-editing-when-to-build-when-to-buy/&quot;&gt;Build vs. Buy guide&lt;/a&gt;. Interview customers are not identified; quantitative ranges reflect the distribution of answers across the set.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Named customer outcomes&lt;/strong&gt; (Plai, Omneky, Optimizely, Swiss Post, ImageBank X, Halio.ai, Postbuddy) come from &lt;a href=&quot;https://img.ly/case-studies&quot;&gt;IMG.LY’s published case studies&lt;/a&gt;, where the customer has reviewed and approved each cited figure.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;External benchmarks&lt;/strong&gt; are drawn from:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://www.bls.gov/ooh/computer-and-information-technology/software-developers.htm&quot;&gt;U.S. Bureau of Labor Statistics, Occupational Outlook Handbook, Software Developers (May 2024)&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://www.atlassian.com/software/compass/resources/state-of-developer-2024&quot;&gt;Atlassian State of Developer Experience Report (2024)&lt;/a&gt; (N = 2,100+ developers and engineering leaders, in partnership with DX and Wakefield Research)&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://survey.stackoverflow.co/2024/&quot;&gt;Stack Overflow 2024 Developer Survey&lt;/a&gt; (N = 65,437 developers across 185 countries)&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://thestory.is/en/journal/chaos-report/&quot;&gt;Standish Group CHAOS Report&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Aggregated software-maintenance benchmarks from Gartner, IEEE, and industry practitioners, summarized in &lt;a href=&quot;https://pegotec.net/software-maintenance-cost-percentage-2026-industry-benchmarks/&quot;&gt;Pegotec (2026)&lt;/a&gt; and &lt;a href=&quot;https://ventionteams.com/enterprise/software-maintenance-costs&quot;&gt;Vention Teams&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;frequently-asked-questions&quot;&gt;Frequently asked questions&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;How long does it take to integrate CE.SDK?&lt;/strong&gt;&lt;br&gt;
The median customer in our survey reports a working prototype within &lt;strong&gt;2 days&lt;/strong&gt; and a production-ready MVP within a single &lt;strong&gt;14-day sprint&lt;/strong&gt;. Self-reported; varies with scope and team.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What do IMG.LY customers unlock beyond faster shipping?&lt;/strong&gt;&lt;br&gt;
Five additional outcomes: new pricing and market tiers enabled by self-serve editing; lifted trial-to-paid and sign-up conversion; reduced design, marketing, and support load; a roadmap that compounds instead of freezes as AI features ship as plugins; and deal eligibility in procurement categories that require an embedded editor or client-side processing.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Can AI coding agents like Claude Code accelerate CE.SDK integration further?&lt;/strong&gt;&lt;br&gt;
Yes. IMG.LY publishes a set of specialized &lt;a href=&quot;https://github.com/imgly/agent-skills&quot;&gt;CE.SDK Agent Skills&lt;/a&gt; portable knowledge packs that give AI coding assistants expert-level understanding of the SDK before they write a line of code. The skills cover framework-specific documentation lookup (React, Vue, Svelte, Angular, Next.js, Nuxt.js, SvelteKit, Electron, Node.js, Vanilla JS), feature implementation (&lt;code&gt;/cesdk:build&lt;/code&gt;), conceptual explanations (&lt;code&gt;/cesdk:explain&lt;/code&gt;), and a builder agent that autonomously scaffolds complete CE.SDK applications from a natural-language description.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;How much does it cost to build a creative editor in-house?&lt;/strong&gt;&lt;br&gt;
Published industry benchmarks and customer-reported estimates converge on &lt;strong&gt;$100K–$500K+ initial development&lt;/strong&gt; over &lt;strong&gt;6–12 months&lt;/strong&gt; with &lt;strong&gt;3–5 senior developers&lt;/strong&gt;, plus &lt;strong&gt;15–25% of that cost annually in maintenance&lt;/strong&gt;. 3-year TCO typically lands between &lt;strong&gt;$525K and $1.4M&lt;/strong&gt;. See our &lt;a href=&quot;https://img.ly/blog/strategic-guide-to-creative-editing-when-to-build-when-to-buy/&quot;&gt;Build vs. Buy guide&lt;/a&gt; for full methodology.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What percentage of developer time is spent on maintenance?&lt;/strong&gt;&lt;br&gt;
Atlassian’s 2024 &lt;em&gt;State of Developer Experience Report&lt;/em&gt; found &lt;strong&gt;69% of developers lose 8+ hours per week to inefficiencies, about 20% of their time, primarily to technical debt&lt;/strong&gt;. Gartner reports that &lt;strong&gt;55–80% of corporate IT budgets&lt;/strong&gt; go to maintaining existing systems.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What is the failure rate of custom software projects?&lt;/strong&gt;&lt;br&gt;
The Standish Group CHAOS research finds only &lt;strong&gt;31% of software projects succeed&lt;/strong&gt; (on time, on budget, full scope); &lt;strong&gt;50% are challenged&lt;/strong&gt;, &lt;strong&gt;19% cancelled outright&lt;/strong&gt;. For large projects specifically, success rates fall &lt;strong&gt;below 10%&lt;/strong&gt;.&lt;/p&gt;
&lt;div class=&quot;imgly-chart imgly-chart--success&quot;&gt;&lt;p class=&quot;imgly-eyebrow&quot;&gt;Custom software project outcomes&lt;/p&gt;&lt;h3 class=&quot;imgly-title&quot;&gt;Only 31% of custom software projects succeed&lt;/h3&gt;&lt;p class=&quot;imgly-subtitle&quot;&gt;Across tens of thousands of tracked projects, the Standish Group CHAOS research finds the majority of custom software is late, over budget, reduced in scope, or cancelled outright.&lt;/p&gt;&lt;div class=&quot;imgly-grid&quot;&gt;&lt;div class=&quot;imgly-canvas-wrap&quot;&gt;&lt;canvas id=&quot;imgly-chart-success-canvas&quot;&gt;&lt;/canvas&gt;&lt;/div&gt;&lt;div class=&quot;imgly-legend&quot;&gt;&lt;div class=&quot;imgly-legend-row&quot;&gt;&lt;span class=&quot;imgly-legend-swatch&quot;&gt;&lt;/span&gt;&lt;div&gt;&lt;div class=&quot;imgly-legend-pct&quot;&gt;31%&lt;/div&gt;&lt;div class=&quot;imgly-legend-label&quot;&gt;Successful&lt;/div&gt;&lt;div class=&quot;imgly-legend-detail&quot;&gt;On time, on budget, with full scope.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;imgly-legend-row&quot;&gt;&lt;span class=&quot;imgly-legend-swatch&quot;&gt;&lt;/span&gt;&lt;div&gt;&lt;div class=&quot;imgly-legend-pct&quot;&gt;50%&lt;/div&gt;&lt;div class=&quot;imgly-legend-label&quot;&gt;Challenged&lt;/div&gt;&lt;div class=&quot;imgly-legend-detail&quot;&gt;Delivered late, over budget, or with reduced features.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;imgly-legend-row&quot;&gt;&lt;span class=&quot;imgly-legend-swatch&quot;&gt;&lt;/span&gt;&lt;div&gt;&lt;div class=&quot;imgly-legend-pct&quot;&gt;19%&lt;/div&gt;&lt;div class=&quot;imgly-legend-label&quot;&gt;Failed&lt;/div&gt;&lt;div class=&quot;imgly-legend-detail&quot;&gt;Cancelled before delivery.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;imgly-callout&quot;&gt;&lt;p class=&quot;imgly-callout-headline&quot;&gt;~25% of IMG.LY customers failed at building a creative editor in-house&lt;/p&gt;&lt;p class=&quot;imgly-callout-body&quot;&gt;In our customer interviews (N=28), roughly one in four customers had attempted to build a creative editor in-house — or stitch one together from open-source — and abandoned the attempt before adopting CE.SDK.&lt;/p&gt;&lt;/div&gt;&lt;p class=&quot;imgly-footnote&quot;&gt;&lt;strong&gt;Source.&lt;/strong&gt; Standish Group CHAOS Report. For large projects specifically — the size band most in-house creative-editor builds fall into — success rates drop below &lt;strong&gt;10%&lt;/strong&gt;. IMG.LY customer figure is drawn from 28 structured customer interviews conducted between 2024 and 2026.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;How many companies use IMG.LY CE.SDK?&lt;br&gt;
600+ customers&lt;/strong&gt; including startups, Fortune 500 companies, and government organizations collectively produce &lt;strong&gt;500 million creations per month&lt;/strong&gt; on the platform.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What platforms does CE.SDK support?&lt;/strong&gt;&lt;br&gt;
Web (React, Angular, Vue, Svelte, Next.js, Nuxt.js, SvelteKit, Vanilla JavaScript, Electron), Mobile (iOS/Swift, Android/Kotlin, React Native, Flutter, Ionic, Cordova), and Server (Node.js headless mode for batch automation).&lt;/p&gt;</content:encoded><dc:creator>Jan</dc:creator><media:content url="https://blog.img.ly/2026/04/imgly-data-report.jpg" medium="image"/><category>Creative Editing</category></item><item><title>CE.SDK v1.61 Release Notes</title><link>https://img.ly/blog/creative-editor-sdk-v-1-61-0-release-notes/</link><guid isPermaLink="true">https://img.ly/blog/creative-editor-sdk-v-1-61-0-release-notes/</guid><description>This release adds live animation previews for effortless motion design, video-speed control, and more refinements under the hood.</description><pubDate>Tue, 14 Oct 2025 16:40:15 GMT</pubDate><content:encoded>&lt;p&gt;This release brings instant animation previews, new playback-speed control for clips, and smoother audio handling on mobile. All aimed at making motion design and media playback more intuitive for your users and more reliable for your app.&lt;/p&gt;
&lt;p&gt;Let’s dive in!&lt;/p&gt;
&lt;h2 id=&quot;preview-your-animations-instantly&quot;&gt;Preview Your Animations Instantly&lt;/h2&gt;
&lt;p&gt;&lt;video src=&quot;https://storage.googleapis.com/imgly-static-assets/static/blog/videos/1-61/animation-design-video-editor-sdk-whitelabel-previews.mp4&quot; controls autoplay muted loop playsinline&gt;&lt;/video&gt;&lt;/p&gt;
&lt;p&gt;CE.SDK now plays a &lt;strong&gt;live preview&lt;/strong&gt; whenever you add or update an animation. Your users can immediately see how their animations behave without pressing “play,” making it faster to fine-tune motion and create polished results.&lt;/p&gt;
&lt;p&gt;For your app, that means smoother editing workflows, less trial and error, and a more professional user experience out of the box.&lt;/p&gt;
&lt;p&gt;→ &lt;a href=&quot;https://img.ly/showcases/cesdk/animations/web&quot;&gt;Try the Animation Demo for Web&lt;/a&gt;.&lt;/p&gt;
&lt;h2 id=&quot;fine-tune-playback-speed-for-clips&quot;&gt;Fine-Tune Playback Speed for Clips&lt;/h2&gt;
&lt;p&gt;&lt;img alt=&quot;&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; sizes=&quot;(min-width: 1480px) 1480px, 100vw&quot; data-astro-image=&quot;constrained&quot; data-astro-image-pos=&quot;center&quot; width=&quot;1480&quot; height=&quot;643&quot; src=&quot;https://img.ly/_astro/video-speed-sdk_1SYGyT.webp&quot; srcset=&quot;/_astro/video-speed-sdk_ZvDJsu.webp 640w, /_astro/video-speed-sdk_Z2ksuAN.webp 750w, /_astro/video-speed-sdk_ZasJQY.webp 828w, /_astro/video-speed-sdk_Zacfwv.webp 1080w, /_astro/video-speed-sdk_QSI1c.webp 1280w, /_astro/video-speed-sdk_1SYGyT.webp 1480w&quot;&gt;&lt;/p&gt;
&lt;p&gt;Our CE.SDK &lt;strong&gt;engine&lt;/strong&gt; now supports playback speed control for videos, GIFs, and audio. Developers can programmatically adjust speed using &lt;code&gt;setPlaybackSpeed&lt;/code&gt; and &lt;code&gt;getPlaybackSpeed&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;→ &lt;a href=&quot;https://img.ly/docs/cesdk/js/api/engine/classes/blockapi/#block-video&quot;&gt;Explore the BlockAPI documentation&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Preview: Adjust Video Speed in the Editor&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&quot;Preview: In our upcoming release, your users can adjust video speed easily.&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; sizes=&quot;(min-width: 1480px) 1480px, 100vw&quot; data-astro-image=&quot;constrained&quot; data-astro-image-pos=&quot;center&quot; width=&quot;1480&quot; height=&quot;643&quot; src=&quot;https://img.ly/_astro/video-speed-preview-UI_ZxyLXu.webp&quot; srcset=&quot;/_astro/video-speed-preview-UI_ZT8cjy.webp 640w, /_astro/video-speed-preview-UI_Z1lfGY5.webp 750w, /_astro/video-speed-preview-UI_1eTzBk.webp 828w, /_astro/video-speed-preview-UI_ZqwgeN.webp 1080w, /_astro/video-speed-preview-UI_Zu31B9.webp 1280w, /_astro/video-speed-preview-UI_ZxyLXu.webp 1480w&quot;&gt;&lt;/p&gt;
&lt;p&gt;Within our next releases, your users will be able to fine-tune video speed right inside the &lt;strong&gt;editor&lt;/strong&gt;, using an intuitive user interface for the Web.&lt;/p&gt;
&lt;p&gt;This will give creators more control over pacing and style, from slow-motion moments to fast-cut edits. Let users craft more dynamic, platform-ready content for social media without leaving your app.&lt;/p&gt;
&lt;h2 id=&quot;improvements&quot;&gt;Improvements&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Smarter Audio Handling Across Platforms&lt;/strong&gt;&lt;br&gt;
On iOS and Android, the audio device is now &lt;strong&gt;lazy-initialized&lt;/strong&gt;. This means, it will activate only when audio starts playing. This reduces energy use and improves reliability after pauses or process restarts.&lt;/p&gt;
&lt;h2 id=&quot;full-changelog&quot;&gt;Full Changelog&lt;/h2&gt;
&lt;p&gt;View the complete &lt;a href=&quot;https://img.ly/docs/cesdk/changelog/v1-61-0/?ref=img.ly&quot;&gt;Changelog v1.61&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Thank you for reading, and for growing with IMG.LY.&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;Join 3,000+ creative professionals who get early access to new features and updates—&lt;a href=&quot;https://share.hsforms.com/1IgAOV1wASXGPnFG4ZPLejg1hk3i?ref=img.ly&quot;&gt;subscribe&lt;/a&gt;.&lt;/p&gt;</content:encoded><dc:creator>Neslihan</dc:creator><media:content url="https://blog.img.ly/2025/10/creative-editor-sdk-v-161.jpg" medium="image"/><category>Release Notes</category><category>Creative Editing</category></item><item><title>CE.SDK v1.44 Release Notes</title><link>https://img.ly/blog/creative-editor-sdk-v-1-44-0-release-notes/</link><guid isPermaLink="true">https://img.ly/blog/creative-editor-sdk-v-1-44-0-release-notes/</guid><description>Create dynamic content with ease – with multiple clips per track for video editing. Customize your Android Editor with Canvas UI to match your workflow. </description><pubDate>Thu, 06 Feb 2025 07:31:00 GMT</pubDate><content:encoded>&lt;p&gt;Welcome to &lt;strong&gt;CE.SDK v1.44&lt;/strong&gt;! This release brings a range of updates designed to enhance your editing workflow across platforms. Enjoy more vibrant and true-to-life visuals with expanded P3 color support on iOS and Android. On the web, streamline your editing process with the new ability to add multiple clips per track, making timeline management more efficient.&lt;/p&gt;
&lt;p&gt;Let’s dive into the updates!&lt;/p&gt;
&lt;h2 id=&quot;simplify-your-video-editing-workflow&quot;&gt;&lt;strong&gt;Simplify Your Video Editing Workflow&lt;/strong&gt;&lt;/h2&gt;
&lt;p&gt;&lt;video src=&quot;https://storage.googleapis.com/imgly-static-assets/static/blog/videos/1-44/multiple-clips.mp4&quot; controls autoplay muted loop playsinline&gt;&lt;/video&gt;&lt;/p&gt;
&lt;p&gt;Add &lt;strong&gt;multiple clips to a single track&lt;/strong&gt; on your video timeline! With CE.SDK video editing for the &lt;strong&gt;web&lt;/strong&gt;, you can insert video clips, text, overlays, and more on one track—resulting in a more organized and efficient workspace.&lt;/p&gt;
&lt;p&gt;This update empowers you to create richer, more dynamic sequences while keeping your timeline neat and easy to navigate.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Maximize Efficiency&lt;/strong&gt;&lt;br&gt;
Simplicity and speed are key. By reducing the need for multiple tracks, this feature helps users to work smarter and faster—allowing them to focus on creative storytelling and deliver engaging content.&lt;/p&gt;
&lt;p&gt;Get started with our Video Editing for Web &lt;a href=&quot;https://img.ly/docs/cesdk/js/prebuilt-solutions/video-editor-9e533a/?utm_source=imgly&amp;#x26;utm_medium=blog&amp;#x26;utm_campaign=releasenotes&quot;&gt;documentation&lt;/a&gt;.&lt;/p&gt;
&lt;h2 id=&quot;get-vibrant-colors-with-p3wide-gamut-support&quot;&gt;&lt;strong&gt;Get Vibrant Colors with P3/Wide Gamut Support&lt;/strong&gt;&lt;/h2&gt;
&lt;p&gt;&lt;img alt=&quot;&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; sizes=&quot;(min-width: 1480px) 1480px, 100vw&quot; data-astro-image=&quot;constrained&quot; data-astro-image-pos=&quot;center&quot; width=&quot;1480&quot; height=&quot;643&quot; src=&quot;https://img.ly/_astro/p3-color-support_suVsV.webp&quot; srcset=&quot;/_astro/p3-color-support_2ahnAp.webp 640w, /_astro/p3-color-support_ZeByaQ.webp 750w, /_astro/p3-color-support_2uXPdA.webp 828w, /_astro/p3-color-support_1oTSrF.webp 1080w, /_astro/p3-color-support_VcTWN.webp 1280w, /_astro/p3-color-support_suVsV.webp 1480w&quot;&gt;&lt;/p&gt;
&lt;p&gt;Unlock a broader color range with &lt;strong&gt;P3 color space&lt;/strong&gt; support on &lt;strong&gt;iOS&lt;/strong&gt; and &lt;strong&gt;Android&lt;/strong&gt; devices. This enhancement ensures your designs and content are more vibrant, accurate, and true to life—giving you richer color options for all your projects.&lt;/p&gt;
&lt;p&gt;Set up color spaces with our documentation for &lt;a href=&quot;https://img.ly/docs/cesdk/ios/open-the-editor/uri-resolver-36b624/?language=swift&amp;#x26;platform=ios&amp;#x26;ref=img.ly#editorapicheckp3support/?utm_source=imgly&amp;#x26;utm_medium=blog&amp;#x26;utm_campaign=releasenotes&quot;&gt;iOS&lt;/a&gt; and &lt;a href=&quot;https://img.ly/docs/cesdk/android/open-the-editor/uri-resolver-36b624/?language=kotlin&amp;#x26;platform=android&amp;#x26;ref=img.ly#working-in-different-color-spaceshttps://img.ly/docs/cesdk/engine/api/editor-utils?language=swift&amp;#x26;platform=ios#editorapicheckp3support/?utm_source=imgly&amp;#x26;utm_medium=blog&amp;#x26;utm_campaign=releasenotes&quot;&gt;Android&lt;/a&gt;.&lt;/p&gt;
&lt;h2 id=&quot;tailor-the-android-canvas-menu-to-your-workflows&quot;&gt;Tailor the Android Canvas Menu to Your Workflows&lt;/h2&gt;
&lt;p&gt;&lt;img alt=&quot;Customize the Canvas menu in your Android Editor.&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; sizes=&quot;(min-width: 1080px) 1080px, 100vw&quot; data-astro-image=&quot;constrained&quot; data-astro-image-pos=&quot;center&quot; width=&quot;1080&quot; height=&quot;1080&quot; src=&quot;https://img.ly/_astro/canvas-menu-android_13989F.webp&quot; srcset=&quot;/_astro/canvas-menu-android_1n3lUT.webp 640w, /_astro/canvas-menu-android_1XULNH.webp 750w, /_astro/canvas-menu-android_1Pdizt.webp 828w, /_astro/canvas-menu-android_13989F.webp 1080w&quot;&gt;&lt;/p&gt;
&lt;p&gt;💡 The Canvas menu appears when you select a design block, letting you edit its settings, like duplicating a selected image.&lt;/p&gt;
&lt;p&gt;Building on mobile configuration introduced in our &lt;a href=&quot;https://img.ly/blog/creative-editor-sdk-v-1-43-0-release-notes/?utm_source=imgly&amp;#x26;utm_medium=blog&amp;#x26;utm_campaign=releasenotes&quot;&gt;last release&lt;/a&gt;, we’ve extended customization to the editor Canvas Menu for Android. This update gives you full control over how the menu and its items appear and behave in the editor:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Customization&lt;/strong&gt;: Configure visibility, transition effects, and decoration. Adjust the style of the divider between buttons.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Item List Control&lt;/strong&gt;: Modify, add, reorder, or hide menu items.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Flexible Button and Divider Configuration&lt;/strong&gt;: Adjust button appearance, functionality, and divider styles to match your design requirements.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;More customizations will be available soon, including for iOS.&lt;br&gt;
Explore the &lt;a href=&quot;https://img.ly/docs/cesdk/android/user-interface/customization/canvas-menu-0d2b5b/&quot;&gt;documentation&lt;/a&gt;.&lt;/p&gt;
&lt;h2 id=&quot;improvements&quot;&gt;Improvements&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Switch the Editor Language without Restarting&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&quot;&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; sizes=&quot;(min-width: 1480px) 1480px, 100vw&quot; data-astro-image=&quot;constrained&quot; data-astro-image-pos=&quot;center&quot; width=&quot;1480&quot; height=&quot;643&quot; src=&quot;https://img.ly/_astro/switch-language-sdk_2fgOhx.webp&quot; srcset=&quot;/_astro/switch-language-sdk_1TDR5H.webp 640w, /_astro/switch-language-sdk_ZeLDos.webp 750w, /_astro/switch-language-sdk_1WzYOW.webp 828w, /_astro/switch-language-sdk_ZveCJ9.webp 1080w, /_astro/switch-language-sdk_Z1F4XCL.webp 1280w, /_astro/switch-language-sdk_2fgOhx.webp 1480w&quot;&gt;&lt;/p&gt;
&lt;p&gt;Easily switch languages in our web editor without restarting it. This update lets you update the UI language instantly via API, streamlining localization. Check our &lt;a href=&quot;https://img.ly/docs/cesdk/js/user-interface/localization-508e20/?ref=img.ly#i18n-apihttps://img.ly/docs/cesdk/engine/api/editor-utils?language=kotlin&amp;#x26;platform=android#working-in-different-color-spaceshttps://img.ly/docs/cesdk/engine/api/editor-utils?language=swift&amp;#x26;platform=ios#editorapicheckp3support/?utm_source=imgly&amp;#x26;utm_medium=blog&amp;#x26;utm_campaign=releasenotes&quot;&gt;documentation&lt;/a&gt;, and translate right away!&lt;/p&gt;
&lt;h2 id=&quot;upcoming&quot;&gt;Upcoming&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Record Reactions to Videos on Android&lt;/strong&gt;&lt;br&gt;
We’re excited to announce that Reactions will soon be available on Android. Already live in CE.SDK on iOS, this feature—popularized by platforms like TikTok and Instagram—allows users to capture and share their real-time responses to videos. Enhance engagement and provide content creators with immediate, interactive feedback, making your video content even more dynamic.&lt;/p&gt;
&lt;p&gt;View the &lt;a href=&quot;https://img.ly/docs/cesdk/changelog/#v1440--february-6th-2025&quot;&gt;Changelog&lt;/a&gt;. Thanks for reading!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;3,000+ creative professionals gain early access to new features and updates—don’t miss out, and&lt;/strong&gt; &lt;a href=&quot;https://share.hsforms.com/1IgAOV1wASXGPnFG4ZPLejg1hk3i?ref=img.ly&quot;&gt;&lt;strong&gt;subscribe&lt;/strong&gt;&lt;/a&gt; &lt;strong&gt;to our newsletter.&lt;/strong&gt;&lt;/p&gt;</content:encoded><dc:creator>Neslihan</dc:creator><media:content url="https://blog.img.ly/2025/02/creative-editor-sdk-1-44.jpg" medium="image"/><category>Release Notes</category><category>CE.SDK</category><category>Creative Editing</category><category>App Development</category><category>Android App Development</category></item><item><title>CE.SDK v1.36 Release Notes</title><link>https://img.ly/blog/creative-editor-sdk-v-1-36-0-release-notes/</link><guid isPermaLink="true">https://img.ly/blog/creative-editor-sdk-v-1-36-0-release-notes/</guid><description>Bring Animation to your web application and edit videos on Android.</description><pubDate>Tue, 08 Oct 2024 09:52:59 GMT</pubDate><content:encoded>&lt;p&gt;Welcome to the latest update of CE.SDK. We are bringing you new features that enhance your app’s creative capabilities and user experience. This release includes the highly requested Animations for Web and our Video Timeline for Android.&lt;/p&gt;
&lt;p&gt;Let’s dive in!&lt;/p&gt;
&lt;h2 id=&quot;animate-on-the-web&quot;&gt;Animate On The Web&lt;/h2&gt;
&lt;p&gt;&lt;video src=&quot;https://storage.googleapis.com/imgly-static-assets/static/blog/videos/1-36/uncompressed/animations-sdk-title.mp4&quot; controls autoplay muted loop playsinline&gt;&lt;/video&gt;&lt;/p&gt;
&lt;p&gt;We’re introducing animation support for our Video Editor for the web. With this update, you can now apply various animations, such as blur, zoom, and slide, to elements directly within the editor.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Animate and Fine-Tune Settings&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;video src=&quot;https://storage.googleapis.com/imgly-static-assets/static/blog/videos/1-36/uncompressed/fine-tune-animations.mp4&quot; controls autoplay muted loop playsinline&gt;&lt;/video&gt;&lt;/p&gt;
&lt;p&gt;Select a ‘block’ on your canvas — that includes images, videos, text, shapes, and stickers. Then choose from twelve &lt;strong&gt;in-and-out&lt;/strong&gt; animations or nine &lt;strong&gt;loop&lt;/strong&gt; animations. Lastly, fine-tune your selected animation, by tweaking the properties, for custom movement and transition.&lt;/p&gt;
&lt;p&gt;Get started with our animation &lt;a href=&quot;https://img.ly/docs/cesdk/js/animation/overview-6a2ef2/&quot;&gt;documentation&lt;/a&gt;.&lt;/p&gt;
&lt;h2 id=&quot;edit-videos-on-android&quot;&gt;Edit Videos on Android&lt;/h2&gt;
&lt;p&gt;&lt;video src=&quot;https://storage.googleapis.com/imgly-static-assets/static/blog/videos/1-36/uncompressed/Android-crop-split-trim.mp4&quot; controls autoplay muted loop playsinline&gt;&lt;/video&gt;&lt;/p&gt;
&lt;p&gt;We are proud to launch our video editing and content creation tools for Android, following our tried and tested iOS launch. Get started with a fully customizable UI for video editing:&lt;/p&gt;
&lt;p&gt;Now Android users can crop, split, trim, and compose videos. Add multiple elements—videos, photos, stickers, and more—to a &lt;strong&gt;timeline&lt;/strong&gt; to create engaging content. Editing options like filters, effects, and audio tracks turn it into a one-stop solution for video creation.&lt;/p&gt;
&lt;p&gt;Integrate your custom asset library for stock photos, videos, stickers, and music.&lt;/p&gt;
&lt;p&gt;With customizable video formats, users can create content for specific platforms like Instagram and TikTok. Whether it’s stories or Ultra HD, the canvas auto-adjusts, making it easy to tailor videos for any need.&lt;/p&gt;
&lt;p&gt;Explore our &lt;a href=&quot;https://img.ly/showcases/cesdk/video-ui/android?utm_source=imgly&amp;#x26;utm_medium=blog&amp;#x26;utm_campaign=releasenotes&quot;&gt;Android Showcase&lt;/a&gt;.&lt;/p&gt;
&lt;h2 id=&quot;explore-new-showcases&quot;&gt;Explore New Showcases&lt;/h2&gt;
&lt;p&gt;Explore our latest solutions.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://img.ly/showcases/cesdk/photo-editor-ui/web?utm_source=imgly&amp;#x26;utm_medium=blog&amp;#x26;utm_campaign=releasenotes&quot;&gt;&lt;strong&gt;Photo Editor UI (Web)&lt;/strong&gt;&lt;/a&gt;&lt;br&gt;
Integrate and customize a powerful photo editor for your web apps. With background removal, cropping, adjustments, and filters, users can enhance their photos easily.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://img.ly/showcases/cesdk/psd-template-import/web?utm_source=imgly&amp;#x26;utm_medium=blog&amp;#x26;utm_campaign=releasenotes&quot;&gt;&lt;strong&gt;Photoshop Template Importer&lt;/strong&gt;&lt;/a&gt;&lt;br&gt;
Import Photoshop templates into CE.SDK while preserving key design elements like positioning, rotation, images, and text. Bulk importing is also supported for larger projects.&lt;/p&gt;
&lt;h2 id=&quot;upcoming&quot;&gt;Upcoming&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Camera UI for Android&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&quot;&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; sizes=&quot;(min-width: 1480px) 1480px, 100vw&quot; data-astro-image=&quot;constrained&quot; data-astro-image-pos=&quot;center&quot; width=&quot;1480&quot; height=&quot;988&quot; src=&quot;https://img.ly/_astro/camera-UI-Android_1CM8TJ.webp&quot; srcset=&quot;/_astro/camera-UI-Android_fHrD4.webp 640w, /_astro/camera-UI-Android_XdTJx.webp 750w, /_astro/camera-UI-Android_Z1lzOAb.webp 828w, /_astro/camera-UI-Android_2d2oXa.webp 1080w, /_astro/camera-UI-Android_2k7vEz.webp 1280w, /_astro/camera-UI-Android_1CM8TJ.webp 1480w&quot;&gt;&lt;/p&gt;
&lt;p&gt;We’re committed to expanding our out-of-the-box solutions for Android, including our upcoming Camera UI. Check out our &lt;a href=&quot;https://img.ly/showcases/cesdk/video-ui/ios?utm_source=imgly&amp;#x26;utm_medium=blog&amp;#x26;utm_campaign=releasenotes&quot;&gt;iOS demo&lt;/a&gt; to see it already in action. These enhancements will further enrich the content creation experience for your Android users. Stay tuned for more updates.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;React Native Support&lt;/strong&gt;&lt;br&gt;
We’re excited to announce that CE.SDK React Native support is on the way for both iOS and Android. Developers will be able to get started with React Native by integrating our fully customizable editor UIs for video, photo, and design editing, just like in &lt;a href=&quot;https://img.ly/blog/creativeeditor-sdk-now-supports-flutter-mobile/?utm_source=imgly&amp;#x26;utm_medium=releasenotes&quot;&gt;Flutter&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Animate Text&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;video src=&quot;https://storage.googleapis.com/imgly-static-assets/static/blog/videos/1-36/uncompressed/text-ani.mp4&quot; controls autoplay muted loop playsinline&gt;&lt;/video&gt;&lt;/p&gt;
&lt;p&gt;With the CE.SDK v1.36 animation release, you can already animate entire text blocks. For instance, you can slide in or fade out text. However, to create more intricate animations of letters, we are excited to announce a dedicated text animation release for web soon.&lt;/p&gt;
&lt;p&gt;View the full CE.SDK v1.36 &lt;a href=&quot;https://img.ly/docs/cesdk/changelog/#v1360--september-30th-2024&quot;&gt;Changelog&lt;/a&gt;. Thanks for reading! We are happy to &lt;a href=&quot;https://img.ly/forms/contact-sales?utm_source=imgly&amp;#x26;utm_medium=blog&amp;#x26;utm_campaign=releasenotes&quot;&gt;support you&lt;/a&gt; with any questions you have.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Over 3,000 creative professionals gain early access to new features and updates—don’t miss out, and&lt;/strong&gt; &lt;a href=&quot;https://share.hsforms.com/1IgAOV1wASXGPnFG4ZPLejg1hk3i&quot;&gt;&lt;strong&gt;subscribe&lt;/strong&gt;&lt;/a&gt; &lt;strong&gt;to our newsletter.&lt;/strong&gt;&lt;/p&gt;</content:encoded><dc:creator>Neslihan</dc:creator><media:content url="https://blog.img.ly/2024/10/creative-editor-sdk-1-36-1.jpg" medium="image"/><category>Release Notes</category><category>Creative Editing</category><category>Animation</category><category>Android App Development</category></item><item><title>CE.SDK v1.16 Release Notes</title><link>https://img.ly/blog/creative-editor-sdk-v_1_16_0-release-notes/</link><guid isPermaLink="true">https://img.ly/blog/creative-editor-sdk-v_1_16_0-release-notes/</guid><description>Keep it colorful! This release brings CMYK and color library support. We also enhanced web touch gestures. Find out more.</description><pubDate>Tue, 26 Sep 2023 14:26:37 GMT</pubDate><content:encoded>&lt;p&gt;It’s getting colorful! Since &lt;a href=&quot;https://img.ly/blog/creative-editor-sdk-v_1_15_0-release-notes/&quot;&gt;our last release&lt;/a&gt;, we’ve been busy crafting new features and enhancements to empower your user’s creative journey. We are excited to announce that CE.SDK v1.16 is now available.&lt;/p&gt;
&lt;p&gt;With this release, you can:&lt;/p&gt;
&lt;h2 id=&quot;maintain-color-consistency-with-cmyk--libraries&quot;&gt;Maintain Color Consistency with CMYK &amp;#x26; Libraries&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Interfaces:&lt;/strong&gt; Engine, Editor&lt;br&gt;
&lt;strong&gt;Platforms:&lt;/strong&gt; Web&lt;/p&gt;
&lt;p&gt;&lt;video src=&quot;https://storage.googleapis.com/imgly-static-assets/static/blog/videos/1-16/color-cmyk-pantone-naptone.mp4&quot; controls autoplay muted loop playsinline&gt;&lt;/video&gt;&lt;/p&gt;
&lt;p&gt;We understand the importance of precise color reproduction and the need for brand consistency. That’s why we’re enhancing your editing experience with greater color control.&lt;/p&gt;
&lt;p&gt;You can now seamlessly integrate &lt;strong&gt;CMYK and Pantone color spaces,&lt;/strong&gt; along with other customized color libraries, including &lt;strong&gt;your brand’s unique colors&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;This ensures that your designs not only meet but exceed expectations across all mediums, delivering a consistent and visually engaging experience. It also helps eliminate color inconsistencies and product returns, while ensuring color accuracy.&lt;/p&gt;
&lt;p&gt;Learn more about adding color libraries to CE.SDK in our &lt;a href=&quot;https://img.ly/docs/cesdk/js/colors/create-color-palette-7012e0/&quot;&gt;documentation&lt;/a&gt;.&lt;/p&gt;
&lt;h2 id=&quot;improve-web-interaction-with-touch-gestures&quot;&gt;Improve Web Interaction with Touch Gestures&lt;/h2&gt;
&lt;p&gt;&lt;img alt=&quot;Offer enhanced cross-device editor interaction, including multitouch gestures like pinching and zooming.&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; sizes=&quot;(min-width: 1480px) 1480px, 100vw&quot; data-astro-image=&quot;constrained&quot; data-astro-image-pos=&quot;center&quot; width=&quot;1480&quot; height=&quot;643&quot; src=&quot;https://img.ly/_astro/web-gestures-multitouch_ZmKIw4.webp&quot; srcset=&quot;/_astro/web-gestures-multitouch_Qxp6d.webp 640w, /_astro/web-gestures-multitouch_iwaoR.webp 750w, /_astro/web-gestures-multitouch_15RP4N.webp 828w, /_astro/web-gestures-multitouch_2aoYLz.webp 1080w, /_astro/web-gestures-multitouch_Z1DgVhd.webp 1280w, /_astro/web-gestures-multitouch_ZmKIw4.webp 1480w&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Interfaces:&lt;/strong&gt; Engine, Editor&lt;br&gt;
&lt;strong&gt;Platforms:&lt;/strong&gt; Web&lt;/p&gt;
&lt;p&gt;With this update, we’re bringing a more interactive and responsive experience to our web applications. Let your users experience seamless &lt;strong&gt;multitouch interactions&lt;/strong&gt;, even on mobile web. This ensures that the content and functionality of our web applications remain accessible and user-friendly across various devices.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Thank you for reading! Never miss out on updates and&lt;/strong&gt; &lt;a href=&quot;https://share.hsforms.com/1IgAOV1wASXGPnFG4ZPLejg1hk3i&quot;&gt;&lt;strong&gt;subscribe&lt;/strong&gt;&lt;/a&gt; &lt;strong&gt;to our newsletter.&lt;/strong&gt;&lt;/p&gt;</content:encoded><dc:creator>Neslihan</dc:creator><media:content url="https://blog.img.ly/2023/10/1-16.jpg" medium="image"/><category>Release Notes</category><category>Creative Editing</category><category>CMYK</category><category>Print</category><category>Design Editor</category><category>Cross-Platform</category><category>App Development</category></item></channel></rss>